Topic: A casualty counter...

I want a meter to run throughout the round, adding up the total number of lives each attacker has silenced.

This includes combining population loss from conquered planets and operations, lost soldiers, lost crews in bombers, transports, and fighters (probably assuming 2-man fighters and transports and 5-crew bombers, or something like that), and agents/wizards lost in unsuccessful operations.



See if anyone feels guilty for essentially spending 2 months ravaging the galaxy, destroying billions of lives... smile

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2

Re: A casualty counter...

1. why?

2. u still drunk?

Re: A casualty counter...

1. Because when everyone in the galaxy is charged with war crimes for their mass genocides against particular species... it would be nice to have a body count as evidence.

2. Nope!

Make Eyes Great Again!

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Re: A casualty counter...

1. maybe a counter would be a cool side fact - but dont make it mean anything...

2. why not?

Canadians don't fear the cold, the cold fears Canadians!

Re: A casualty counter...

yeah sounds cool, and would be a good way to keep a "score" smile

~*✠ ]PW[ Forever ✠*~

Re: A casualty counter...

Great! How about pop killed by es/hypno for the whole round as well? =p Plus a running count of failed ops against you which can only be viewed after the round ends.

Just to let you know that i am there for u every day..

7

Re: A casualty counter...

yes, and make a difference in the counter what % is from farming small fams hmm

i dont see this as "score" but we could set a counter for

1. Deletions with the fambank
2. broken NAPs
3. Multi accounts and tryouts to be in the cool fam
4. All levels of vulturing, farming and bitching
5. Dropping and killing former allies

...and a long etc...

^ that's a good way to keep a "score" tongue

Re: A casualty counter...

That sounds boring.

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