Re: Sending aid on regular basic...

I came accros idea that was rejected some time ago about fam tax and got another one...

What if I could choose to send aid to another fam member automaticly for next few ticks!

It could be regulated by choosing % of every resource you want to keep sending to another fam member...with or without time limit...

Like if I want to send next 10 ticks 50% of my iron and endu production...I simply set aid conditions and don't have to worry for a while...

Fam banks could get regular resources and pop bankers wouldn't have to worry to stay without food so often while waiting team to aid them...

So...to simple things up...aid on regular basic...with % adjustment by resource and time limit...that is my idea.

Re: Sending aid on regular basic...

this might make it easier to play with my multies yikes

Rchie

Re: Sending aid on regular basic...

and basically taking another need to login away from the game. we are making it so simple and promoting inactivity.

Re: Sending aid on regular basic...

I've thought about this myself, and do understand peoples' hesitance to this kind of automation.

I do wonder though if this is something that can be introduced with a in-game tax or fee.  That is, players who can't log on all the time (some people do have jobs and kids and such) can still opt to do this for a "transaction fee" meaning that a % of what is to be aided will be required for it to work.

I think it isn't as simple as "people should be active".  Some people just can't be as active as others, and providing alternatives to those who can't might actually improve overal activity because it will close the gap between super active players and those who can't be.

Remember, people do go inactive for a reason.  The game right now is very imbalanced.  If the game is unplayable except for the highly dedicated, the barrier of entry is too high.  We shouldn't necessarily discount ideas like these without considering all the implications they may have.

I wouldn't introduce this feature without a lot of thought, but I think we should at least consider what it may mean to make the game easier to play for a wider audience.  If anything is promoting inactivity it is the fact that this game is pretty much impossible to win unless you and your family are all active nearly 24/7.

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Re: Sending aid on regular basic...

I've done some more thinking about this and would like to challenge the idea that automatic contributions are a bad idea.

I still think a tax/fee should be imposed if you want to automatically aid a specific player, but I think we should consider the idea of free automatic deposits into a shared family bank.

I realize that people will think this will lead to players just going inactive as they no longer have to log on to send aid.  Again, I think the thought process isn't correct there.  Those players are going to go inactive anyway.  If they're only logging on to send aid then they aren't really a contributing member of the family to begin with: they're just there for funds.

What this will allow is the removal of the burden from players who go actually do go inactive.  Right now you can spend the first half the round investing into a banker only for him to disappear on you.  That sucks and isn't anybody's fault except that banker but now the whole family suffers.

With inactivity being such a problem, I think this will actually improve things.  If we make inactive players less of an issue then the entire family will lose less when somebody does go inactive, instead of the current system which often leads to a chain reaction of apathy.

I think being able to designate a % of your cash/resource production to go into a family bank (or player with a fee) will help with this problem, not hurt it.

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Re: Sending aid on regular basic...

Well, it would make playing the game more equal for both people who are/can be active and those who don't. Which is where I opposed this idea. It would make people less dedicated to the game and therefore result in less interaction. And interaction is the biggest reason why they stay.

Re: Sending aid on regular basic...

I do understand that argument, but for me it goes back to "meaningful" activity.  To me, aiding isn't necessarily a meaningful thing.  If a players' only contribution to the family is that he logs in to aid, he might as well be automated anyway.

Put it this way, if activity requires dependency on something that could be automated, isn't that activity inherently thoughtless anyway?

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Re: Sending aid on regular basic...

I like pie wrote:

Put it this way, if activity requires dependency on something that could be automated, isn't that activity inherently thoughtless anyway?

Nope, because where do you draw the line?

According to what you wrote, if i lost a planet and am not online to send a retake.  Does that mean the game should automatically send a retake for me, given I would have sent it anyway if I was online?

Re: Sending aid on regular basic...

That's not quite the same though, because 1) retakes involved multiple levels of decision making within a much more complicated context and more simply 2) it involves non-willing participants.

Aid does involve some planning too, but nothing that couldn't be supplanted with a proper family bank system.  Automating transfers and automating fleet sends don't require the same level of attention, nor the same kind of attention simply by the fact that the targets of the action are very different.

I do get what you mean though, but I think it's because I misstated my point.  Let me say it again this way:

If activity requires dependency on a relatively simple task that only affects willing participants, and this task could be automated, isn't that activity more tedious than strategic?

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Re: Sending aid on regular basic...

I have 2 things to say about this.

