101

(20 replies, posted in Drafting)

I'll gladly rev pop or pax res for you smile

102

(139 replies, posted in Universal News)

Allriiiiggghhhttt!

103

(139 replies, posted in Universal News)

sad Where did my Blizzy go?

104

(9 replies, posted in Community)

ö

105

(139 replies, posted in Universal News)

*me points in Blizzy's general direction*

106

(114 replies, posted in Universal News)

A few names that come to mind are Kollop, Genesis and Lee.

107

(139 replies, posted in Universal News)

Blizzard!

108

(6 replies, posted in Bugs)

Might be good to make announcements for changes such as these, in order to prevent confusion to the people who play the game.

Currently there is no way for us to keep track of the changes that are being made to the game, changes go unnanounced and the changelog on the wiki isn't being updated either. The only way we are able to find out is when we come across them unexpectedly because things are different from how we're used to seeing them, which often affects gameplay in a negative way.

109

(5 replies, posted in Bugs)

this is still bugged...

110

(2 replies, posted in Bugs)

Yeah noticed this too, and they're not corresponding to the different tags people have.

Have seen planetary fighters and warriors with the same amount of tag points...

111

(495 replies, posted in General)

or rather the Haakon family >_<

112

(495 replies, posted in General)

or rather Haakon V

113

(495 replies, posted in General)

Royal seal of Haakon VI Magnusson

114

(495 replies, posted in General)

Also known as Elefantino (little elephant) smile

115

(495 replies, posted in General)

Marco Pantani!

116

(24 replies, posted in Community)

I don't know Primo, most people at my university do not take games like these seriously, with so much time investment involved and such outdated graphics and themes. Placing a poster in my university would only act to ridicule the game, sadly.

A game such as imperial conflict will have to continue relying heavily on its playerbase of old. New players are disappointed by dated graphics (even with the new update, yes, I mean just look at the forums...), complicated gameplay with discrepancies between the guide & faq and the actual gameplay, a community that is on one hand so tightly nit together that it might form an obstacle for new players who feel uncomfortable conforming to already existing relations between other players, and on the other hand is so critical of itself and self-destructive, with players attacking others on personal levels or ruining gameplay for others by taking away weeks of work in a single farmfest.

The only way I see to extend the player base is bringing friends to the game ourselves. Showing them the game and helping them out first hand, on a personal level, rather than throwing them into the game and letting them see for themselves. When I first started out, I was introduced to the game together with a few of my classmates, who had first come to know this game through the brother of one of those classmates. This has been relatively recently (2010?) and I see it as one of the few succesful attempts at gaining new players, even though I am now the only one remaining of that group of friends.

117

(2 replies, posted in Feedback)

My biggest issue with this new map is how it lacks the ability to open up multiple tabs.

With the old map, you used to just be able to ctrl+click systems, planets, whatever link you wanted, and it'd pop up in a new tab.

With the new map, however, this function does not seem to work. It just opens up the regular link within the map window, all in the same tab.


This majorly hinders the possibility to efficiently send out fleets, eships, open up systems for later use, etc. etc., and therefore affects gameplay quite negatively. It would be great to have the ability to open up links in new tabs again.


Thanks in advance smile

118

(12 replies, posted in Questions)

There is no such thing as logic in this game.

I liked Render's explanation smile

119

(129 replies, posted in Universal News)

Haha you don't hear me denying that! tongue

120

(129 replies, posted in Universal News)

I have never been fmod either o_O

I was asked for the thinktank, whatever happened to that, and even declined for that one. That's about all I've had to do with the game itself (other than picking out a few bugs/glitches here and there).

121

(18 replies, posted in Strategy)

Hurray! Toad, I have said it time and again, but you are the BEST!

122

(129 replies, posted in Universal News)

Render wrote:

The mod team has treated us like gypsies for long enuf, I rekall some former PW players that reazhed the modteam (RD, Poley, ...) were never treated with respekt by the rest and never got weight neither a real dezision power, always submitted to "other's" mods kommand, bekause there are klasses in IK like if this is a Beverly Hills stupid ass movie and you are the daddy boys.


I have never been a mod? yikes

Or are you referring to RealDeal, the other RD?

123

(18 replies, posted in Strategy)

Yay! big_smile

124

(18 replies, posted in Strategy)

Thanks Toad!

Although I'll say the charts were 70% of what I used it for. Would be great if you could add those again too smile

125

(109 replies, posted in General)

Voting KT