Re: The IC Player Revolution Thread

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Rchie

52 (edited by Xeno 18-Oct-2013 05:50:26)

Re: The IC Player Revolution Thread

Rchie wrote:

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Really, Richie, what is your problem?  Your nice face palm graphic is only meant to put me down, for some reason.  It's to indicate that I am stupid or something for not getting whatever it is you think I should get.  Well, I don't.  So how about you tell me what it is I don't get?

I take it you don't want to have democratic process to indicate the real wishes of the players to the game designers?  I take it you don't want the players to have a vote in deciding the course of game development. Why not?

Why wouldn't both the players and designers want to have players' ideas on design matters binding?  Why wouldn't players want to be stakeholders in the success of the game that they are investing in with their time by actually owning it?  Why wouldn't game designers want to have such a legitimate democratic process whereby the definitive wish of the stake-holding players is clearly expressed to them? 

Since you obviously know something I don't, Richie, why don't you tell me?

Or I suppose you could just face palm yourself again.  Up to you.

Re: The IC Player Revolution Thread

Change is needed.

But dont start with election and debating flint stuff. That is all.

Rchie

Re: The IC Player Revolution Thread

Rchie wrote:

Change is needed.

But dont start with election and debating flint stuff. That is all.

What sort of changes would you like to see, Rchie?  I'll list your proposed changes in first post of this thread for us to vote on in the future.

Re: The IC Player Revolution Thread

This is not a legitimate revolution and neither is any leader of it if this isn't going to be democratic.

Re: The IC Player Revolution Thread

Haha we don't need a leader, just a spokesman, and you're it.

~*✠ ]PW[ Forever ✠*~

57 (edited by Xeno 20-Oct-2013 17:55:01)

Re: The IC Player Revolution Thread

]PW[ Forever wrote:

Haha we don't need a leader, just a spokesman, and you're it.



Our objective is for players who are actually playing the game to own enough shares in it to have the legal right to vote on decisions that affect game design - a system whereby playing the game incurs shares of actual, legal ownership of the company.

Players' offer is $1 (all that I am personally willing to pay).

If there is no counter-offer for the players to consider, I personally will strike and will call on all players in all galaxies to strike and to keep striking until the value of the company sinks enough that it becomes clear to Stefan that it is in his best financial interest to present us a reasonable counter offer. 

If it comes to the point where out of pure spite Stefan lets our strike continue until the actual value of the company sinks to less than $1, Stefan can sell it to someone else, whereupon we will continue our strike until a new, reasonable offer (less than one dollar) is presented by new ownership.

We insist on player ownership, so that we the players have the say on design decisions; we the players insist that the conditions of sale include certain changes to be designed into the system beforehand - certain democratic processes that will clearly and unambiguously indicate collectively determined decisions on matters of concern, the process and results of which are transparent, responsible, and accountable to all players.

No players = no game.  It's time we recognized our collective power in this regard and demonstrated it.

Again, the current offer is $1 to Stefan for 100% of voting rights.

Re: The IC Player Revolution Thread

You're completely disconnected on Stefan's position towards IC lol

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

59 (edited by Xeno 20-Oct-2013 17:55:37)

Re: The IC Player Revolution Thread

Arby3 wrote:

You're completely disconnected on Stefan's position towards IC lol

Obviously, which is why I feel it is necessary to start this.  IC should be player-owned and directed through a democratic decision-making process.

It is the best thing for the game's business development: actually doing what the players want attracts more players and ensures its success as a business.

But for it to work, the players need to be stakeholders in the game's financial success, hence the need for player-ownership.

Re: The IC Player Revolution Thread

Not to be a negative Nancy, but your goals will never be achieved.

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

61 (edited by Xeno 20-Oct-2013 17:56:55)

Re: The IC Player Revolution Thread

Arby3 wrote:

Not to be a negative Nancy, but your goals will never be achieved.

And why is that? 

I mean, although I thoroughly and completely disagree with you and in fact think that not only will 'my' goals be achieved but such goals being achieved is an absolutely inevitable end result of trends that are currently in full swing, not only with regards to this game community, but in regards to all communities, everywhere throughout human civilization, trends set in motion by due to the inherent moral bankruptcy of the very way in which human civilization operates and has always operated over the last 10,000 years.

But, go ahead, Arby.  Please tell me why you think 'my' goals will never be achieved (the very fact that you think they are 'my' goals shows you have absolutely no clue what you are talking about, but go ahead).

Re: The IC Player Revolution Thread

Everything you are trying to accomplish is based on the fact that Stefan needs this game to survive and enjoys it's "profits" tremendously.

Fact of the matter is, it's a pet project, it takes up minimal space on his server, and it's fun to tinker with from time to time. He doesn't make much money at all off of it, and as soon as it becomes to the point where the domain registry costs outweigh the VIP cash influx, or if he needs space on his server, then the game will be unplugged.

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

63 (edited by Xeno 20-Oct-2013 17:58:23)

Re: The IC Player Revolution Thread

Arby3 wrote:

Everything you are trying to accomplish is based on the fact that Stefan needs this game to survive and enjoys it's "profits" tremendously.

You couldn't be more wrong.

Arby wrote:

Fact of the matter is, it's a pet project, it takes up minimal space on his server, and it's fun to tinker with from time to time. He doesn't make much money at all off of it, and as soon as it becomes to the point where the domain registry costs outweigh the VIP cash influx, or if he needs space on his server, then the game will be unplugged.

