1 (edited by Poki_ 19-Sep-2009 01:22:01)

Topic: Why choose Fam Bank Strategy Over Team Strategy (building)

First, Fam Bank required more activity from members in order to work splendidly. Therefore, in return. You will have members that login constantly in game or to the chat. 

Secondly, Fam Bank can avoid delay in building time.  Well, you and me know.  None of the fam member can be online for 24 hours per day.  Those that can't be online 24 hours or close to that per day will plan thing for fam such as who to build.  what to build, when to finish.  etc.  That way, when every fam member constantly send to fam bank.  We can straight away build without having to wait one or another.

Thirdly, Fam Bank has never insisted we will ignore those who online lesser.  It has never did, once we have enough cash and resources.  of course, we will get those who online least to build and get going.  That means your cash and resources you send to fam bank, would come back to you in even bigger portion and you might grow faster compared if you building alone trading in market,

Fourthly, Fam Bank can let you know each and everyone of your family member.  Not just amongst your team mate.  It gives you better hint in when they will be around' etc.  So that, ye can coordinate war or infra jump at ease.  Fam Bank is like a rolling snow ball lands on snow land. 

Fifth, Fam Bank often used by top 20 families. It has become tradition or something that you must do if you need to compete with them.  In order to win against them, you need to be better and stronger and more active in fam bank.  which means more activity.  build faster.  and explore faster.

That's about it.  Hopefully this thread would give a hints up fer those newbies/ newcomer. 

Would add or edit as time goes on.

Poki has it all.

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

Good work, poki!

Ekoe
"Call me the best"

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

I read this post yesterday but I didn't feel like writing a response.

Fam bank isn't all good news.

1 Family bank requires that at least two people are online at the same time.
    Fambank doesn't always work with smaller families and teams. Someone
    needs to be online and active enough to send out resources to those who
    request them. Family bank also needs another person who is able to take
    the bank before the bank leaves. Very often the bank won't have any one
    to pass to and it either forced to log off while still holding the bank or send
    it to another teammate in hopes that they'll come online later.

Teams do not have this issue. With a banker/attacker team two players send to
each other whatever they can when they can. Because their is no question as to
who needs to be sent aid teams don't have the same timezone issues. Team
members can send each other resources knowing that someone will put them to
good use regardless of when they get on. No one is left out by being in a
timezone that isn't shared by any other of the family members.

2. Fambank rewards the most annoying players
    Whoever begs the most gets the resources. Other players who log
    later get shafted after someone begged their way through the entire
    bank. If you have any doubts about this fact play a round with Melvin.

Teams reward the more generous players. Bankers who send more cash to their
attackers will get more resources back from the extra infrastructure the attacker
was able to build.

3. "Fam Bank required more activity from members in order to work splendidly"
    Fam bank takes more work. Just because it takes more work, doesn't mean
    people will actually do more work. People are lazy, and when fam bank fails
    no one is able to grow.

Teams take less work and they isolate lazy and inactive people. An inactive member
only effects one team. A lazy person in a crucial transition time zone screws up the
entire family.

Rehabilitated IC developer

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

2. Fambank rewards the most annoying players
    Whoever begs the most gets the resources. Other players who log
    later get shafted after someone begged their way through the entire
    bank. If you have any doubts about this fact play a round with Melvin.

When i read this it gave me a good chuckle because it's somewhat true.  The people who ask for the most resources DO get the most.  But one of the rounds that i played fam bank, i was on one time a day and my fam still gave me tons of resources to build.  They made sure that when i was on, that we had the cash and resources so i could at least build 20k-50k buildings

I still prefer teams though since it requires less communication.  If resources don't get used when using a fam bank, it brings down the fam a lot.

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

Fam bank is better if everyone parcitipates.

i agree with all that poki said, you can have bankers in the fam that log in twice per day just to send expos, build, send money, build some fleet and so on, it requires tops 1-2 ticks of activity from them

for attackers is easier to attack and ask for support when there is an online fam bank,

My fam are doing it, i've been bank since the begining cause i had the time(when i go to work 10 hours we have 2 spare ppl that can be there and spread the resources and cash)

However theres 1 point for teams if you have 4 teams 3x3 and 1x4 and they are in diferent time zones and work timing... you can work very well like that also , you will still have 6-7 players online all the time (however you put the problem here the fam must be active to succeed) there is no inactive to be dragged to 1st rank...

loyalty, respect and honor is what makes this game so great
dpenguins, Royal Toilette, Aaron SK, Evil, Lilith, Aleph ATE

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

I do not see the difference between fam bank and team strategy. Fam bank means the fam is one big team, as it should be. It reduces the overhead, because everyone sents to 1 person. In the rare case nobody is online to pass the bank you can sent it to someone who is expected to come online first (you can even have a thread for this). Ussually it are the same players that will encounter the problem of not being able to pass. After a few days those people will know to whom to sent because people tend to have a regular daily routine..

