1,101

(11 replies, posted in Ideas)

http://www.youtube.com/watch?v=DHB9JPT2gvg

1,102

(27 replies, posted in Ideas)

ooooooh... someone got in trouble with the teacher!  Guess who's getting detention!  tongue

1,103

(14 replies, posted in Politics)

Godwin's Law!  I win!

I dunno.  Try nuking a family member!  I'm sure they'll understand!  tongue

I asked mods about this earlier.  Only successful hard op hits are supposed to show in family news, so there shouldn't be an issue with plant false info.

1,106

(29 replies, posted in Ideas)

Wait... you mean I don't get TARP funding after I get raided?  hmm

1,107

(7 replies, posted in Ideas)

Okay, I should clarify: That "learning curve" issue was specifically to the question of hardcore galaxies.  Yes, there's a steep learning curve in IC.  However, the learning curve of Milky Way is still much better than Orion (If you screw up in Orion, you're done after a week, and you have to wait a month before you can play again).  The question begged there is pretty simple: If you want a big galaxy, you have to sacrifice a good amount of rules variants in order to have a single galaxy.  IC currently has 3 rules variants (hardcore, standard, and light), each represented by one galaxy.  If there are people who only play in one galaxy, it's not out of coincidence: it's because those people like that rules variant better than alternative rules variants.

So which two galaxies get screwed?  Do people playing hardcore galaxies suddenly have to play an incredibly slower round?  Or do new PW players have to play for a week, then get knocked out and wait a month for the galaxy to end, before rejoining?  Or do people in the standard galaxy now no longer get drafting, the primary motivator for buying VIPs?


This is an incredibly more difficult question than simply "I like bigger galaxies."  If you collapse the 3 galaxies together, 2 galaxies of people who only play in those galaxies will get ostracized because the play style they're used to no longer exists.  What then?  What happens when maybe 100 players suddenly realize that the type of IC they enjoyed... is gone, and they're forced to either pick a less than preferred play style or not play?

1,108

(7 replies, posted in Ideas)

And how many people do you think would be in this new galaxy?

Right now, there are 226 accounts in MW, 117 in PW, and 10 in Orion (although Orion's hardcore, so many people got knocked out).

Even if we assumed that nobody was playing in 2 or 3 galaxies, and assumed there were 65 Orion players who got knocked out and now aren't playing, that's 418 players.  Okay, that would be enough to fill galaxies the same size as the old galaxies which had tri alliances, massive player amounts, etc.  But this is just not the case.

Until the number of players increases, saying "we should go back to galaxies as big as what we had before" doesn't work.


Oh, not to mention... what rules would be used in this format?  Does this mean no more hardcore galaxies, or did the learning curve just get incredibly steep suddenly?

1,109

(29 replies, posted in Ideas)

Using what a race normally has as the determination of what it will have isn't a good measuring system because the incentives to change tactics were obviously not around prior to the Sentinel change, so there's no reason a player would need to adjust their strategy to be a Sentinel if a Sentinel didn't exist.

That being said... going to the races...

Quantum gets 70% research, which is amazing for trying to throw in a third science field.  Additionally, they have 20% speed (I actually didn't notice this), something which may not seem significant, but which gives the Quantam a leg up over Revalons in the same way that 20% makes a difference between the Wardancers of old and custom attackers.  Do you really think it's that big a strategic change for a resourcer to build fleet when it already has the ability to pump pretty good science into construction?  Remember, the Quantam isn't trying to wage a war against a jumped attacker.  The Quantam would just be trying to farm low-NW bankers.


As for the Partax... okay, so Partax and Revalons have the same science (I actually thought the Revalon science was lower for some reason... silly me) and speed.  So yes, I'll agree this is definitely a closer fight in determining whether a Partax would be an unbalanced Sentinel.



Now, as I mentioned above, if we assume that both races will be using currently existing strategies, and simply being a Sentinel in addition to their normal strategies, the Revalon is almost always going to be a pop banker, meaning it's going to have insane planet amounts... and consequently, insane morale penalties on each hit.  The Partax, by comparison, is much more likely to be simply a resourcer, and thus could be much smaller and be able to conduct much more attacks.  That's a big difference, because the Sentinel isn't meant to be something you rely on perpetually. You use it a couple times when not using it could ruin your round.

1,110

(29 replies, posted in Ideas)

I would be worried about giving them the advantage.  A Revalon is generally a pop banker, currently requiring science in 3 areas (welfare, income, construction), making investment in military science very impractical.  In contrast, Partax and Quantam players are generally resourcers (only requiring resource and construction science).  This, combined with the higher science bonuses (particularly for Quantam) would allow these races to MUCH easier fund military science to offest the imposed attack penalty for Sentinels and, once again, do exactly what the modification was meant to prevent.

