Topic: New galaxy idea: "Survivor: Imperial Conflict"
Here's the setup:
10 families
10 people per family.
Round length: 7 weeks.
Here's the big proposed round change: Exactly 1 week after round start, and at the same time each week, the maximum family size would be reduced by 1. If a family has too many players past the deadline, the mods randomly select one player to remove (delete).
The result? A whole new level of intra-family politics. Each week, families would need to work it amongst themselves to remove one of their own from their family. Diplomacy? Some sort of deal cut? Or outright conflict between members? Families will need to manage their internal politics as much as external politics, attempting to establish some system to determine which players stay until the end. At the same time, families will need to be continually on the watch to protect against other, more stable families that may take advantage of heated internal uprisings. No matter the family's size or net worth, they couldn't escape the great equalizer of mod-enforced mid-round player limits!
Thoughts? Suggestions? Insults?
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