~Attacking is a Skill~
~Defending is an Art~

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

Fam bank bring down morale on the most active players when they are aiding the most and receiving the least from the bank. It's quite annoying paying for inactive players infra when they log in once a day compared to players logging 4-8 or even more hours.

Song of the Day: In My Head - By Jason Derulo

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

Well if you are active you'll get more out of the fam bank cause you can get to shout: JUMP ME!!! more often tongue

True LEGEND

9 (edited by Zaige 03-Oct-2009 08:27:25)

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

I agree with Serenity.

Fambank has its own problems. Able to bring down moral, cutting down communication between attackers/bankers.  People who hold the fam bank often use it for their own. Building infra of the recourses or fleet because they think they need it.

This is my second round with the fambank system. In my first round i was pretty much the fambank all round as i was the most active player by a long shot.
I did use alot of the recourses for my own benefit as for building fleet. I was a very agressive attacker and gained alot of planets for my family members and defended our cores and kept everyone safe aswell so i guess that was a positief thing. But some do build fleet and do nothing with it or their fleet gets runned down.

In my current family i never get to hold the fam bank, and you can see that by my NW range. i always have to ask for stuff, i hate asking for stuff!!
This brings down moral alot.

I prefer Teams of 2 to 4 players. Its way more fun, you have communication between family members. create a little competition Between the teams in the family.
You can always organise a family jump to a player in your family.

I think the fam bank, if used well is better in fast growing, but bad for communication in the family.

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

teams suck

<KT|Away> I am the Trump of IC

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

> General Mizzle wrote:

> Well if you are active you'll get more out of the fam bank cause you can get to shout: JUMP ME!!! more often tongue


Not all of us enjoy begging all of the time.

Song of the Day: In My Head - By Jason Derulo

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

And again i agree with Serenity.

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

More often then not fam bank is actually less efficient because the most
greedy people are usually the ones that get jumped. I think this is the
main point that needs to be made.

If done right fam bank is the best though.

Oh and if you had a full fam of active SS players -- more often then not
they would have a larger combined networth then an active fam of fambank
players...So numbers aren't always the indicator as to which strategy is best.

I am sKoE
Do you know what the chain of command is here? It's the chain I go get and beat you with to show you who's in command.

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

> Petrolstone wrote:

> I read this post yesterday but I didn't feel like writing a response.

Fam bank isn't all good news.

1 Family bank requires that at least two people are online at the same time.
    Fambank doesn't always work with smaller families and teams. Someone
    needs to be online and active enough to send out resources to those who
    request them. Family bank also needs another person who is able to take
    the bank before the bank leaves. Very often the bank won't have any one
    to pass to and it either forced to log off while still holding the bank or send
    it to another teammate in hopes that they'll come online later.

Teams do not have this issue. With a banker/attacker team two players send to
each other whatever they can when they can. Because their is no question as to
who needs to be sent aid teams don't have the same timezone issues. Team
members can send each other resources knowing that someone will put them to
good use regardless of when they get on. No one is left out by being in a
timezone that isn't shared by any other of the family members.

2. Fambank rewards the most annoying players
    Whoever begs the most gets the resources. Other players who log
    later get shafted after someone begged their way through the entire
    bank. If you have any doubts about this fact play a round with Melvin.<-----------------wtf is this for mofo

Teams reward the more generous players. Bankers who send more cash to their
attackers will get more resources back from the extra infrastructure the attacker
was able to build.

3. "Fam Bank required more activity from members in order to work splendidly"
    Fam bank takes more work. Just because it takes more work, doesn't mean
    people will actually do more work. People are lazy, and when fam bank fails
    no one is able to grow.

Teams take less work and they isolate lazy and inactive people. An inactive member
only effects one team. A lazy person in a crucial transition time zone screws up the
entire family.

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

jesus why do you people talk so much about IC X(

<@Nolio> Ilu was the man back in the day,he even made monkeywrench and arganon look good for half a round =p
<@iluvatar> it is my grandest achievement
<@Nolio> *half a round  =p
<@iluvatar> still
* Final_Doom is now known as Thanks_Iluvatar

Re: Why choose Fam Bank Strategy Over Team Strategy (building)

for the same reason you have a girl anime as your avatar?