Re: Mafia 38 ideas
While the current game proceeds, I had a thought.
How about next round, everyone has a complex role. Typically, mob has 2-3 power roles (including secret) and town has 5-6. With a game of 25, you could have 6 mob, 18 town, 1 SK and everyone could have a complex role. A number of secret roles would have to be made and it would add a lot of intrigue to the game. To balance, SK would need multiple abilities as well. Especially early on, there could be multiple secret roles negating other roles, etc. Could be good fun!