1

(161 replies, posted in Universal News)

How it is important that I did not talk with my fam about it? I had their trust and votes. They knew what motivates my playing. Nobody was unhappy with that decision and I was all the time willing to step down if someone else wanted to lead. Maybe that decision even underlines the point that I do not play for ranks.

Are you aware that I publicly killed all my fleet, infra and portals 24hrs before EOR and let anyone willing and able to take those planets? I know, only 2 fams were unNAPed at the EOR, but they knew those planets were undefended and that I would not retake, but nobody attacked. Our banker took them, but most likely could not have defended all that forcefully.

Oh well, new round already on the way and I already made clear to my new fam that I am not playing for win, just trying to attack as much as possible and planets for the fam may be or may be not the byproduct of me having fun. smile

Have fun ppl!

2

(161 replies, posted in Universal News)

I will see every fam next round. They all are too visible in map and rankings page for me to avoid that. wink I probably fight every fam too.

3

(161 replies, posted in Universal News)

You guys think you won something by comparing ranks?

Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. For my ally is the Morale, and a powerful ally it is. IC creates it, Morale planets makes it grow. Its energy surrounds us and binds us into conflict. Attackers are we, not that inactive banker matter. You must feel the Morale around you; here, between you, me, the planet, the fleet, everywhere, yes, use it before it reaches 100%. Even between the smaller and bigger families.

Let's just start a new round and start using The Morale! wink

4

(29 replies, posted in Feedback)

To me, it seems the biggest problem is that morale costs are too high for everyone.

Mathematically system adds more varibles to the morale equation to make it easier for smaller fams, but somebody forgot to divide the result to keep morale costs averagely at the same level than earlier.

How about if all morale costs would be divided by 3 to allow more attacks and opps. Smaller fams could still attack and opp a lot more than big fams. If that is too much, halve the costs.

5

(161 replies, posted in Universal News)

Yeah. I want to attack only. Rankings mean shit to me. I will kill all fleet, infra and portals and all before last day. Swagga and Co may take anything they want.

I will lose only one day of attacking and fun.

Not here for ranks, just to fight and spend time.

6

(12 replies, posted in Universal News)

I can also point out that if 2234 insists on fighting in 3v1, we (2230) will attack them too, to make things a bit more fair. Not straightforward 3v1 then...

We are also talking about NAP to stop the war before it really even starts.

7

(45 replies, posted in Feedback)

So, with your 30% limit, if superior fam fights an inferior fam with 1000 planets and takes total gain of 300 from them, then they get the protection for 24hrs. I don´t think 24hrs does much difference if superior fam really wants to farm enemy to death. It gives some time to regroup, but superior fam can also prepare for another farming raid. After that breather superior fam could then take them down from 700 to 490 planets before they hit another protection mode. Maybe "war" now would finally end and PNAP would be offered.

Sounds like farming and ruining a round.

I stand corrected however, 5% is too low. 10% limit would be better.

In my system with 10% limit, superior fam could take 100 from inferior, before they get the chance (100%) to take that 24hr NAP. That 24hr NAP gives both families a lot of options for negotiation or regrouping. Some fams might even not take the free NAP and just fight on and try to get some planets back. They would still have the chance to take the NAP later. In worst case scenario for the inferior, the superior fam would just cancel the 24hr NAP right away and take 90 more planets from inferior fam after waiting that 24hrs. Now inferior fam gets 48hr NAP and even if superior fam cancels that too right away, inferior fam could try to expo+portal into good position and jump attackers to hit enemy. After that attempt, inferior fam could lose only 81 planets until they would get 72hr NAP. Bloodthirsty superior farmer fam would cancel this too and could finally take only 73 more planets before inferior fam would get the free PNAP. Total loss would be 344 planets out of 1000. That is quite a lot, but it would take some time to take these, because of 144hrs of NAP time in between and also because inferior fam could get at least their defenses improved during those 3 NAP phases. Also, those NAPs would let other fams interfere and jump in. I don´t personally mind vulturing when the war is basically just farming. smile

Technically that does not prevent farming and NAP blackmailing, but it makes farming harder and limits the amount family can reasonably ask for a NAP. Also inferior family has some hope, because they know they will have chances to recover and time to negotiate.

8

(45 replies, posted in Feedback)

If you want more appeal to the game, restructure the family roles. Morale overhaul is one step to that direction, but I think we have taken a step to wrong direction now.

