Topic: Research percentages.

Just a piece of info I picked up for those out there who might find it useful. I know the prols know all this. This is for the newer players out there.

When researching your maximum efficient target percentage is 70%.

This is because it costs for example 10,000,000 research points to get to 70% in a particular field.  And then it would cost an additional 10,000,000 to bring that percentage from 70% to 90%.

That 10,000,000 research points would be best put into another area of research and bring that to 70%. 

70% in this other field would have a greater impact on your empire than the 20% you could make investing in the one field.

Also note that it is a lot more cost effective to fund research once the expo phase is over and you have stabilised your Overbuild Percentage.

Also more effective to build Research Centers after this time. As these are the cheapest buildings. You get more efficiency when building last and reaching your top overbuild percentages ie 500%-700%.

Summary: researching 2 or 3 different fields is much more beneficial. 

Funding or building research centers is more cost effective at the end of expo.

"One day we shall see the dragon smiling."

Re: Research percentages.

I have nothing interesting to add.

Rehabilitated IC developer

Re: Research percentages.

so why add that?

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Re: Research percentages.

Actually I differ on this.

I have found that sometimes you plan to get to what you need... but in general you should go for 35%, and just put the rest to growth or units. The curve of growth in my plans always said that going over 35% was bad... Yeah I never really got to do those plans... everyone has their own idea's and they think they are smarter... but in theory even with OB issues, you can keep doubling your families NW every 24 ticks at the very minimum. BOR you should be tripling or better.

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Re: Research percentages.

I wonder how much networth 10 million research points amounts to. Research is affected greatly by one's networth.

#3407

Re: Research percentages.

RPs/1000 = NW
10,000,000/1000 = 10,000 NW

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Re: Research percentages.

What flint says is completely wrong as usual, sciences over 35% is extreemly efficient, specially for poppers. Your science should always reflect the obervuild and networth of the empires in your family, so its about always investing where you have the best payoff, in general that will mean that towards the end of round you will be pushing 75% science.

Doubling or trippling your nw every 24th hour is bullshit and has never been done, flint is smoking something

LORD HELP OREGON

Re: Research percentages.

Agree with Noir, research is something you use all the time, compared to the costs for it and the benefit of it`= ROI
there is no mathemetical rule about 35% or so. Its depending on what you are doing and what target you have as banker/resurcer.

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Re: Research percentages.

He was doing better in politics...

Flint, what are you doing here???

And yes... for all the newbies out there: if you are ss uou need to have 40-45% Research centers out of your total infrastructure; if you are attacking you need 70%+, if you are banking you rarely need RC....

Research is a good part of any strategie, because it makes you stronger economicaly and military... but thats about all there is to it...

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Re: Research percentages.

research is very important

Creator of Pretenders vs Contenders

Re: Research percentages.

or how jets suggest big_smile

loyalty, respect and honor is what makes this game so great
dpenguins, Royal Toilette, Aaron SK, Evil, Lilith, Aleph ATE

Re: Research percentages.

Research is important because it is an avenue for investment in your empire when high overbuild costs limit your growth.

Never overlook research but do decide what role it will play in your strategy.

"One day we shall see the dragon smiling."

Re: Research percentages.

What is a good percentage for a hardcore resourcer.

Quack.

14 (edited by Phoenix Mailer 26-Sep-2010 01:04:33)

Re: Research percentages.

for banker economy research % is tied to his overbuild level empire size and market price of iron and i agree that at the end of the round good bankers usually push the research to 75-80% being overbuilded close to 700-1000%

i usually end up with something similar to this (having in mind iron price is usually within range of 10-15 gc)

OB% econ%
300 10
400 30
500 45
600 60
700 70


much more interesting question for me is what construction research % should be attached to these above

15 (edited by TheJoker 10-Dec-2010 14:49:46)

Re: Research percentages.

> Einstein wrote:

> Actually I differ on this.

I have found that sometimes you plan to get to what you need... but in general you should go for 35%, and just put the rest to growth or units. The curve of growth in my plans always said that going over 35% was bad... Yeah I never really got to do those plans... everyone has their own idea's and they think they are smarter... but in theory even with OB issues, you can keep doubling your families NW every 24 ticks at the very minimum. BOR you should be tripling or better.


Well it's always cheaper to bring both to 35% than one to 70%, but ... once you brought for example con and econ to 35% it would still be stupid to invest the cash, needed to get to 70% econ bonus, in infra. Your income will gain alot faster with going from 35 to 70% than building infra (ofcourse this is in general since when you are not OB it's more benificial, but usually you are way OB yet) - and forget the Rc's... go pure Cf/to and fund cash (personal opinion)

@phoenix mailer: you forget the extra costs of empire size, which can add alot. I think research catches in way faster