Topic: next hc sdss
what do you guys want for next sdss
length of no attacker period?
market?
ally?
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?
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Imperial Forum → Universal News → next hc sdss
what do you guys want for next sdss
length of no attacker period?
market?
ally?
make it 3 players per fam, no allies, no market
yea fygaro
no morale real hc
i say make it completely a new thing; hc all the way, open market, 3member fam, no att first 7 days
and land fams in different systems including with other enemy fams lol so u have shares already
LOL half galaxy would get killed at first day of attacking ![]()
3 player fams no allies no market no morale
5 days no attacks or offenscive opps start with 20 explos and x2 recources.
Fams random start date 12th of Nov
sound good
I think 3 player fams full draft is good, no allies no morale ofc. 5* starting res, 6 expos. no attack/offensive for 3 days (can we have SA this time).
No market.
no allies. means for way to much possibilty for IA and passing planets. which made the last sd round crap. no more than 10 explos per person, no market imo, then also no aiding to others is possible. its properly hc then.
one man,
no market,
not allowed expo last couple weeks of the round,
7 days or less no attack period
Who explos EOR these days any ways lol
one man fam, no ally, no naps, no gays, fixed market, no explos at all, .... well my thread about this is in ideas forum, if you feel curious just check it
render linking the thread in here would have been a nice idea, then its just a click away.
no naps would also be nice, not sure how you'd enforce it as people are friends and will just not hit each other, but hc should be no naps. naps are for pussys you want to slowly build their infra up and have a big safe core. that's not hc.
NAPs are good to end wars with so i do agree on having NAPs but then again your aim is to kill every one so i guess u can play either way. I think 1 man fams agaain too as would like some 1 VRS 1 fights ![]()
http://www.imperialconflict.com/forum/viewtopic.php?id=121676
thankx for making me work flashy X(
hc = kill people to death. yes it takes a while and effort but you have to be in it for the long haul, otherwise it turns out like most wars in ic atm, lots of compo not much actual fighting, screw naps they ruin the fun, kill or be killed!
+ render i couldn't find it by scanning the forum so sure others wouldn't either ![]()
i liked the way orion did it, full open market, no morale, no op limit, only "word is bond" naps or allies.
and allow how every many people that can be evenly spread through the families... and don't let it start till it is even, that way it is a fair start for all.
1 man fams or 3 man fams with aid disabled. no market, no allies, no naps, 2-3 days attack delay
3 man, full draft, no allies, no market, 7 days no attacks, no op delay, NO NAPS (although this is near impossible to control), no expo last week of round. 4* starting res, 10 eships.
Walking Corpse
Forum Moderator
Re: next hc sdss3 man, full draft, no allies, no market, 7 days no attacks, no op delay, NO NAPS (although this is near impossible to control), no expo last week of round. 4* starting res, 10 eships.
It isn't exactly impossible to control. If two people have shares that are portalled and they sit there for more some time together, you know that there is a nap =P
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