1,626

(34 replies, posted in Strategy)

> Amar wrote:

As for your other post:
3 CF bankers = 2 CF bankers + 1 Pop bankers

subsract 2 CF bankers from both sides and you get
CF banker solo empire vs Pop banker  solo empire

So mathematically, it should not make any difference but perhaps I am overlooking some factors so if you or noir could elaborate......







This is the issue Amar, you cannot just subtract them, because the team with 2 CFs and 1 popper can adapt more to the situation, When the population on the poppers planets are low on pop, he can simply aid the CF bankers and let them grow first. When his population catches up, they can start building the population banker, and with the exponential growth of population, he will eventually be catching up smile

1,627

(34 replies, posted in Strategy)

Amar i will do this calc for you aswell then using the same prinicple that you are using.

Since the average build time of LQ/TO is 12 i will use intervals of 4 instead of 5 tho..

Also, food prices should be assumed to be basicly equal to iron, and both of them should be assumed around 12 since that fairly balances it with CFs. So lets assume 12.

BTW u cannot ignore endu becuase since you build more CFs they have a higher endu cost, but i will ignore that small difference atm.

First keep in min my main argument it that when having a complete family you can choose what players to build at the time, but for this exercise i will play along and assume just 1 empire.

The income of one unit of LQ/TO is then = 650*1,6/30 - ((0,5*650)/10*0,12) = 30,7

Cost per building = 440 Meaning i will start with 250*240/440 = 136,4 buildings.


Since you are assuming this CF banker has 250 completed CFs allread tick 0 i will assume the pop banker also has 136,4 filled up LQs tick 0. If u wanna do real simulation later, lets make adjustments..

Tick    Infra Cash    Income
0    136    0            4187
4    136    16750    4187
8    136    16750    4187
12    136    16750    4187
16    174    16750    5356
20    213    21425    6525
24    251    26099    7694
28    289    30774    8862
32    337    35449    10357
36    397    41428    12178
40    467    48712    14325
44    547    57301    16799
48    641    67195    19689
52    752    78757    23088

As you can see the result is basicly the same..

But the pop banker has a higher acceleration and will be pulling ahead wink

1,628

(34 replies, posted in Strategy)

I will retort later when i have time, but just by readin your fisrt 2 sentence you show me that you are not understanding what i am saying..

You are saying the popper is bad cause he has to wait, while i say, thats np, let him wait build someone else in the meantime.... We can even use that popper to do TO trick if we want.. And the 52 ticks is on new planets, they can be used for TOs no problem...

For ur other calc ill look later, but stop using the 52 ticks for popper, it makes u lok bad wink

1,629

(34 replies, posted in Strategy)

No i mean your post was sorta spot on actually, i was more talking to the other guys.

Basicly the idea is that pop banking cant be dismissed early just because "your pop isnt growing fast enough", because that is a problem we can work around.

Its like saying "dude this pure CF build is really failling cause you have no food, youre starving to half income!" Well then you would by some of market wouldnt you? Or get it aided from a family member?

You have to compare the best of CF banking to the best of Pop banking, not a straightforward CF build to a noob popper...

1,630

(34 replies, posted in Strategy)

i can dumb it down ur still not getting it tongue no offense tongue

1,631

(34 replies, posted in Strategy)

Ok your post was fairly hard to understand, but i will explain it more carefully.

Pop bankers have the most porfitable growth of all bankers when doing it correctly, however because of the dependency on actually having population on planets, a pop bankers can only really grow at a certain speed without damaging his profitability

Many pop bankers will try to force growth to go quicker than what is optimal, (they might not like to aid out, or just plan stupid (who knows)), by spending too much cash too early on early exploration, or going to bizarre TO/LQ rations (above 60%+ TOs) because they dont have pop

Therefore i would advise poppers to have patience, the growth of population is exponential, because you are not on top of your fam early doesnt mean you are doing something wrong. You can always get passed planets later and when your planets have decent and even population you can make huge jumps towards incomes that a CF banker can never achieve.


If we assume the following market prices
Iron 11
Food 11
Endu 20

The cost of a CF is 250 with an income of 8 giving a repayment in 31 ticks (after the 5 ticks build time)

The cost of 1 building in a 50/50 mix of LQ/TO is 440 with an income of 21,67 and food cost of 3,5 totalling on 18,17 giving a repayment in 24 ticks (after the 12 ticks average build time)

The per tick return on investment is 8/250 = 3,2% for the CF banker and 18,17/440 = 4,1% for the popper

Proving that if managed optimally a pop banker is more profitable than the CF banker right from the start of the round, the issue is just to not make bad decisions as a pop banker, and dont overspend to force your early growth.

Later in the round when you add science and overbuild into the equation, the income will go even mor ein favour of the popper, but ofcourse this is allready common knowledge

1,632

(34 replies, posted in Strategy)

What i mean is that you are only considering one empire.

What if you can just aid out at start, and wait for pop to grow, and then when it fits, you recieve a jump..

The same empire doesnt have to spend all its income  as its produced

1,633

(34 replies, posted in Strategy)

You need to keep in mind that you can aid out your leftover cash and resoruces, thus the waste can be reduced by alot..

Others can build while your pop is growing

1,634

(34 replies, posted in Strategy)

Biggest concern i point out quickly is why not start out popper, if you end up razing your CFs and RCs ..

1,635

(985 replies, posted in Universal News)

When is someone gonna napbreak 04 for their horrible actions?

1,636

(50 replies, posted in Universal News)

Where u at?

1,637

(32 replies, posted in Questions)

Render, its "squared more for attacker i think tongue"

1,638

(50 replies, posted in Universal News)

Well yes correct, im sorry 02, im talking about 04... classy pnap break zz  good thing i hardly care after the 89 war tongue

1,639

(50 replies, posted in Universal News)

well the first thing 02 did was run and broke their pnap on my family, unless Arby has seriously messed up nap talks

1,640

(32 replies, posted in Questions)

-30% attack halves your strenth

2 vs 7 further enhances it, military effect is somehwat squared

1,641

(50 replies, posted in Universal News)

wow thats alot of attacks

1,642

(50 replies, posted in Universal News)

wtf it didnt start yet?

1,643

(51 replies, posted in Universal News)

either way its a farm, but geh tongue

1,644

(985 replies, posted in Universal News)

ye im dead now.. atleast i managed to be banker of the round while it lasted tongue

1,645

(50 replies, posted in Universal News)

Can someone please clarify this war for me?

Who was raped and who will be ?

1,646

(19 replies, posted in Universal News)

wtf what people died

1,647

(985 replies, posted in Universal News)

sum it up for me plz

The part where its situational is really my point aswell. How many times have you been completely raped without being able to see it comming, like in a war?

1,649

(985 replies, posted in Universal News)

still 3-4 fams in for the race to #1 now i dont know whos allied to who, but lets see some good wars!

1,650

(985 replies, posted in Universal News)

Well its true, noone sensible uses Vac mode for anything else than abuise really tongue Except for pure attackers maybe, staying without income for a week or two simply costs too much