Re: Octarine Hurricane

When casting an Octarine Hurricane on a player you are limited to 3 spells.

I just noticed that if you make an attempt to cast an Octarine Hurricane on a player who is already under the influence of 3 you get a message saying that you are not allowed to cast any more.

The problem is that you still consume 1 operation point for an op that was never made.

Re: Octarine Hurricane

Serves you right for failing at arithmetics!

Re: Octarine Hurricane

It is annoying but I think also fair, it's not that hard to remember when you last castes them tbh

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Re: Octarine Hurricane

How is that fair? I don't see it as fair by any definition of the word...

That is no more fair than consuming resources when attempting to build past max OB, or using Morale when triggering a hovering fleet against a player who just entered galactic protection.

It is completely unfair. When you have more than 1 person casting how are you supposed to just know that they already have 3 on them?

I'm just saying, if the game prevents you from taking an action, you should not be charged for that action.

Re: Octarine Hurricane

You have successfully cast the op, the same as if you cpff a planet with no portal, you have successfully casted the op wether it does anything or not

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Re: Octarine Hurricane

I think it's a matter of interpretation.  It should be noted though that it is 3 times total for the victim, not per opper.  So if 3 different people cast this op onto me, the 4th person will fail on their attempt even though they have no knowledge of the other oppers.

On that note, the knowledge that the victim is under the effects of these spells is just that: knowledge.  If this op failed and didn't cost op points, then you would effectively be getting that knowledge for free.  Personally I think it is fine how it currently is.  The analogy to CPFF is a good one.

Of course, these things are worth discussing too.  Should failed ops be free?  That would definitely change the dynamics of opping.  This may also just be a matter of how the failure is phrased.  Saying "galactic law forbids us from causing more hurricanes" is quite different from "you tried to cause an octarine hurricane but failed, it seems our victim is under too many already", even if the actual workings are the same.

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7 (edited by AnarchyAngel 17-Sep-2012 20:43:31)

Re: Octarine Hurricane

Not failed ops...
Failed ops should not be free. If the op failed, it would kill wizards and cost a point. That is perfectly fair and reasonable in my opinion.

I think that if a Hurricane is cast after the 3rd is already in force, it should replace the oldest previous Hurricane and last for 6 hours from the time of casting the newest spell...

But in any case, I don't think it is fair to the opper who would have otherwise been rewarded for the risk of casting an op to lose a point when the op was disallowed. It is no more fair than using an op point if the coordinates were 0,0:0 when you trigger a non-self op to cast. I am referring to the point after you trigger hypnosis, the coordinates are reset to 0. At times, this can catch you off guard.

I suppose this is not a bug report any longer, rather an idea at this point. Perhaps it should be moved to the Ideas thread?

Re: Octarine Hurricane

Makes sense. I'll move it now.

That's an interesting idea to replace the oldest acting hurricane.

The only problem I can think of is that in theory, any hurricane after 3 could be entirely a waste of op points and resources.  For instance, anybody who forgets about this rule can op a victim over and over again without realizing that they should have stopped earlier.

There's also a strategic disadvantage to not knowing that the empire is already suffering the cumulative effects of 3 storms.  It's more optimal and resource efficient to wait until one of the storms is clear before casting another.  Even if you could know that the victim is experiencing 3 storms, it wouldn't be fair to expose the remaining length of said storms.

I suppose a warning page could go up that says something like "This empire is already experiencing the effects of 3 Octarine Hurricanes, any additional storm may not have an additional effect.  Do you still want to cast this spell?".

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9 (edited by ~* Forever 17-Sep-2012 22:17:33)

Re: Octarine Hurricane

Yes, it changes the game we've all been playing.


meaning, don't change it.

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Re: Octarine Hurricane

If you cast an Octarine Hurricane, it should present you with the following message:

"Success! Our wizzards have successfully created an Octarine Hurricane effecting 20% of Cash Factory production! This empire is now suffering from (PERCENT) Reduced Cash Factory Production."

This way, even if you don't know when the other spells were cast you can make your own decision about casting them. For all you know, they could have been cast that same tick, or they could have been cast 5 ticks ago...

Re: Octarine Hurricane

I like Anarchy Angels idea

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Re: Octarine Hurricane

there's nothing wrong with the way it is now

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Re: Octarine Hurricane

I think that may change the op too much.  The purpose is to cause disruption to the victim's empire, not to retrieve information about their economic state of affairs.  There are other ops for that.

Even with that though, they would have to at least cast 1 in order to get that information.  So the potential for waste is still there.

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Re: Octarine Hurricane

I don't think it would reveal anything more about the economic state of affairs than the current system does. Even as it is you still learn that they are under 60% reduction. With the current system, however you lose an op point even when you are not allowed to cast the spell.

Re: Octarine Hurricane

From the Guide:

Octarine Hurricane: Casting this op creates magical turbulent weather at the targetted empire. This effects 20% of income produced from Cash Factories, and lasts for the duration of 6 weeks. This op works multiplicatively and has a stacking limit of 3 OH on the targetted empire (irrespective of the opper).
Shows up in the enemies recent reports when succeeding.


So it doesn't need changing, IMO since the information is already out there...

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16 (edited by AnarchyAngel 02-Oct-2012 05:36:57)

Re: Octarine Hurricane

The biggest problem I still have with it is this...

When you try to cast one on somebody already affected by 3 the game tells you "hey, you can't cast an Octarine hurricane on this person." then you realize that you lost your op point.

Now what if I unknowingly attempt to cast on the same player already affected by 3 but he has more wizards than I do? If I am not mistaken, I fail the op, lose the op point, lose a bunch of wizards, and learn nothing... It is just a trap for an opper to fall into with no way of knowing...

If you allow a new Octarine hurricane to replace the oldest one, it would be different. It would be worth the risk of casting. Even if you lose...