1) This would take away the advantage of being active >_<

2) I'd tax at least 30% (maybe even more) of what they are sending. This will make them have to decide between auto sending with a large deduction or wait a few ticks until they can log and send.

- The Galeonis Empire

[00:26] <&Walking_Corpse> mapgen doesn't work right for me
[00:26] <&Galeonis> yeah yeah same with ur penis tongue

Re: Sending aid on regular basic...

Galeonis wrote:

1) This would take away the advantage of being active >_<

This is what everybody says and I really don't think this is true, from an individual perspective anyway.

If I'm personally active nearly 24/7 but 3 of my players aren't, I lose no edge here.  This doesn't take away any edge of me being active, rather it lessens the burden of having inactives in your fam, which is a good thing imo.

I will say though, that active families will lose the large gain they currently have simply because they have members who are able to log on to aid, regardless of any actual skill involved.

Active players will still benefit from being active.  All this will do is make it less painful when people do go inactive.  It will make the game more about skill than simply having family members who are active enough to click the aid button.

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Re: Sending aid on regular basic...

I like pie wrote:

This is what everybody says and I really don't think this is true. =/
.


If 6 doctors tell you you are sick then you lie down!

I have to agree with all the nay sayers on this, you don't have to agree Pie but when a lot of people don't agree with something you sometimes have to let it go IMHO

Reasons I disagree is because I see a/ multi abuse potential b/ you don't have to be active to play anymore, no matter how you put it.

Miss Che Vias-Sprite
Yehes ha sowena whath dhewgh why ha 'gas henath

Be Troll Aware!

Re: Sending aid on regular basic...

I like pie wrote:

If I'm active nearly 24/7 but 3 of my players aren't, what advantage do I have as a family?  This doesn't take away the edge of being active, it lessens the burden of having inactives in your fam, which is a good thing imo.

Aha! Now you're heading towards my idea.  Which suggests that IC needs to move towards Solo play.

Yes, we need to retain the family concept somehow - but my idea is that people need to be wholly responsible for their own empires and inactivity of others, shouldn't affect your own performance.

Re: Sending aid on regular basic...

The problem is, there is a clear reasoning flaw involved that I can't stress enough, which people repeatedly demonstrate:

"you don't have to be active to play anymore"

If you're already active, this won't change anything.  Nobody will decide that they don't want to play anymore because they no longer have to aid.  If they want to be active, they'll be active regardless of whether or not they can use this feature.


I do agree though that I can't move forward on something like this if so many people clearly oppose it.  That's the point of these conversations after all.  That's also why I won't just let it go though.  A lot of people not agreeing on something doesn't mean that a lot of people are necessarily right.


Consider this: most people who are active enough to care about being active are the same people who are likely to post in this thread.  There's a large percentage of players who won't ever see this who might feel differently.  Should we ignore the effect these things have on them?  I personally don't think so.

Right now the game is heavily balanced in favore of the highly active as opposed to the highly skilled.  In my opinion this is why player count has declined: the game is tailored too specifically to the hardcore gamer audience who is online more frequently than the casual gamer.

This is a matter of closing the gap between highly active players who do well regardless of skill, and not-so-active players who could better demonstrate their skill if the game didn't require such tedium.

If 6 people tell me they don't like this idea, it would be foolish of me to consider them a fair representation of the entire playerbase.  We have to consider the casual gamers as well or else the game will never grow.

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Re: Sending aid on regular basic...

Torqez wrote:

Aha! Now you're heading towards my idea.  Which suggests that IC needs to move towards Solo play.

Yes, we need to retain the family concept somehow - but my idea is that people need to be wholly responsible for their own empires and inactivity of others, shouldn't affect your own performance.

I completely agree.  I think though, that this concept can also be incorporated into team play if we are thoughtful about it.  I don't necessarily agree with the idea that we should preserve the game's tedium because it requires people to be active.

It's an incredibly high barrier of entry to the casual gamer, a filter.  We're screening out players who can't compete on the same level as the super-active.  In other words, you're either in a family full of active players or you don't stand much of a chance.  We shouldn't be preserving this, we should be figuring out how to change it.

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Re: Sending aid on regular basic...

In all fairness what you consider a tedious task is a very easy one to accomplish, it only requires a cpl of clicks & it's job done. You don't need to be logged in 24/7 to accomplish that. Families get used to their core of cooperators & when they will be about & work with that, regardless of their inactive/non cooperative players.

