Topic: The futile exercise of banker defence, An economic perspective
Hey gang, heres is a little note to help you bankers out there to think correctly on the true costs of units.
I have gotten a lot of criticism over my defences in my time of IC, alot of players pointing out it takes no skill to grow if you do not build defences etc.
People think i might only be able to play in times of peace, or simply forget defences etc, there is however a great deal of reason behind my choices.
I am using my population banker empire as MW as a numerical example in this case, and will use some math to prove my point.
I will analyse the case of soliders as standing defence for a banker, this is a purely economic debate, so please dont come with statements such as "ill raid ur ass
"!
When building a solider most people will analyze the cost of it as 100 gc up front, and 1 upkeep each tick until death...
However when adding another unit to your fleet, you increase your own networth, thus reducing your science and next income
Here I will quantify said effect, both in a cost per unit per turn (upkeep) cost, and as an upfront lump sum.
The empire we use for example is as follows:
1423440 nw
+4316939 gross income
46% eco and welfare science
10% race science bonus
If we start with the cost per tick:
We assume that the banker will build say 200k additional soliders
The lump sum cost of this is 20 million cash, and an aditional 200k pr tick upkeep cost
However, if we calculate the 200k increase in nw, this will reduce the science from 46% to 42%
This will reduce the income of the banker to 4083635, an income loss of 233k
If we then also calculate that instead of spending 20 million cash on soliders we could have invested them into science
With 10% race science bonus this investment would bring our sciences to 49%
This would in turn increase our gross income to 4496170, an increase of 412k
Adding in the 1 gc pr tick upkeep of a solider, this means that the cost of the solider per turn adds up to 3,06 gc/turn
Thus adding the extra 200k soliders has a per turn cost of 600k gc
If we instead want to calculate the cost of the soliders into a lump sum cost, we do as follows.
Aswell as the cost of building the soliders, we calculate how much we would have to invest into science to compensate for the increase in nw, and the increase in upkeep to maintain the same net income.
In this case we need to increase the science to 49% to compensate the 200k upkeep per tick, and aswell we need to fund science to compensate for the increased nw.
In this case the costs ends up as 20 million in unit cost, and required funding of 41 milllion. Note that the cost of science is over twice the cost of the unit itself.
Total lump sum cost of the 200k soliders is 61 million cash, making the cost per solider 306 instead of the 100 players normally consider.
Summed up, a solider has (in this case)
Either an upkeep of 3
Or a price of 300
Has anyone grasped the point yet?
Units are expensive!
Please ask questions and debate
