Attacking:
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Now you've tried banking and resourcing it's time to try the best part of the game which is attacking.
Your fam will love you keep them safe and bring in lots of planets, but will hate you if you go inactive after they jumped you.
This means this role is reserved for the most active and experienced players and preferably players having a VIP (where you can see all fam positions on the map just typing their fam number).
There are 3 types of attackers: Small attacker(1), Secondary attacker(2-3) and Main attacker(1-2, and reserved to experienced attackers).
The small attacker:
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-He stays with a small amount of planets and a small nw.
-His primary role is to remove all the intruders too small to be attacked by other attackers and during war he goes in enemy core and jumps his fleet to attack bankers in shares as soon he is
portalled.
-Camaar is a good race to be small attacker since the goal is to remove intruders fast before they build laser traps, else you would have to build lot of bombers and that would make your nw go up.
Work with someone having DU and sab portal in order to keep a limited fleet.
-Keep your fleet at the minimum, your research points at the minimum as well have it funded to have good cons% and that's it.
-Have you planet built in order to be able to expo for family and infiltrate enemy core but never OB them.
-take spread in your core in order to be at 4 tickers maximum from all your family systems.
-You may have problems passing your expoed planets, you may stockpile eships and as soon a new player join the family during the round you can expo for him.
I would advise new players to try this role once they are already used to attacking role.
The secondary attacker:
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-this is the perfect role for those wanting to try attacking.
-They build RCs and resources as well most of the time (except farms).
-They clean the core from intruders before they portal, they do retakes that bankers and resourcers can't do, they participate in raids with medium and small fleets.
-They must have a good spread in the core since the bankers and resourcers will expo the systems they are in in order to be protected. And they follow the main attacker in order to help him to secure out posts.
-Their science is on cons% and military% they can have little resource% if they have lot of resource buildings but i would advice to only have the cheap % to get. No more than 20-25%
The Main attacker:
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-He does the mano a mano with enemies main attackers, he cleans second attackers, he removes portalled intruders, he creates outposts, he puts his big fleet in raids to break grounds. he is very active.
-Some players like to have little planet count in order to spend as less morale as possible on attacks and force enemies to spends more while attacking. Others prefer to have lot of planets, incase
they lose a planet or are sabbed/CPFFed(create portal force field) he has another close portal. They must have many morale planets since they will lose more on each attack.
-Main attacker must be agent and wizard heavy in order to protect his portals and infos and in order to get others info. When your alarm rings at 4 am you don't want to ask for a PI or an infil update before triggering your fleet.
-He builds lasers and RCs. Once he has good construction he tries to put the maximum points in military. After a jump cons% will be less useful than military.
How to attack:
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First of all you have to chose who to attack, who to gain position on. Talk with your leader about that as often as you can. Before attacking or gaining position on a new family you MUST talk with your leader as he has a global view of the situation as he gathers informations from all fam members and doing the diplomacy with other families. You don't want to ruin diplomacy or fail a surprise attack or that he may signs a non aggression pact (nap) because he doesn't know you have good positions on the family he is signing with.
Always have the fleet suited to the situation. This means don't have too much when it's not needed and don't build too few when it's needed. For this you need to be active and be aware of what the enemies do. I would advice to have 3500 bombers early in the round (ofc not first days) why this amount? because max size planets are ~320. So if an enemy just expoed near your core and you send fast he can't have more than that amount of lasers, you don't even have to pay for an infil or a PI before taking! Be weary of your own lasers, that means you should be able to take the amount of lasers you are building as if you lose the planet you will be in serious trouble because to retake you will have to wait 3 or 4 hours for more bombers then have a travel time by then the enemies could have added more lasers.
Always take the time to leave stationed units. each round you can successful defend 50 planet by leaving only 3 figs and 3 droids or soldiers. Most retakers send only 1 transport 2 soldiers. They fail and they message an attacker that they failed because of stationed figs. The attacker thinks it could be a fig trap so he send lot of figs and bombers (you may be portalling and laser trapping this "fig trap"). If the attacker isn't wise he doesn't send small ground with. Once he sees he can take, he takes. Enemies had to make 3 attacks, lost 3 times the morale, maybe even paid for PI and DU (since you are agent heavy maybe lost agents doing that). And you paralyzed an attacker fleet for nothing during some precious time.
