14:48 *** sickness joined #mafia
14:50 sickness I'm here, been here togez
14:50 sickness ![]()
Checked in! ...despite spelling my name wrong ![]()
Changing vote to Oxygen. Next person on the list for the same reason.
Login is disabled. This forum is read-only.
Imperial Forum → Posts by Torqez
14:48 *** sickness joined #mafia
14:50 sickness I'm here, been here togez
14:50 sickness ![]()
Checked in! ...despite spelling my name wrong ![]()
Changing vote to Oxygen. Next person on the list for the same reason.
Voting sickness.
Going down the list, you're the first I haven't seen in chat yet.
Don't be hating on my Singapore-buddy
I did lol tho ![]()
Long gone are the days we need to micromanage 10k gc and stuff and every 1 building mattered, and every 15 gc saved due to upkeep.
(I miss those days though).
Now people just want accelerated growth and to move on into the round. So question ....is there a particular reason why end is such a scarce resource? Or is it one of those things that was done 12 years ago....and has just never changed.
Also mixes up the dynamics a bit, allowing strategizers to start thinking about some new ways to start off the round.
![]()
English Translation = Wish i could if i had time to attack
Seems even more pointless for Devs to implement stuff that are already available ![]()
Sure, when we run out of stuff to do...perhaps.
Also, sites like silenz and tools like mapgen have done IC a great service. They need to be immortalised into IC somehow as credit to their authors. Long live awesome useful 3rd party tools!
Why would you want a total for units?
The one for buildings is good, cos sometimes I use it for seeing if i'm half built, and also working out percentages for Tax Offices and stuff.
Units though ....each individual unit type is already totaled.
Way to put your case forward Metrex and Sol -_-
w00t w00t
gj on getting this started
....thought we might be deleted from mafia fam due to inactivity script
Also, in regards to your morale response...ya, I guess that's a debate. Probably no right answer.
The way I look at it, is that it's an attackers talent, to know when to pay upkeep and when not to. If he's helping his fam by not paying upkeep, then it doesn't seem very nice to lower his attacking capabilities. But yea, no right answer I guess.
Also, another caveat. A lot of the times I respond in Ideas, I respond as a player - not as a Dev. And what I mean is that I like to thrash out ideas and stuff as well. As a Dev, I don't really have the authority to say yes or no to an idea (most of the times
). It's more to do with the players and the mods and stuff. That's for stuff that affect gameplay, anyway.
Edit: not to forget to mention that that "payout somewhere" you talk about, does result in loss of units already. So the attacker already 'does' have a penalty for the sake of eco, as it is.
Thanks
A little appreciation goes a long way
But yea, that's not entirely fair either. I was gonna make a thread soon, but Elro and Pie been doing a lot of work behind the scenes. Pie infact taught me a lot to get up and running (and I still need his help). Pie is very active at the moment, but he's working on stuff behind the scenes. And Stefan is showing an interest in helping and doing stuff too (which is the most exciting!).
Also the mods are feeding us the info of ideas and bugs. There's a lot that goes on that doesn't really get noticed. Elro, for example has done some new work, which needs a little more effort to get implemented. And Ps, when he was around, for example he redesigned the Mod Interface for the Mods. Not something you'll see at all, but something that helps the mods a lot.
So yea ...team effort
Sorry if I'm potraying that I'm doing everything lol - it's definitely not the case.
lol ...need to take time off work just to read this one ![]()
Some attackers purposefully don't pay upkeep to help the econ of a fam.
Why punish their attacking ability as a result?
Heyyyyyyya ![]()
<3 Dyslexics
<3 Munchers
I kinda agree with you. Largely people get VIPs not for making tedious yamas (previously) but for the drafting feature. Then again, System Lists have always been important for a successful round.
The main reason why I kinda agree though, is because, making something like this, (hopefully) promotes activity. People don't have to be lazy and can find things for themselves. It promotes checking other fams, checking intruders, checking other stuff, attacking, etc ....and this activity can only be good for IC.
I'll flag your idea, and post it to the Mods. Between this, and Undeath's post about improving VIPs, I think we definitely have a case for adding more features for VIPs and improving gameplay for the rest of the players.
Agreed! And I thought of this too when I was adding the link.
My concerns were though:
a) I wanted to just get it out quickly for people to use
b) If we have a "Tools" page, that's essentially 3 clicks to reach the System List Tool (or others), if you're on another page. ie, HQ (Click 1) -> Tools (Click 2) -> System List Tool (Click 3). Tbh, I already find it annoying to have to go to HQ to go to the tool. Ideal would be to have a link to this Tools page, straight from the sidebar - but obviously that requires modifying those, which we're not going to do atm. Ideally, later, we'd maybe like to make it so that the System List Tool can be used straight from another Family's Family Page. That way with one click, you can generate the list. Nice idea imo, but no eta on delivery for that just atm ![]()
Added, Tagpointed and Closed ![]()
That's right, you asked for it, and you got it! Due to popular demand, you can now generate System Lists of families in your galaxy!!
This tool can be accessed from your HQ page, where you'll find the link "System List Tool".
This tool is typically a VIP feature and restricted to those with Premium Accounts, however! ...as a special promotion, it will be available to all players for 7 Days ![]()
Enjoy!!
Boy
who
cried
wolf.
I don't think it's a problem with # of fams.
The problem lies with the # of players. There's so few players now, that it makes it hard. If you increase fam numbers, you have to decrease the size of the fam. And then that warrants a whole lot more issues. For example, if you get a couple people active and the rest are inactive, the fam doesn't have much chance. On the other hand, if you have a few active randoms + full drafts, then you've almost got a super fam that just dominates everything.
It's an age old debate of fam size vs fam numbers.
Either option doesn't really work well. The only thing that solves it imo, is get more players -_-
Edit: Well, I see the fam size atm is 14. That's fun to play in, but it could probably come down a bit. If it was reduced by 3, that's 3 more fams you could have. But like Genesis said, because it was Stay in Family last round, they can't change those kinda settings. I mean, they can with a reshuffle, but then that brings a whole lot more complaints ![]()
Fixed, Tagpointed and Closed ![]()
Yep, possible! Just like how IC remembers your planet sort order, or fam news etc. But tbh, not something to look at just atm, requires a bit more work
for not 'that' much benefit.
Imperial Forum → Posts by Torqez
Powered by PunBB, supported by Informer Technologies, Inc.