Topic: Far too many planets

Just logged in for first time in years and the number of planets is insane, There's only 120 players so reduce the map to one sector and reduce the number of planets by 60%.

oh and the map doesn't work in IE??

Re: Far too many planets

Mace wrote:

oh and the map doesn't work in IE??

the new map doesn't.
But in your HQ page there is a link for the old map, which still works in IE.

Valour-the courage to do what scares you to death

Re: Far too many planets

The new map does work on IE, you just have to swap the sidebar graphics a few times at your preferences.

Retired.

Re: Far too many planets

Number of planets isn't the problem.  The problem is we need a better way to manage them.

Re: Far too many planets

do u mean reduce the number of systems? or the number of planets per system, or the map size?

because these all mean different things that will effect game play in different ways.

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Re: Far too many planets

Alundra - yes

Re: Far too many planets

i disagree, exploration was done with 3 weeks left on the round still.

I do agree with a smaller map though, systems were way too spread out.

Re: Far too many planets

Lee wrote:

i disagree, exploration was done with 3 weeks left on the round still.

I do agree with a smaller map though, systems were way too spread out.


with normal starting resources instead of 5X, expo phase would last longer with fewer planets.

Valour-the courage to do what scares you to death

Re: Far too many planets

100 planets used to be a major achievement and the lack of  building space led to conflict.

Re: Far too many planets

Valcona wrote:
Lee wrote:

i disagree, exploration was done with 3 weeks left on the round still.

I do agree with a smaller map though, systems were way too spread out.


with normal starting resources instead of 5X, expo phase would last longer with fewer planets.

No it wouldnt tongue

wait thats a lie, Expo phase will last 2 days longer, yay? nope.

Re: Far too many planets

great idea and easy to implement.

this would also curb infra whoring a bit, and force people into fights sooner and also close the gap between top fams and everybody else.  would mean top fams would have to work harder to stay on top

i see no reason not to at least try this for a round

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Re: Far too many planets

by way of numbers i counted 20830 planets ths round
22 fams * 6 = 158pl per empire

I would imagine back in beta3/4 it was more like 40pl per empire, but 60 should be a good number - to take into account the higher average playing level now

Re: Far too many planets

i get where your coming from. but the smaller u make the galaxies the lesa room their will be for new players tongue

Been dreaming, I've been waiting, To fly with those brave ponies
The Wonderbolts, their daring tricks, Spinning 'round and having kicks
Perform for crowds of thousands, They'll shower us with diamonds
The Wonderbolts will see me right here at the Gala!

Re: Far too many planets

Smaller/more inactive fams are guna be so worse off you know if u implement this. Mark my word.

Talk about take from the poor.

Re: Far too many planets

We can't know unless we try, and document the effects.  Anything without data is just a gut feeling.  We can't prevent ourselves from trying these things because of gut feelings.

I'd rather try and fail than be too afraid to try.

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Re: Far too many planets

Nar i disagree.

The small families struggle for space and planets as it is, doing this makes them weaker.

There not as organised as the top fams, they are guna have HS's all over there areas and are just dead.

this is a bad idea.

Smaller map yes, fewer systems maybe, but doing what mace said is just unrealistic.

Re: Far too many planets

Like I said, what you are describing is a gut feeling.  You or I or Mace could all be completely wrong or completely right.  There's no way to know without trying.

We need data.  Objective, documented, measurable data.  People can disagree all they want but opinions aren't worth anything when it comes time to make long term decisions.

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Re: Far too many planets

No its not a gut feeling, i see it now in MW and iv seemn it every other round i have played. decreasing systems Too much will make this alot worse smaller families.

Re: Far too many planets

Whatever it is, it isn't measurable data.

This is a matter of software development.  In order to make effective long term decisions you need to have data, not opinions or anecdotal evidence.  As much as you know from your own experiences, it will never be as useful as objective data.  The same goes for you, me, or any player in the history of the game regardless of their experience.

In order to get that data, we need to test things like this, even if they might fail.  If we refuse to do that, we can't move forward.

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20 (edited by Lee 26-Mar-2013 20:40:15)

Re: Far too many planets

then test it in a test galaxy, not live.

im sure theres alot of players willing to help you do this.

Re: Far too many planets

Probably, but not a good enough sample.  A test galaxy for such a thing might make decent sense if we had more players, but our overall player count is so small that any test data we get would from such a thing would be so ineffective as to be practically useless.

It's a shitty problem, but it is the reality.

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Re: Far too many planets

i predict harsh core agreements and a larger gap ratio from large families to small. but there should be more opportunities for the few large families to fight.

Re: Far too many planets

Smaller galaxies is the easy techno-fix, short-term solution, which is fine.  Ultimately, though, we need a better way to manage planets, fleets, ops, coordinate activities, etc.

Goal should be for a player to feasibly control an empire of 1000+ planets, as many fleets, etc., all without wasting the majority of every day managing it all.

The fact is, not many players have the luxury of time or the desire to want to have huge empires because of the in-built monotony and unnecessary complexity of managing huge empires.  It is a disincentive then to most would-be players to get big empires.

I know developers don't want to hear what I am about to say but I say it with the intent to save this game and attract more players. 

Long-term development goals should be to develop options to automate processes, as the player might see fit to do so, as per the PLAYER's choice.  You wouldn't have to force it on them.  Just give them the choice to do so.


IC is the best game concept I have ever come across in all my time playing vids, and it needs to maintain its core concept.  Providing options to have processes automated wouldn't alter IC's core concept.  In fact, it would augment it, expand its core concept.

And in my opinion, it would then begin to  attract a huge number of players and begin to truly thrive again.

Re: Far too many planets

Why would we not want to hear what you just said?

If anything, we've added processes to remove 'mindless' activity.  Things exactly like you said, ie automated processes.  A few examples are:
- Mass Overbuild tool (do you remember building on each planet?). 
- System List Tool (how tedious was it to make Yamas?)
- Cost Calculater for Units/Infra (all required third party calculations to be done).

So yea, we're heading in that direction - but it's a slow process cos there's a lot more that needs to go on too.

Re: Far too many planets

I'd like more planets per system.

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