I've been trying to figure out how to express what the mixed equilibrium SS strategy is. I've broken it down to answering 5 questions one might have about it:
1. What is the equilibrium of the mixed equilibrium self-sufficient strategy?
Keep in mind, as discussed earlier, we are talking about a 'mixed' economy, one producing both resources and galactic credits. The equilibrium is the ideal ratio of resource income to galactic credit income. Practically speaking, equilibrium is reached when, after spending GCs and resources according to a player's objectives, there are no GCs or resources left over in a player's reserves.
2. How is the ideal ratio determined for the MESS strategy?
There is no magic formula. The ideal ratio depends on too many variables: the sum of a player's objectives at any given time during the game, such as how much fleet / agents / wizards the player needs to build and maintain; how much and what sorts of infrastructure the player needs to build; how much additional galactic credits the player needs to invest in research; how many ops the player needs to conduct any given tick; how many portals he or she needs to build, how many exploration ships or fleets are needed to be sent, etc.. It is simply not useful to come up with any equation to determine an ideal, static ratio of resource income to GC income at any given time because a player's objectives change over the course of a round. Also, these objectives are themselves influenced by yet more arrays of variables. Generally speaking, a player reaches equilibrium in his or her economy by successfully guesstimating future needs according to predicted future objectives, and does so as round events like wars, alliances, naps, etc. might change objectives over the course of a round.
3. What is the advantage of playing MESS as opposed to playing MBSS or MRSS or even not going SS at all and just using fambank?
The main advantage is growth potential: While the mixed banker or resourcer SS player will use the market to correct imbalances in resource or GC reserves, resources or GCs can remain on market for many ticks, and cannot be used in re-investing in infrastructure. This is wasteful because, generally speaking, the sooner resources and GC can be reinvested into an empire's economy the sooner returns on that investment can be realized. Therefore, when having attained equilibrium, where there is no imbalance in need of correction by using the market, the MESS player is using the full potential of his or her economy to make it grow: we are talking literally all resources and all GC produced every tick reinvested back into his or her economy, and he or she can do so every single tick. This is a huge advantage, not only over other SS players, but over fambank players as well, for players who use fam banks suffer from the same inefficiency that plagues MBSS and MRSS players.
Some other advantages include:
a) While at end of round, when resources are scarce and market prices top out, the MESS economy can rebuild fleet much faster and for much cheaper than enemies who must rely on the market.
b) SS players in general, not only MESS players, tend to fund their own upkeeps, and so when a fam's bankers have suffered major income losses due to getting opped and when there is temporarily no funding to upkeep the fam's main fleet, it can be the SS player who can then provide at the very least a distraction against the enemy, and delay the advances of the enemy long enough for bankers to recover, and thus allow the fam to continue the fight. Similarly, when a fam's main fleet is blown, the SS player's fleet can be called upon to continue the fight until the fam can rebuild their main fleet.
c) Often, an enemy might not know that a player of a fam is playing SS, and so while they think their attacks or opps against that player are draining the resources of the entire fam, in fact it does not have any effect on the fam whatsoever. In this way, the SS player can act as a punching bag or shield to absorb attacks and drain the ops / morale of an enemy and thereby allow the rest of the fam to retaliate at full force against a surprised and 'demoralized' enemy.
There are plenty of other advantages which will be discuss in more detail later on.
4. Who should try this MESS strategy?
First, the MESS strategy is for players who are active enough to be able to log in many times a day (if not every tick) to take advantage of the growth opportunity the mixed equilibrium self-sufficient strategy provides. For being able to reinvest all income produced by the MESS economy (both resources and GCs) as often as possible is the whole purpose of the MESS strategy, and if you aren't going to be active enough to do this, you'd be better off using a different SS strategy or not going SS at all and just participating in fambank. Second, the MESS strategy is for people who are experienced enough, as we've discussed, to be able to guesstimate their future resrouces / income needs according to their accurate predictions of future round events. If you can't predict what kinds and amounts of resources and how many corresponding GCs you will need at a certain point in the future, you have no idea what infra to build at any given moment. A MESS player needs to be able to guesstimate and predict appropriately every tick how to allocate their GCs and resources according to their future objectives. Also, a MESS player needs to know where it is safe to explore and needs to know what types of planets (according to their resource bonuses) they need to explore. All of this takes a keen understanding of how IC works, one which only comes with experience.
5. Does the MESS player use the market at all?
Ideally speaking, not until wars or until their planets are saturated with infra should the MESS player use the market. All other times, if the MESS player is active enough, and they are successful in maintaining their equilibrium, they are actually better off not using the market at all. Even when there are huge spreads between buy and sell prices that could provide 100% yields or more, eventually, because market prices rise and fall and price spreads shrink and grow it is inevitable that anyone playing the market will have resources and GCs just sitting on market not being used. Not only are these amounts in danger of getting opped, but they also represent a loss of growth potential: had those amounts been reinvested as infra, they would have produced more than than the value of those amounts stuck on market.
Although not having to use the market is the ideal scenario, rarely is the ideal scenario ever the reality. Practically speaking, no matter how hard the MESS player tries, actually attaining perfect equilibrium so that they never have to use the market is impossible. No matter how good they are, the MESS player will end up having to use the market at least a little bit in order to balance the economy from time to time. Essentially, the equilibrium that the MESS player is always trying to attain can never be attained.
The only time the MESS player uses the market in any significant extent is in preparation for wars when they are saving to jump fleet / agents / wizards or when their planets are saturated with infra and the OB cost is simply too high for them to reinvest in infra any longer. When the MESS player uses the market, they use all of their income and resources to save for fleet / wiz / agent jumps either for wars or for the purpose of taking more planets.
Are there any other questions / answers I should include? Please feel free to post them in this thread, and I can add them.
Later on I'll go through an ideal round for the successful MESS player, including start builds and specific details following the process of establish a thriving, secure MESS empire. I'll also discuss specific, ethical ways the MESS player (and SS player in general) can provide an incredible advantage to not only the player's own empire but the whole fam as well. Before this, though, we must discuss why players play SS in the first place. The SS player is often misunderstood by the fam, as their method of playing or their intentions are not always clear to others. This lack of understanding undermines the potentially enormous benefit a fam can gain by working with their SS player.