1,111

(12 replies, posted in General)

And the fact that that Zarf loser wasn't around made it all the more great!  smile

Then your argument is empirically denied by the obesity crisis (which shows people are getting MORE carbohydrates than is necessary, which is the exact opposite of starvation) that's faced the US for the past 30+ years.

So are you saying that, before the recession, people were starving themselves so they could buy iphones, or are you saying that they're now becoming more obese than ever because anything left from what would be iphone money now goes into more food?

1,114

(29 replies, posted in Ideas)

But... I like being a lazy Revalon!  X(

1,115

(29 replies, posted in Ideas)

A Revalon player is generally going to be a banker (otherwise, they have some 'splaining to do).  That means a Revalon, unlike a camaar, will tend to have much higher planet counts.  The result?  Unless I'm mistaken... morale loss will be through the roof!

So... perhaps the way the Sentinel tag "fixed" the issue is to force significant morale penalties in this way?

1,116

(27 replies, posted in Ideas)

1: Remember, pie, we're not talking about a scenario of populations desiring the new government.  In IC, when you lose a planet, the people are all killed (perosnally, I always interpreted it as the planet colonies being reengineered to suit the conqueror's population).  Under this model, it's not that people are happy to surrender because they will get food.  Rather, they're just too weak to actually fight.
2: Morale could also be an issue.  In theory, an empire which dedicates its resources to extensive conflicts (i.e., lots of attacks) would divert private-sector resources away from the conventional economy, reducing the reosurces available to mount an offensive.
3: What about the amount of time a planet was occupied?  Perhaps if a planet was occupied less than 96 ticks, a penalty exists to population defense as people get acquainted with the landscape, gravity, geography, and other aspects of the planet.  Over time, undeveloped colonies become larger, more hardened defenses, simply from merit of continued activity (not sure about this idea... just randomly throwing out stuff).

1,117

(26 replies, posted in Ideas)

> Jaguar wrote:

> Suggested this same thing in Think Tank ages ago. Besides the anti-dishonor reason retorica mentions theres other benefits of this as well. Can't remember all of em now but one was that it would facilitate grudges through rounds, which is good for the game. People will have/make enemies who they want to hunt next round due to whatever reasons and that keeps people interested + playing the game longer smile




Let's say I decide for some arbitrary reason that I hate your guts.  Why isn't really important.  After all, we're humans.  Humans can be biased, arbitrary, or just plain stupid.  What matters is that I have established a negative opinion of you.  As a result, I dedicate every round I play to the purpose of screwing you to a wall until you're gone.  You draft in a fam?  I draft in a fam 8 ticks away, even if it's a bad family.  You send out your first expos?  Sweet, let's troll you with a day 3 expowar!  You actually built sufficient defenses on your planets?  Oh well, I'll just lob some nukes at you, I guess.  Really, though, I'm just trying to put pressure on you, because we both know that as long as you know, or think, that I'm going to push a day 3 war with you... you'll be forced to dedicate resources into defenses, grinding your actual growth to a halt at the point where growth is most important in the game.  I may not win the round, no doubt.  But you won't either.  You'll spend the next 6-10 weeks trying to get back up, but probably a bit behind the curve.  Having to invest in lasers on day 3 and not being able to run a proper planet-passing growth strategy because some idiot like me is trolling you can do that to ya.



Assuming for a moment that I'm actually a halfway decent attacker... how does this encourage you to keep playing?  You only have a reason to play as long as the game continues to be fun.  Once it no longer qualifies as "fun," why do you need it?

1,118

(8 replies, posted in Ideas)

Awww, come on, Killas!  If you're going to defend my thesis that opper/banker wars are absolutely one-sided... at least quote a recent post that actually presents the reason why!  tongue




> Zarf BeebleBrix wrote:

> > AnarchyAngel wrote:

> I don't think balance would be an issue. If a small partax can get spells across on a larger banker then more power to him. The larger player has the advantage of building more wizards more quickly.


