Topic: Resources Research
Can someone explain it, its new.
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Imperial Forum → Strategy → Resources Research
im guessing the % you have gives you that much more rez
"To benefit the resourcers amongst you, this new feature allows you to research into resource production. 100% research bonus in resource science will result in 50% increased resources production. However like the other sciences, 100% can not actually be reached in practice, but you can get close!"
This is a direct quote from the Announcement Posted from Arsy
So in Reality you can only really ACTUALLY reach 49% or around there.
For the sake of sanity and keeping math to the minimum you expo a planet and build 100 Mining facilities, with those and a resource research bonus of 99% you will produce 149 iron per tick.
Pretty much explains itself so i wont go in to detailed calculations, This is also in conjunction with planet bonus'. I tried to look in to which one is updated first as depending on whether planet bonus is added first or the research bonus is added can effect the end production amount
Do we know if its linear, ie 2% resources research gives a 1% bonus?
also, to answer the question, it works exactly like the Economy research
I thought economy research went up higher than 50%? Has it changed or do I have a bad memory
i think 100% econ science gives you 50% extra income, doesn't it
im pretty sure 100% econ science gives you 100% bonus.. hmm not entirely sure though..
Science (1+EconomyScience%/100%)
You can invest in economy research. This will give you a certain research percentage.
Lets say you get 50% economy science.
Then you can multiply your base income with 1,5 (1+ 50/100)
With 20% economy science this means multiply with 1,2 (1+ 20/100).
http://www.imperialconflict.com/guide/research.html
Yeah, Econ is 1 to 1. Con is the 2 to 1 one.
pyf i just realized u were in 45 last round:) where u guys at this round? and happy holidays to u
PP, I wasn't in 45 last round ![]()
Haven't played in forever just got really bored at work yesterday. Checked my old account and it still existed, still a VIP as well!
mmm would this affect research points as well??
sheesh, i must be sleeping these days, yea i confused econ with con.
and what do you mean hobo?
ah, 1 rc makes 20 rp, with the resource science, would rc's be affected as well?
considering rp's are not a resource, no
> Pyf wrote:
> Do we know if its linear, ie 2% resources research gives a 1% bonus?
The construction isn't linear. So I asume the recourse mapping won't be linear aswell.
Not 100% sure though.
construction = normal time / (100% + research%) <-- giving maximum of 2x faster building
economy = normal income * (100% + research%) <-- giving maximum of 2x faster income
resource = normal resource * (100% + 0,5*research%) <-- probably rounded down, giving max 1,5x more resource
dunno the effects of militairy, cause I havent played for over a year
forgot what the 4th original research was
welfair
and its not quite correct..
when i look at my councel i see that for each 10k mf i have i get 16.5k iron
and my siance is 55%
this means that it can go higher than 49
its plain and simple the amount of % than add the amount of resource bonus a planet has and you have the amount of iron you produce
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