Attacking is the food of IC and everything else is just spice on top of it. Opping is the salt. Everyone should have food that tastes good. Yeah, not the best metaphore, because I would be eating quite a salty food sometimes, but I hope ppl get the point.

Now we have specialists in organized families and only attackers can really attack. In organized families attackers even take others planets and build their infra for them, because of their higher constr%. Bankers and ressies are too big (planets and NW) to even support with opps or retakes. They can really only take planets from attackers. Even taking NAP payment planets can be hard work when you pay 30%+ morale for each planet taken.

Roles are not bad, but there should be less specialization and at least less importance for attacker role.

Attackers do not need to be able to attack more than others. They usually are more active players than others anyway, so they can use their morale more effectively anyway. Their racial bonus in attacking is enough difference and they can choose to invest in military science. They will usually also get help from the family to get bigger fleet than other in the family. There should be no reason to make it easy for them to build infra for others by swapping planets within the family all the time.

Bankers make the cash allright, but they should be able to make some retakes during war and use opps effectively. It is important to require activity from these guys if family wants to win.

Ressies are the same, but they should be able to act as secondary attackers as well as opp the enemy actively. Same goes with these guys as bankers, active ressies would improve family´s chances of victory.

Players who only build infra and perhaps aid once a day should harm the family cosiderably more than now compared to families where bankers and ressies support those attackers with active opping and supportive attacking.

My solution:
-First get rid of all morale planets. That evens the morale playing field for everyone.
-Get rid of all cores and DS. No need to promote safety too much. If you want safety, build fleet, agents, wizzies and portals.
-Simplify morale formula. Every attack takes 5-15% with 10% being average and attacker/defender size and NW differences affect that no more than +-5%. Intra fam planet swaps would cost half. Small enemies planets get infra lost or blown up still, but now also size factors in, not only NW. Family size or NW has nothing to do with morale costs. It is handled differently. Same system could work with opps and it should be easier to success in opps.

If family would like to opp or attack a lot, everyone would be needed to take part in it. Extra small enemies could not sneak into enemy area that easily anymore.

Then there is the farming prevention. It is hard to enforce with ingame mechanics and I think the morale system is not the way. There should be completely own mechanic for this and to prevent NAP blackmailing too. I have a suggestion:

Enforced NAPs:
Game should have ongoing data about lost and gained planets (not updated tick by tick, but instantly after every succesful attack). When a family has lost say 5% of their planets during 48hrs to a single family, they have an option to enforce 24hr NAP against them. Of course the enemy can cancel the NAP right away and continue after that 24hr, but next time it will be 48hr NAP enforced, then 72hr and finally PNAP. Losing family will get time to recover, plan things, negotiate, whatever and for sure, farming will not continue forever.

Of course, if players could easily calculate this formula too, they would just take almost 5% every 48hrs or take almost 5% and then plan a massive raid to take as many planets as they could over that 5% before enemy gets time to hit the "enforce the NAP" button. Ok, it would still take some time to farm a family down with these restrictions, but I still think it it would not be fair to be able to calculate this, so why not add some small randomness to the amount that is needed for enforcement. Or even better, have the game calculate the chance to enforce a NAP and it would hit 100% after lost planets amount that 5%. Then family could try to enforce the NAP with 50% chance after they have lost 2.5% of their planets within 48hrs. Of course hitting that enforcement button would also reset the counter.

Also, every planet taken after that 5% limit, would be automatically blown up, so there would be no gain even if key fam members are not there to push the panic button when enemy raids heavily over that 5% limit.

I know, there would be those unlucky families who have hit their panic button 6 times in a round with 50% and got no NAPs enforced, but it could fail with 95% too or get you a nice surprise NAP with 5% when you need it badly. It all evens out in the long run anyway. Safest way would be to wait until it is 100%, because reseting the counter would also let enemy to gain more planets, because they can take another 5% without blowing any planets.

The button should be available for leader and VLs.

9

(46 replies, posted in Universal News)

LiGhTGuNs wrote:

Always formulate nap conditions clearly.

Yeah, will we get those pages long NAP condition contracts back? big_smile LOL

During times of unofficial NAPs those used to be really long and included every possible condition there was imaginable in a NAP deal. Of course those long contracts of fine legal jargon also usually included few nice loopholes for voiding the whole NAP and were infact many times the only reason for making the whole NAP.