Absolutely untrue.
1: The opper chooses the moment of the strike.  If a family, for example, just jumped a resourcer, the opper can choose that moment to take advantage of the resource dedication.
2: Considering relative science burdens, a wizzie opper will generally have smaller research requirements, and therefore more construction science (needing only construction and perhaps resource science depending on whether they produce their own octo), compared to the pop banker (income, construction, welfare).  Result?  The opper will most likely be building wizzies quicker (from a time sense) than the banker.
3: Banker wizzies have to sit there idly for defense.  This has a couple implications:
A: It means it can be actually slightly cheaper to unleash an offensive army than it is to build a defensive army, depending on other circumstances.  If the banker wants to defend himself against attacks that would be stopped by 2 million defensive wizards, I would need to buy the 2 million wizards (expensive in itself), then have them sit around while I pay 2 million in upkeep for them every tick (that's 48 mil per day lost just on upkeep).
B: It means my defenses are relatively known.  Let's say you've got infils on me, and have had them for the past 4 days.  You would have a good idea of my wizard defenses and, as a result, could calculate whether or not you could successfully undertake the attack.  Even if you don't have infils, though, you could use the soft op trick (soft ops require half the wizzies that hard ops do to be successful, generally, so if you can successfully hit a soft op at 40% of your wizzie count, you can probably get the hard op through).  So you have an empirical method of determining what is a proper wizzie count to build.  The banker, on the other hand, is more or less guessing.
C: Worst case scenario, you're a bluff.  I'm a banker, and my fam is about to go to war.  We get spy on targets on your family, and see that you have enough octo for 4 million wizzies.  Assuming our opper doesn't want to fight, and assuming I'm our family's biggest banker, it would probably be a good idea for me to put somewhere between 2 and 3 million wizzies for defense, which would be enough to give you plenty of trouble getting through (I'm not sure on the exact ratios, but let's assume that's true for this purpose).  You, however... don't really need to do a damn thing.  Sure, you have the octo.  However, you could just as easily sit the war out, letting the other pop banker waste 2-3 million gc per tick in upkeep, plus the gc required for those wizzies to build, for a relative daily loss of 48 mil gc for the banker to... 700k octo decayed.  Or better yet, jump your wizzies, scaring their banker into jumping his own defenses... then spend your ops closing attacker portals!  The attackers will give that octo-hoarding pop banker the dirtiest glares ever!  So the opper doesn't actually need to op in order to beat a banker.

> Key wrote:

> smile Zarf.  Were you buying more food at Quizno's, Subway, Mcdonalds before the economy crashed, compared to actually looking for deals and paying less at a grocery store.

Ok, McDonalds Dollar value meals.  Let's say you purchased a dollar item for breakfast, a dollar item for lunch, and a dollar item for dinner.  $3.00 bucks.  Do that for 30 days.  $90.00 a month for food.  Now you have two kids...$90x3=  you do the math.

Compare that to going to the grocery store and buying bulk in order to feed you and those two kids will probably be less than $270 within those 30 days.




This STILL doesn't change the fact that the primary determinant of food purchasing... is biological.


Yes, the average person was more often going out to eat before the recession, most likely.  And yes, there's much more buying in bulk today.  However, the #1 measuring system for determining how much you are going to buy does not change, because either way, my food purchasing is defined by my eating habits.

Really, your comparison written there is terribly off.
1: So when I'm in the happy world, living off the benefits of the housing bubble... I'm eating off the dollar menu?

2: If the primary motivator for me changing my buying habits is economic, why would I then convert to a supply chain which was more expensive?  This is an incredibly simple question.  If the story is as simple as you say it is, there should be some series of economic justifications as to why a person worried about money would then choose to spend MORE money on food.  Even if they did this in one or two months, it's more likely the person running that household will say "Wait... this is stupid" and go back to buying dollar sandwiches.

Right, but that does not mean there's an increase in food purchased.  If I go to the store and buy grocery store food because I have less income, that isn't food I would not have normally bought, because I inevitably need food to survive.  I don't suddenly need to buy more food just because I have less income.  In fact, if anything, a person will buy less food with less income, because they have to spread out their dollars.

Your story, only insofar as food is concerned, isn't just wrong.  It flies directly into the face of basic economics here.

Key:

Are you saying that people are eating more food because they can't afford non-food things?  tongue

1,122

(26 replies, posted in Politics)

...

A religion thread...

and the one who gives theologically accurate, on-point, no-bullshit answers...

is JUSTINIAN?!?!?!?




I've stopped trying to understand this place now.

1,123

(15 replies, posted in General)

IC will be sold to Bain Capital, where it will be sold at a scrap metal auction, one 1 or 0 at a time.

1,124

(26 replies, posted in Politics)

1: Define duty.
2: Distinguish a person who had a "duty" to serve their own interests with one who simply weighs the utility of self benefit over other possible values.

1,125

(13 replies, posted in Politics)

Because he's acting as a sovereign.. and it's popular!  tongue