1 (edited by Orbit 19-Apr-2011 14:08:39)

Topic: Family Bank

I have been considering new ideas of releasing the hold of the family bank system.  Currently i feel it puts a lot of stress and dictatorship on a family so i have made this idea, and will make this simple so you dont fall asleep reading -

please note:  this idea is optional, and families have the obvious chance to not use it.

Family Bank Fund : -

The leader of the family and only the leader can give permission for his family members to use this fund.  this can be done on the leadership page, as like granting a vice leadership. 

Rogues, do not have permission whether granted or not.

-----
Every family member can add what they like to the family bank fund,  cash, iron, oct, end, food.  as much as they want.  this is immediately added to the fund.

Every family member who has permission granted by the leader can withdraw from the fund,  as much as they like. 
----
If the leader feels someone is being greedy, he can remove permission,  if he only wants to trust a few people, he can choose them only, if he doesnt care about the fund, they dont use it. 

but for strategic purpose and organisation, its perfect.  its the benefits of a fam bank without the needing to stay online 24 hrs straight. 
it has its risks granted, but these make it more appealing.  if used correctly, it can be a powerful tool. 
Also this grants players to become more individual.

---
Bureaucracy and decay will have the same effect on the fund.
thoughts?

"It's very quiet on the political arena. I wish someone would stir up some trouble!"

2 (edited by Tensai 19-Apr-2011 14:12:13)

Re: Family Bank

zomg!!! i like this idea, i'll finally get to sleep!

/me presses the "like" button

- The Galeonis Empire

[00:26] <&Walking_Corpse> mapgen doesn't work right for me
[00:26] <&Galeonis> yeah yeah same with ur penis tongue

Re: Family Bank

Damn good idea. Many have been thinking bout something like this wink

Maybe also an option to autofund the fambank. You just put in you council page how many % you want to be funded to the bank.

There also must be an opp or spell thet can hurt the fambank too... else people will just use it to save in there cause it's really safe then.....

More -=Retired=- then the other bitches tongue

Re: Family Bank

lol

new agent op
"phishing" -- destroys 3-10% of all savings held in fam bank

this op would have to be hard as hell to land though smile

- The Galeonis Empire

[00:26] <&Walking_Corpse> mapgen doesn't work right for me
[00:26] <&Galeonis> yeah yeah same with ur penis tongue

Re: Family Bank

there could be a certain % of decay in the bank? so it would be hit like if you had it on individuals.

Re: Family Bank

> Tensai wrote:

> lol

new agent op
"phishing" -- destroys 3-10% of all savings held in fam bank

this op would have to be hard as hell to land though smile




Yeah... and it will be defended by fam's agent total.... also used by all agents in a fam..... failed all players lose a % of their agent count.....

More -=Retired=- then the other bitches tongue

Re: Family Bank

You could have a unique unit to guard the bank called "Treasury Agents" tongue Each family could build them and they would defend the bank or attack another family's

2011 IC League Fantasy Football Champion
2012 IC League Fantasy Football Runner Up
2013 IC League Fantasy Football Champion

http://www.ic-wiki.com/index.php?title=Gondor

Re: Family Bank

yeah... awesome idea.... like you all pay together for a DS.....

More -=Retired=- then the other bitches tongue

Re: Family Bank

turn that frown upside down brandon

"It's very quiet on the political arena. I wish someone would stir up some trouble!"

Re: Family Bank

the fallacies of man can be countered by a more supportive integrated system less dependent and more error resistant to the human condition...

2011 IC League Fantasy Football Champion
2012 IC League Fantasy Football Runner Up
2013 IC League Fantasy Football Champion

http://www.ic-wiki.com/index.php?title=Gondor

Re: Family Bank

*disregards the mere Galactic Legend*

2011 IC League Fantasy Football Champion
2012 IC League Fantasy Football Runner Up
2013 IC League Fantasy Football Champion

http://www.ic-wiki.com/index.php?title=Gondor

12 (edited by Tensai 19-Apr-2011 18:18:14)

Re: Family Bank

Im still a player wink so don't hate the player, hate the game LOL

/me hides in shame, he's sorta a no lifer >_<

- The Galeonis Empire

[00:26] <&Walking_Corpse> mapgen doesn't work right for me
[00:26] <&Galeonis> yeah yeah same with ur penis tongue

Re: Family Bank

There are lot of people that can run a decent fambank.... The idea is just an idea to make the game progress..... We're losing players and I think with this idea we keep more people playing......