You can be sure that the attacker is angry and tells his retaker to send more fleet next time and if you are lucky maybe you kill next time all this retaker transports and bombers on a real fig trap!
When you are doing the mano a mano with another main attacker and you remove him from a system with only bankers and secondary attackers left even if you know that you can't keep the planet it's good to leave your huge amount of figs waiting for retakes (no need to leave ground since your figs are already vulnerable to DU). When you do that you need to refresh your home page (HQ) often and as soon you see a failed retakes you recall. If you like to play, instead of recalling watch if the guy has DU, if yes and he is big, recall, if not wait ~1mn. Maybe he is sending more fleet thinking it's another of your false fig traps. After 1 mn recall, it's too risky he could asking for a DU.
Always get the infos:
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-Watch and copy rankings daily and compare the nw of the day before. You can guess lot of things like that. the family saves, who spent all on an infra jump. This other fam isnt active during the weekd ends etc etc
-When you plan to war a family create a thread in forum and copy each time you log their family page (ask help from other players especially the ones on a different time zone). You can see nw changes, planets passing, activity. Ask for infils, SOT, Planet list (plist), PI on key players. Prepare a list of planet you want to be CPFF or sabbed.
READ INFILS, do not only do a summarize and read only that. You will learn tons of things on who aids the guy you target.
Creating outposts:
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If you are in a big family your area may start to be filled up really quick. The attackers must prepare a second safe expo area. At start it's not safe at all since other fams may be going for the same area. Explore many planets in the area put tons of lasers and once it's portalled, call your second attackers and small attacker there. And with them you clean clean clean. Be careful, the bigger the area you claimed the more conflict you will have with the fams around. Once the area is safe ask all players to send an eship and defend them well in the particular system (that will be you second Home system). you may also ask your leader if it would be a good idea to have DS(defence station) moved in this area to make it more secure. Once the area is safe you can give up some portals to bankers or resourcers. Give them the big size ones and keep the smallest ones for yourself. Try to give planets to every players in order to keep all the team interested in the round but give the big ones to the most active players and the smallest ones to less active players.
Who to target?
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-You have to chose a fam and have a plan.
-At start of round if your fam finished portalling first and you see a high eco fam that is taking risks not portalling you can raid them just to slow them before they portal. Even if you don't keep the planets that will give you an advantage all round.
-usually you fight to gain planets and know what you are going to do. It can be a good plan to take a second area of expo from a fam. Especially if it's far from their home system. Gain position around a fam once you are portalled try to inch closer. Its better If you can try not to be noticed so don't come too close. When you attack don't make the mistake to attack bankers or resourcers first. Jump and surprise remove all the attackers planets. If you don't have time to remove all the planets before they jump as well. Ask for CPFF and sabs to remove them from all area. Now they have 15 or 20 hours travel you can portal easily and take all the other planets from bankers and resourcers.
-If you attack a fam in his primary core it's preferable to raid bankers and resourcers, and op their saves, in order to ruin their economy, then remove attackers and start some portals there to keep the planets. Don't be obsessed by top players when you chose a target in ennemy fam. Their pop banker can have 1m soldiers and tons of op defenses? Why not raiding his food resourcer that is a much easier target and force him to buy expensive food in market!
-If you notice that an attacker always has all his fleet out and has no soldiers to defend, just send all your bombers on him on max planets you can and like 4-5 times 500figs on a portal. Once all arrived test his figs if they are out take all the portals, if they are in wait end of tick and test again. Make sure that doesn't happen to you, i see too many attackers with no soldiers.
-If you are 100% sure of 100% of your shares leave you figs in main fleet even if you have less figs than your opponent so he doesn't take your planets too easily. In any case leave some figs in your main fleet in order to force him to run them or lose lot of ground.
-Use ticks at your advantage. you send your full fleet 10s before tick and attack just after it, then recall, your fleet will have been out only 15s if you think your portal would be in danger with
your fleet out. If you think your portals are not in danger you can as well attack first second the leave a fig trap 59min and recall to resend during the count down.
-Always test DS with minimum of 1 fig 2 droids in order not to waste morale if planet was undefended.
Change your style of play, same as poker if you always play the same you are too predictable
'Success! The realm of Genesis has been reduced to dust! Our forces are leaving the planet though, as it is scheduled for demolition to make way for a new hyperspace bypass.'