If you had said this:

"Everything you are trying to accomplish is based on the fact that Stefan considers it's a pet project, it takes up minimal space on his server, and it's fun to tinker with from time to time. He doesn't make much money at all off of it, and as soon as it becomes to the point where the domain registry costs outweigh the VIP cash influx, or if he needs space on his server, then the game will be unplugged."

you would have been correct.  It is for this real reason, just as you said it, that the players should take over.  He's doing such an obviously bad job of it that it doesn't make any money; he doesn't even give a damn about it - its the same story with the way of the world economy, actually, if you think about it.

Re: The IC Player Revolution Thread

Just a case of terrible parenting. He will love IC until it dies. Oh well tongue

65 (edited by Xeno 20-Oct-2013 18:00:54)

Re: The IC Player Revolution Thread

Genesis wrote:

Just a case of terrible parenting. He will love IC until it dies. Oh well tongue

I don't know who you are referring to, Genesis, but the whole point of this thread, this Player's Revolution, is to prevent IC from dying.  Maybe Stefan loves the game, but by how it's development is happening (against the interests of its success) he isn't showing it. 

He's letting it die because the paradigm under which his business model operates is all wrong. His business model is telling him that letting it die is the most financially practical thing to do, when if he simply changed the business model, this game could make billions.

If players owned the game, and certain democratic processes were designed into the system, we would have it in our best interest to make the game a success.  At the moment, we don't, and yet Stefan is depending on the altruistic tendency of players and designers for its profits? 

That doesn't make any sense.

This game's success and development cannot depend on players' and developers sense of altruism alone.  It not only isn't feasible but it also morally reprehensible. It is essentially exploitative and demeaning to both the players and the developers.

The game's success both financially and in terms of its development depends on the game serving the players' and the developers' and best interests, financially, emotionally, etc. rather than depending their sense of altruism for Stefan's profits.

Stefan operates this game under the self-interest-only business model (the way most businesses out there operate and which is the reason for their ongoing failure) while exploiting the players' and designers' sense of altruism.

The paradigm under which this game can be a success:

Player-designer ownership through a democratic process of player participation in the design process can provide for the ongoing development of this game by appealing to both the altruistic and self-interest tendency of the player-designer.

We the players want this.  We the players will have this, because we the players have the power to make it happen.

Re: The IC Player Revolution Thread

Your goals are in the perspective that Stefan needs IC to survive. It's just simply not true. In his world, IC is just the same as a older person reminiscing about their first vehicle. Great to think about and remember, but probably not worth the effort to go obtain again.

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

Re: The IC Player Revolution Thread

Also, can you name any successful example that follows your guidelines? I can only imagine they are the exception and not the norm.

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

Re: The IC Player Revolution Thread

Arby3 wrote:

Also, can you name any successful example that follows your guidelines? I can only imagine they are the exception and not the norm.

Starbucks?

Re: The IC Player Revolution Thread

FC Barcelona!

~*✠ ]PW[ Forever ✠*~

Re: The IC Player Revolution Thread

Starbucks was an entirely customer driven business? I don't mean in the sense that their purchasing power propelled them into profit, which is how every business grows, but that each customer had the ability to change/create the business as they saw fit, and not of the original ownership and his intentions? That's exactly the idea/goal you describe, and I am yet convinced that it has any actual merit or ability to be successful on a scale outside of a minute group of individuals.

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

71 (edited by Xeno 20-Oct-2013 03:51:42)

Re: The IC Player Revolution Thread

Arby3 wrote:

each customer had the ability to change/create the business as they saw fit, and not of the original ownership and his intentions? That's exactly the idea/goal you describe

This is not what I describe.  The goal here is a system whereby a democratically-determined, universally desirable progression of design enables and facilitates that which is in the customers' self-interest and fulfills their sense of altruism.

Your system is not such.  Your intention is not to provide such.  Your stated intention is to provide what Stefan wants, and by your own admission this is determined by the income it generates.  Therefore, this system you provide will inevitably fail.  Your paradigm (which is the paradigm of the majority of designers across all sectors of the economy by the way) is in a direct conflict of interest with this game's success. 

Until after a counter offer is presented by Stefan, you'll get no more information from me on this matter.  A lot of the players, however, can sense what I am talking about.  Maybe ask one of them, although I doubt they will tell you.

72 (edited by Xeno 20-Oct-2013 17:11:22)

Re: The IC Player Revolution Thread

New proposal based on a player's comment suggesting that VIPs should have a vote in selecting mods.

I think the right to vote for mods should be allotted all players rather than just VIPs.  Plutocracy is not the way to go in my honest opinion.  And I think most players would agree with this.

That said, voting for mods is of course a great idea. As such, I'm including it as a proposal for after buy-out changes to be voted on.

If you disagree, or wish to debate this topic, please discuss below.

(Check first post of this thread regularly for updates as to what is going on with the IC Player's Revolution).

73 (edited by Xeno 20-Oct-2013 18:03:19)

Re: The IC Player Revolution Thread

About the current poll:

I want to know if players have confidence in the polling system that the IC forum uses.  Can we really base our decisions on the results of polls we have here? 

Personally, I'm not sure because of many reasons:  We've had problems with multis in the past in the galaxies.  What is to stop players with multiple accounts from voting on forum polls multiple times?  Also, maybe mods have the power to fudge the stats or edit the questions?

Mods, maybe you can you shed some light on this issue?  I mean, if we the players are going to start basing our decisions on results from polls, we need to know that the poll system is legit.

Is it or isn't it?

Re: The IC Player Revolution Thread

count me in!

you do understand sarcasm right?

KT is my fluffy godess

Re: The IC Player Revolution Thread

[IC3vet]  Ragnarokkr wrote:

count me in!

you do understand sarcasm right?

Then why post here?