And bout the not being able to op it, there are already ideas here to make that happen too.... It's just an idea to make the game more attractive maybe......

The fact is more people here leave school and get a more busy RL.... so to keep them there must be a way to make the game little easier to play wink



Maybe an idea just to implement this in PW. Cause PW has always been a little more relaxed gal....... And keep the HC gals without this option.

More -=Retired=- then the other bitches tongue

Re: Family Bank

i don't think this will get implemented. this would add a hiding spot for resources but also the ideas of how to defend the savings from ops are way too powerful. to have 1 person with that op AND more agents then your whole family? thats favoring larger families.


the idea of certain people withdrawing leads to the problem that the ones unable to withdraw will not contribute which can possibly kill teamwork. this also means players can have miscomunications and spend needed savings(which IMO is a plus since it requires communication  and coordination)

obvious problems that need to be adressed would be
how would the offensive op work?
can it be visioned?
how would the defensive side work
how would deposits still happen if people cant even withdraw upkeep, food, or even what they deposited(suggestions could be a daily cap on how much they withdraw)
who can see the bank savings

I am also pretty heavily against the auto deposit, this idea seems to withdraw players from the need to log in or communicate with the family.

Re: Family Bank

defense could be based on the highest agent/wizzie count any single player has in that family.
i understand they would be opping a whole families savings, but as it is played currently a family bank is only as save as the player holding it. and this should be kept somewhat the same IMO

Re: Family Bank

best idea ever, stops somebody having to be on with the bank

Conquer your fear, and I promise you, you will conquer death!

MARK THE MIGHTY ~ System Lord Anubis ~ Poseidon

Re: Family Bank

smartz wrote:

Horrible idea. 

a) cant op savings. = bad.

b) fam bank isn't supposed to be easy.  Almost every fam sucks at fam bank because they can't organize properly.  They need to change, not the game.

^^

<KT|Away> I am the Trump of IC

Re: Family Bank

> smartz wrote:

> Horrible idea. 

a) cant op savings. = bad.

b) fam bank isn't supposed to be easy.  Almost every fam sucks at fam bank because they can't organize properly.  They need to change, not the game.


Joe did say there'd be decay in it so it works the same as normal savings in that respect.  To be honest wouldn't the game be better if you couldn't see what the other family had saved and couldn't just get your allies to op it to make things easier.  It could add a whole new strategy for going to war.

Also you'd still need a degree of activity from the people chosen to withdraw it and a level of trust from the leader.  It just means if you're pressed for time you can aid the fam bank fund and go, but you obviously still have to count on people to log in to get the bank (if they don't have the permissions to withdraw it) and build/do whatever.

I once wondered about the meaning of life So I looked in a dictionary and there it was...I was quite disappointed.

Re: Family Bank

you Mod again Orbit? smile

~*✠ ]PW[ Forever ✠*~

20

Re: Family Bank

> smartz wrote:

> Horrible idea. 

a) cant op savings. = bad.

b) fam bank isn't supposed to be easy.  Almost every fam sucks at fam bank because they can't organize properly.  They need to change, not the game.

=================

I agree with this points, but the idea is not horrible, let me show some solutions

a) savings can still be opped, destroy cash and destroy iron have still effect over the saves in the fund, the targeted empire for a fambank fund should be ALWAYS the family leader, so to balance the advantages of the funding idea we can add the disadvantage of setting a fixed target to op the saves, the leader, who should be agent/wizzie strong yes or yes when you are using the fambank fund. 
This also opens new strategies like swapping leader to a strong opper when the fund is huge, and this requires coordination, which is good.

b) fam bank isnt suposed to be easy. Indeed, you can implement it the way a player can withdrown from the fund just ONCE for every 12h and the leader can only set restrictions in the "amount" to be taken.

Also, remember, you can always still use the 'aid' button and confuse the enemy by using a normal fambank like its actually ruled today, I mean, this fund is optional and adds new strategies of how to deal with the family saves.

About adding new ops or new units related to family fund, well, forget about it

21

Re: Family Bank

about impplementation issues, to make Ps work easier, the family fund already exists in the Defense Station, you can use that also as a family bank and just implement the details about how it works (allowing withdrwning every 12h with the limit settled by the leader, allowing to be opped and linkin it with the leader agent/wizzie count, ...)