The problem is, there is a clear reasoning flaw involved that I can't stress enough, which people repeatedly demonstrate:
"you don't have to be active to play anymore"
If you're already active, this won't change anything. Nobody will decide that they don't want to play anymore because they no longer have to aid. If they want to be active, they'll be active regardless of whether or not they can use this feature.
I do agree though that I can't move forward on something like this if so many people clearly oppose it. That's the point of these conversations after all. That's also why I won't just let it go though. A lot of people not agreeing on something doesn't mean that a lot of people are necessarily right.
Consider this: most people who are active enough to care about being active are the same people who are likely to post in this thread. There's a large percentage of players who won't ever see this who might feel differently. Should we ignore the effect these things have on them? I personally don't think so.
Right now the game is heavily balanced in favore of the highly active as opposed to the highly skilled. In my opinion this is why player count has declined: the game is tailored too specifically to the hardcore gamer audience who is online more frequently than the casual gamer.
This is a matter of closing the gap between highly active players who do well regardless of skill, and not-so-active players who could better demonstrate their skill if the game didn't require such tedium.
If 6 people tell me they don't like this idea, it would be foolish of me to consider them a fair representation of the entire playerbase. We have to consider the casual gamers as well or else the game will never grow.
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