Topic: ultimate raiding feature

ok guys well back in the day when i use to play ectroverse they had a feature, where all you had to do was change the coordinates from when you attack a planet. it allows you to attack a whole system by just changeing the planet number in the system so it was like full fleeting one system without a portal share to bring your opponent down, and yeah you can change the system coords aswell to go to the next system so yeah just thought id put tha tout there if u like to elaborate it more for me then great thank you


with love
LuStEr

<Parrot> i bet if we asked random ic population they will know luster more than genesis

IF YOU WANT IT COME AND GET IT CAUSE ILL BE WAITING WITH MY ARMY TO SLAUGHTER YOURS

LuStEr

Re: ultimate raiding feature

Or bring phantoms here tongue an opp that casts phantom army (ground units that don't need transporters) that decays in time (proportional to the amount of wizz you have when casting)

" If the world flips you a Jeffrey, stroke a furry wall.. "

Re: ultimate raiding feature

it never did make sense that it takes x ammount of tics to get to a system but they come home instantly, if they were to impliment this, maybe have a negative side as well, your fleet has to travel from the last known location, so you could take a whole system but it would also take you time to get back to your portals. this would be more realistic and more strategic then the current design