Then the family just waited until the NAP was voidable and surprise attacks, raids and farming followed. Usually few players left the game for good as a casualty of these voided NAPs.

Almost as fun as blackmailing planets for NAPs. Or we will farm you to death... wink

10

(46 replies, posted in Universal News)

Flash[light]ning wrote:

part of the game used to not being a lying, manipulative, cowardly assbandit. but you managed all of the above in quick succession.

That has been the ideal for some, maybe even for most, but during over ten years of IC I have rarely played a round where ppl would have not lied, manipulated, cheated, been a-holes or broken unofficial deals. "Trust nobody" is better advice than "be nice".

Also, I have rarely or maybe never seen others in the community to punish anyone who has clearly broken the elusive and unofficial code of honor.

Thus I think IC deserves players who are here to win by all means necessary.

11

(104 replies, posted in Universal News)

I noticed that there was going to be a new morale system this round. I joined because I was fool enough to think that planet amount would not hinder attacking that much anymore and high NW would affect morale costs instead. Sounded like a nice thing for a planet fat SS ressie type of play. I could get planet fat with decent infra and fleet and still big attackers could not raid me that easily. I could also attack more than I used to, because planet fat players would not be penalised that much moralewise.

Truth was something else.

Planet fat SS ressie could not attack practically at all. It seemed that high planet amount and NW combined in fact killed the game for me. Fig running was out of question and raiding impossible.

Finally I stopped SSing, joined the fam program and turned myself into aiding robot. Colo was nice enough to let me be SS until I changed my mind.

If conflict really is the main thing in IC, why the system promotes family roles where only few get to fight and others get basicly to build infra and send aid only?

If IC wants more players, there should not be any boring supporting roles in families. Most ppl who play games, want to do things, make difference and achieve victories on peronal level too. Co-operation is a nice feature, but if bankers and ressies can´t attack or opp effectively, they really are just there to support others to have all of the fun.

Enough whining, Here is my proposal. Lowering opping difficulty dramatically and cutting all morale costs to 50%-25% of current with minimum cost of 5% per attack would help everyone opp and attack more and would cap those small attackers attacking ability a bit.

Next round I will prolly be staying small and attacking because of this system.

12

(200 replies, posted in Universal News)

I didn´t say you have no right to attack. I have every right to even nuke anyone who has no NAP with me. No need for war declaration or even provocation for that.

But when you give 24hrs and eat your word, you can´t even have CF with anyone sooner or later, because they can´t trust you.

You even had every right to eat your word, because it is not punishable by rules in IC, but those kinda things could and should have some other consequences (even in IC).

No worries though, because I did not trust your 24hrs and prepared fam for imminent attack. Too bad my message was not taken seriously enough or ppl had RL issues or whatever the cause, but we could not clear and paid the price.

13

(200 replies, posted in Universal News)

Well, let´s give some news to the masses...

Small attacker from 89 mass explored into our core. We didn´t like it.

I wanted to help our attackers save morale and have lower NW range. I declared war. Pure technicality.

DK took war declaration as an insult of some sort and threatened to start clearing border areas.

He wanted to have family´s opinion though and gave me 24 hrs time, before they decide to fight us or just let us clear the small attacker in peace.

After few hours our pop banker started mysteriously to lose pop...

Of course this is idealistic, but if we would have alliances, those inexperienced leaders could team up with more experienced ones and gain knowledge about diplo, strats and leadership. Thus smaller fams with less people would be makeable and fun.

Of course that is the theory. In practise, veteran leaders would ally only each other, have kinda double the drafts (because they were divided in to two separate fams although playing like one fam), overpower smaller fams with reluctant and/or inexperienced leaders, kill their motivaton and ruin the game once again.

Maybe someone has a solution out there?

15

(2 replies, posted in Drafting)

I am going to give some IC fam a chance to show that they can play as a team. Well, I need only banker and ressie with opp support to back me up, not a whole family.

I can be your Camaar main attacker or Wardancer ressie and 2nd attacker.

If you just want me around in your fam, I can still handle SS ressie operation and will benefit the fam with that status too.

Let me know...

Why bigger map? With same amount of systems, doesn´t it mean we have to fight wars over longer distances when systems are not that close to each other?

Of course you can NAP right away when shares have been dealt with, but that is boring.