I wasn't even suggesting that you listen to only 6 persons say no, it's a common phrase about the 6 Doctors, cos if you take 6 docs opinion to tell you're sick, that's a lot of professional opinion & quite weighty! That was my point with saying that tongue Ya know, a majority thing! a lot of ppl saying the same thing. wink

Miss Che Vias-Sprite
Yehes ha sowena whath dhewgh why ha 'gas henath

Be Troll Aware!

Re: Sending aid on regular basic...

Ah, I see.  I've never heard the 6 docs thing =P

I get what you mean, but I still think that the "vocal majority"  is not reflective of the actual majority.  This is kind of a tagent, but this also is good reason for us to have a feedback process for the community that involves more than just the forum posters.  But that's a whole 'nother ball of wax.

Back to the "tedious" thing, my point is that the act of logging in to send aid isn't indicative of meaningful activity.  As you say, it's very easy to accomplish.  That's the exact reason why automating it won't significantly impact any meaningful interactions between the already-active players.  Rather, it will allow the active players to more easily co-exist with players who can't be quite as active.

It would reduce the pain of inactive team members, rather than causing active ones to be less so as many people seem to be afraid of.

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Re: Sending aid on regular basic...

I like pie wrote:

Back to the "tedious" thing, my point is that the act of logging in to send aid isn't indicative of meaningful activity.

Again, this is kinda my point.  Alot of people perform this, because of the nature of what IC has become.  All they need to do is login and aid, because 1-2 guys are controlling everything.

If they became more responsible for their own empires, then they would log in to do more.  Who says that their actions are derived from activity?  It could entirely be possible that their activity is driven from their required actions.

Re: Sending aid on regular basic...

That's a very good point, which is why I do understand the argument against this.

However, I worry that we're taking this too far.  I've used this example elsewhere but I'll give it again in here: what if sending fleets required entering a CAPTCHA?  By the logic above, the addition of this required action would improve activity.

Of course that's ridiculous, but I think it's an appropriate analogy in that people seem to be so against removing something because it will cause required activity to drop and therefore non-required activity will also drop.  It's an understandable argument but one based in assumption and feeling more than reason and logic.

And I don't mean that to say to say people aren't logical, but rather that there is a logical fallacy at play with the stament, "A task requiring activity means that if you remove the need to do the task, activity will suffer".  Like I said, people who want to be active will be active anyway.  You may lose the benefit of "hooking" people in by said required activity, as you suggest.  However I think the value of those gained players isn't worth the value of players we lose by requiring such meaningless tasks in order to be successful.

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Re: Sending aid on regular basic...

I like pie wrote:

what if sending fleets required entering a CAPTCHA?  By the logic above, the addition of this required action would improve activity.

To further this analogy: some people would indeed keep attacking.  Those people would seen as successful attackers and skillful, when in reality they are just the ones willing to put up with this barrier.  Really, you are losing would-be skilled attackers who are either unwilling or unable to type in a CAPTCHA every time they want to send a fleet.

This is almost perfectly analogous to the aid situation: if a family has people who are willing and able to send aid on a regular basis, that family will have an advantage over other families who don't also have those players.  This lessens the value of higher level and more thoughtful contributions from players who for whatever reason do not send aid regularly.

This is what I mean when I say we are rewarding activity for activity's sake rather than rewarding skill.

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Re: Sending aid on regular basic...

I like pie wrote:

This is what I mean when I say we are rewarding activity for activity's sake rather than rewarding skill.

This is exactly what I'm saying too.  Except my view is to address the root of the problem.  Not just necessarily make things easier for the sake of it.

e.g., This idea in this thread (lets be focused tongue) ...would help someone aid in more on a regular basis, based on their availability.  This equalises activity to an extent.  [Do I fully agree with this? No, cos i think those willing to be active to do so, should be rewarded for it].

However, what we need, is not to standardise that activity, but rather make that activity more relevant.  The mentality needs to change that instead of implementing a better system for just people to mindlessy aid in ...we make it so that they actualyl need to do stuff.

Activity at that level needs to be increased and the efforts you put in, should be reflected into your own empire.

Take for example WoW (yea, i know comparing IC to 7million players in WoW tongue - but a lot of people can relate, im sure!):
The game is set up so that the casual player can still do what they want.  Yet those willing to actively do things like farming materials, reputation rewards, dailies (which take time and dedication) will be able to reap higher rewards.

I definitely think we need to head in that direction.