Topic: Imperial Boring
Playing Super Nova round 18 was my first experience with the new morale systems. I know it was put in place to limit farming and to stimulate war between equals, making the game more balanced.
After experiencing one complete round I think the original goals were not reached. Actually I think the new systems stimulates farming more than ever and in the proces the game became Imperial boring.. First some stats
Size ranking SN round 18 (new morale system):
Rank Family Planets Networth Score
1 flipmode 2015 (1946) [80,35] 533 11052155 33736
2 LiGhTgUnS | Shame on you! (1924) [27,77] 525 3449076 32706
3 FUBAR (1914) [7,54] 453 12744179 33843
4 (1949) [28,7] 444 10306033 32086
5 The One and Only (1957) [3,48] 432 18097034 36803
6 The King (1931) [61,7] 431 7160742 32214
7 \o/ Xmas \o/ (1922) [36,9] 410 11212632 25000
8 ikillu (1953) [15,22] 404 21903087 33832
9 funny (1937) [46,41] 381 20698710 37499
10 Imperial Christmas (1950) [69,3] 376 22584659 37251
Size ranking SN round 15 (old morale system):
Rank Family Planets Networth Score
1 Give me Wings! - LiGhTgUnS (1550) [43,34] 1009 3730441 35483
2 on the move (1515) [47,40] 666 15499772 36244
3 (1546) [63,15] 509 5212497 24173
4 NOPE! (1510) [71,50] 447 21484185 31397
5 The House of Black and White (1503) [69,33] 412 23947766 31812
6 Enders Game (1529) [59,9] 399 4014891 17900
7 P-own~age at it's best! (1543) [57,29] 358 3689830 18701
8 DIAGEO (1483) [58,20] 329 2962708 16218
9 funky (1488) [36,1] 308 10103050 19148
10 Peyote Pilots (1530) [8,22] 260 359749 5962
Size ranking SN round 11 (old morale system):
Rank Empire Race Planets Networth
1 Holland Qezians 694 2251895 (= me lightguns)
2 Titan Qezians 635 7420424
3 GVR Qezians 609 3837903
4 Platypus Qezians 547 5171399
5 SHAFT Qezians 471 8866124
6 Happy Qezians 362 2232938
7 Aleph Qezians 315 1814403
8 ClaUs Qezians 304 12046682
9 Winner Qezians 291 3425646
10 ZzzZZ Qezians 280 14027346
Considering the distribution of planet size between first and 10th place with the new morale system is much smaller than with the old system, I conclude in general there is less conflict.
My experience during round 18 of SN was that when reaching 400+ planets the morale drain on high NW players is so high It is not worth to jump fleet on high NW players. At some point I had 5 mill NW, 450 planets and attacking the highest ranked player (10 mill NW) would cost me 6% morale. Considering I would need a fleet jump the morale drain would be even bigger. I am not going to save 5 days to jump fleet and fight the highest ranked player to get less than 15 planets in 1 tick. That is not efficient. Instead I deciced to farm someone at 60% of my NW. At 25% morale drain per attack in those 5 days I farmed him (1912, Federation) for around 50 planets. This made it my most boring round ever. Most of the round I just waited for morale to kick in.
To actually stimulate war among equals just loose size completely from the morale equation. It makes no sence to give players with a big size a morale penalty. These are the players that actualy are able to challange that those high NW players. Also, Bring back the 50% morale cut when declaring war.
If you want to stimulate grabs on high ranked players it should be worth your while.
~Defending is an Art~