If ppl want to fight wars for longer time and spend less time doing infra jumps, we should have smaller map with the same amount of systems. Or even with more systems.

17

(156 replies, posted in Universal News)

Render wrote:

not the case, since camaar has no offensive ops, but you gotta be fast to rogue any new random before they do something fishy.

If someone uses a multi to opp your fam into range, you can´t be fast enough to rogue him before that. Do you think anyone would wait to get more agents or wizzies than the original 10 to do the job? Initial ressies are also enough to do the job of failing in any offensive opp.

18

(99 replies, posted in Universal News)

Oh, women keep telling me I am hot! wink

19

(99 replies, posted in Universal News)

Oh it was you Sol. Now I understand those sudden drops in your NW after you attacked me! You lost your ground fleet against my figs! wink

Have to applaud you though, for dropping your NW to minimum after that incident. With that move you really won the war! I merely survived it with my planets and fleet intact.

Still laughing...

20

(99 replies, posted in Universal News)

Gimmix wrote:

How is this gonna work?

(#1053) has declared war on Di.. .a.a... ...i. ....... (#1078).

7    (1053) [74,57]    410    4681029    22372

21    Di.. .a.a... ...i. ....... (1078) [64,51]    200    1659008    14814

You wanted some news, so here is a small report:

Taht above did work out after all. Just not the way I first tried.

Batavia sneakily jumped fleet, ran my figs, cleared most of portal shares and tried to keep few systems.

I had saves, so I outjumped his fleet and started to take back lost systems. Now we are quite even in planet gains.

He still thinks I will lose, I guess, because he changed fam name for some kinda weird prediction:

Zanharim: Loser Extraordinair (1078)

LOL

21

(99 replies, posted in Universal News)

It didn´t work. War declaration and few portal blocks did not make him opp or attack me. wink

Although another fishing trip like that had surprising results:

"Week 31, 15 Save - Reply
no point in attacking me ive demolished all buildings and am leaving this game for good have fun taking planets.
Signed, ? of ? (#10??)

Too bad he did not attack or opp me either, so no fighting or gain of planets there either.

Yes, quite evil plots which did not succeed. Although I was nice enough that I didn´t nuke anyone and try to blackmail them to give me planets with those nukes.

Anyways, now you can blame me for making ppl leave this game. Have fun bashing!

Good work. Too bad those good ideas of yours get buried into archives and bumbing is frowned upon.

It is hard for an opper to make your own fam members know that you´re indeed doing something for the fam, because your opps don´t show in your own fam news. Would also help to coordinate OHs and pop killing, when others in fam would see who has opped and what.

If the target fam is allowed to see those hard opps you manage to get through, why not your own family?

24

(24 replies, posted in Universal News)

Yeah, us opp lovers want our own category in there!

It is hard enough to make your own fam members know that you´re indeed doing something for the fam, because your opps don´t show in your own fam news. Would also help to coordinate OHs and pop killing, when others in fam would see who has opped and what. (Yeah, another thread coming in Ideas...)

I have posted my achievements, failures and wizzie amounts to fam forum now for over 2 weeks and have been pretty much opping 24 times per day. At least my fam knows I am trying hard. Maybe some recent targets in 805/807/800/801 know it too. smile

25

(7 replies, posted in Ideas)

@Render:

Nice idea in honor forum. I would even give everyone ability to vote on honor, but that universal vote would just be advisory tool for the council and mods. With those votes general population could raise some concerns.

Council members would need to know who is who though, so they should need to know which empire represents which player account.

Also I see no point in keeping such "rep points" a hidden feature. That kills the whole point IMO.

Your idea is doable, but still quite heave qith bureaucracy.

My idea is a bit lighter, but relies on community and individual actions to get rid off dishonor. Hard and takes time, if even doable.

Also, your idea has the same small flaw than my idea. Those who get negative reputation, could still start multis or new clean account and keep on going.

In fact, I bet they would be more inclined to do so if reputation would have ingame negative bonus consequences. With my idea, they probably would be too vain to change acco just because they have a bad boy rep within the community.

Only in extreme cases some dirty player could need to change acco (when she/he would have too many bloodthirsty enemies). That player would know though that if he continues and revenges, the whole thing would just go on and eventually even the most stubborn player should change their way of playing, because fair players seem to have more fun. Of course using multis for revenge could be done, but hey, that´s not allowed and gets you blocked as well as constantly creating new accos.