1,526

(629 replies, posted in General)

Am I allowed to make multiple guesses in the one post?

1,527

(629 replies, posted in General)

A diamond? or gold? or some other precious stone?

1,528

(629 replies, posted in General)

A sword? A specific type of sword perhaps? I don't know hmm

1,529

(629 replies, posted in General)

An onion?

1,530

(629 replies, posted in General)

A hat?

1,531

(58 replies, posted in Universal News)

Here's hoping for a good, clean, fun war.

1,532

(76 replies, posted in Universal News)

Go Skyrim!

1,533

(5 replies, posted in Bugs)

Defence Station? Did you send multiple figs?

1,534

(629 replies, posted in General)

The lake was a salt lake (and in reference to The Yell's answer there is such a thing as a dry suit for diving, mainly used in super cold climates)

Edit --> Or a dry lake (which most salt lakes are)

1,535

(629 replies, posted in General)

a man's work

1,536

(76 replies, posted in Universal News)

This should be fun to watch big_smile

1,537

(6 replies, posted in Ideas)

Indeed pie, there was. And I think they threatened to start blocking leaders or some suchnonsense, easy enough to enforce.

1,538

(6 replies, posted in Ideas)

I think they got rid of it due to abuse. Someone created on that was the size of your regular race screen, everyone thought their race was one thing when it was another or some such nonsense.

1,539

(40 replies, posted in Universal News)

A wardancer.

Or on a side note, possibly Gen...

1,540

(10 replies, posted in Questions)

Part a) yes he can trigger
Part b) the planets are in effect blown up.

Used to do this when I was a tutor, some people would explo 6 planets and then just idle, so early on i would send a kill fleet to each hp, and just leave it there for if i needed it.

1,541

(518 replies, posted in Universal News)

Is there really that little happening in PW in terms of wars? I can only see one PW war posted in uni news hmm

1,542

(518 replies, posted in Universal News)

Did Alundra just ask to see a threeway? tongue

1,543

(10 replies, posted in Ideas)

24 could be the useful point, but it would require some trial and error I think.

1,544

(10 replies, posted in Ideas)

> Poley wrote:

> CF needs to shorten. Shouldnt take any longer than 12-24 ticks for leaders/VLs to decide an outcome.

>Too many fams will use the last few ticks to raid and set up position so they can safely portal/LT under the CF. Would more than likely end up causing more farming imo. At worst it would cause attackers to protect cores and limiting spreads so they are quick enough on retakes etc before time ends - limiting targets because of poor spread.

...............................................

If one of the families is more inactive than the other, then you have a situation where 12/24 may not be enough, but on that point it is open to discussion. I think somewhere between 24/48, as it would give families time to sort stuff out including agreement within a family as to whether to pay or keep warring. And yes, people could portal under the ceasefire - giving the smaller family that was cleared away from the bigger family the chance to explore in their cores and set up to raid their bankers. Yes it works both ways, but if the family is too small then they can always choose to not negotiate and 48 hours would give them back their protection under the 35% rule.

....................................................

> Testudinidae wrote:

> This idea is solely benefitting the family that is winning the war as they can then portal all the new shares and rape even more the next time.  This is a bad idea.

..................................................

I think I cover this, with allowing the losing family the chance to gain better position (possibly). Further, if for example before the war there was a core NAP, during the ceasefire the losing family could use the time to infiltrate these core systems and set up to raid bankers etc.

................................................

It's not a fully formed idea by any means, but feel free to contribute to it if you see ways it could be improved.

1,545

(518 replies, posted in Universal News)

So, update anyone?

1,546

(8 replies, posted in Community)

Moved ---> Community

And hi, long time no see.

1,547

(10 replies, posted in Ideas)

Well, I was thinking about war and the whole process of when has it gone too far, what is a reasonable length for a war, and how should negotiations proceed etc. My thought was a change with the way the war declaration works.

The idea: War declarations automatically expire after an arbitrary period, say 3 days, at the end of which is a game enforced cease fire for the length of 48 hours. If peace isn't reached inside those 48 hours then declare war again. It gives families a chance to regroup, count their losses, and work out their bargaining position. Also gives a family a chance to get some more shares and portals so the fight can continue properly. I think this would add some interesting twists to strategies, such as a strategy of just trying to hold out until before the time period was up and then raiding in the last few ticks, securing a few planets.

Anyways, just a thought.

1,548

(518 replies, posted in Universal News)

I'd love t read this thread but I cant look past Humidity's avvy.....

1,549

(518 replies, posted in Universal News)

Indeed, update!

1,550

(518 replies, posted in Universal News)

As for the current issue, it is a NAP break as there is now a signed NAP, I don't condone it, I have no involvement in it nor will I.