76

(25 replies, posted in Politics)

I can't believe it!  I get to post this again!

https://imgs.xkcd.com/comics/correlation.png

Aaaah, just like old times.  Anyway...

In every other state that's had a primary this year (even closed primaries), this trend has also been a thing (that being that Republican primary turnout has been extremely high, and turnout for the Democrats' primary drops relative to their prior primary).  The Nevada caucus saw turnout double for Republicans, and drop by 1/3 for Democrats.  Iowa (a closed primary state) also showed these turnout oddities, at least on the Republican side (they don't disclose turnout among Democrats, so we'll never know).

There's a valid argument to say that the turnout differences from last year are simply because this is a more high-profile, more interesting primary on the GOP side, whereas the Democrats are relatively getting overshadowed (Clinton's not saying Sanders is wrong about his ideas.  She's politely arguing strategy with him).  This could also be substantiated by debate viewership, where Republicans have had much more viewership in their debates than Democrats (if you assume that debate viewership is representative of overall interest in the respective primary).

Finally, keep in mind that when you're comparing the Democrats' primary participation, the election dynamics have to be factored in.  In 2008, Democrats got to pick between Clinton and a young African American candidate who gave good speeches and whom we now know was able to bring a significant number of first-time voters to the polls, if for no other reason than due to his minority status.  Keep in mind also that South Carolina has a significant African-American population... so a population incredibly favorable to Obama and likely to go out and vote, even if first time voters, for that primary.  Now it's Clinton against... well... a cranky old white man who is NOT seeking broad appeal among age and racial groups, largely playing up the millennial vote, and who is assigning himself an ideological badge (democratic socialist) that most Democrats shy away from, at least publicly.  The result?  Most likely, the election you're comparing current turnout with among the Democrats would have a higher turnout if only due to Obama's appeal to first-time voters.

What makes South Carolina's results, which have been reflected in the results of every other indicator of interest in the election, special then?

77

(40 replies, posted in Politics)

This exact same argument could be used to confiscate legally owned guns and profits by gun manufacturers that sold guns to people who would end up using those guns to go on shooting sprees like the exact one this case refers to.  Are you sure you want to continue down this rabbit hole?

78

(43 replies, posted in Universal News)

Thank you for bumping this thread.  Now people who would have forgotten about this event that occurred three years ago and held nothing against Foohonian (resulting in no harm to Foohonian's reputation whatsoever) can be reminded of whatever the hell is going on here, and can make judgments based solely on the credibility of the people in question, having no capacity to go back and conduct independent investigations.  Result?  By bumping this thread to rebut it, the only possible result is a risk that people will be reminded of whatever is going on here and not buy the counterargument.

Bumping old threads is against the rules.  Bumping old threads where you're being accused of stuff you don't like is just silly.  Closed.

79

(17 replies, posted in Politics)

Godwin's Law!

80

(19 replies, posted in General)

Plus he didn't rap about his magic skills, which is always a positive!

81

(19 replies, posted in General)

Whiter than a GOP convention at the north pole!

82

(2 replies, posted in Politics)

... This thread is almost 3 years old.  Seriously?!?

Closed.

83

(1 replies, posted in Announcements)

And we're back!  Here are the galaxy stats:


Size: 100x100 (last round 100x100)
Systems: 674 (681 last round)
Families: 8 (8 last round)
Family size: 9 (same start as last round)
Drafts: 1
Max official allies: 0 (same)
Length: 6 weeks (4 weeks)
Market:  2 days
Offensive Operations: 2 days
Resources: 10x
Defense Stations: 3
Starting Saturday, Dec 19
Ending Tuesday, Feb 2

Enjoy!

84

(1 replies, posted in Announcements)

One slot added in each family.

85

(1 replies, posted in Announcements)

Starburst Round 18 is up!

Size: 100x100 (last round 100x100)
Systems: 681 (673 last round)
Families: 8 (8 last round)
Family size: 9 (same start as last round)
Drafts: 1
Max official allies: 0 (same)
Length: 6 weeks (4 weeks)
Market:  2 days
Offensive Operations: 2 days
Resources: 10x
Defense Stations: 3
Start: 2015-10-26 17:00:00 17:00:00
Ending: 2015-12-10 17:00:00 17:00:0


In addition, a new feature has been added and will be tested this round.  When a family controls a system for 72 ticks, that system will be flagged as a core system.  When a non-family member attacks a core system, the attack will cost twice as much morale.

A system will lose its core status when the family with the core controls no planets in that system.


Moreover, for this galaxy, illegal alliance rules will be temporarily modified.  Families may ally with one another without moderator intervention.  This only applies to Starburst.

Because this round involves the testing of a few new features and modifications, the round start may be postponed.  If this occurs, expect modifications to both the round start and round end dates.

86

(1 replies, posted in Announcements)

The previous attempt at sign-ups for SD resulted in insufficient families signed up.  Moreover, with the length of time it took to try and find enough fams, some old family sign-ups are obsolete.  We're going to try this again with a somewhat different build.

Format as follows:
3 man families. You can either form your own 3 man families (yes fully-drafted, no VIPs needed) or alternatively you can add your name to a list from which random families will be created.
There will be a longer pre-registration period to let you organise teams - as such, start/end dates for the galaxy will be confirmed at a later date.
A thread will be created in Universal News in which people are to post their families.  If any dispute arises as to what family a player is in, it is the duty of that player to confirm with a moderator which family they are in.  Teams have until Friday, October 23, to register.

Vital Galaxy Statistics
Hardcore - Last Man Standing
Start date: TBA
Ending: TBA
   
   No Allies
   Absolutely No Naps!
   96 Hour Delay on Attacks / Ops
   No Market
   0 Defense Stations
   10X Starting Resources
   5 E-ships
   Map 60*60
   ~350 Systems

87

(15 replies, posted in General)

Einstein wrote:

Ha! I know what she looks like.

Because she's the stock photo in a wallet he bought?

88

(7 replies, posted in General)

I like trains.

89

(11 replies, posted in Politics)

https://www.youtube.com/watch?v=urglg3WimHA

Seems appropriate.

90

(22 replies, posted in Ideas)

Xeno wrote:

I love to write.  But I love getting paid to write even more.


Lemme just make one thing clear.

THIS WILL NOT BE HAPPENING ON IC IN THE FORESEEABLE FUTURE.

We don't get paid for modding.  F-mods don't get paid for f-modding.  Hell, pie doesn't even get paid for coding.  And this isn't even a "the game isn't big enough to pay people" thing.  People weren't getting paid even during IC's heyday.

So if you're hoping to get paid to write, I suggest submitting really bad screenplays to Michael Bay.

91

(20 replies, posted in Ideas)

Okay, this is a 100% different development, and I'd say there's balance issues at this point.  Why?  Because generating income from having cash just sitting there is not a game move players can counteract.

A good game mechanic generally has multiple methods by which they can be countered, allowing players the capability to change up their strategies to exploit enemy weaknesses.  LQ income is susceptible to direct attacks, nukes, and magic ops.  Stationed forces are susceptible to direct fleet attacks or the Destroy Units op.  (The exception in this game has generally been that there's no direct counter to oppers except to throw more agents at the problem... a thing I've never liked, incidentally).

The above administration idea... the counter is limited.  I could op your cash and iron, yes.  But you're already a tiny player, meaning: (A) Morale restrictions would limit the amount of ops I could place on you, and (B) you would probably put a decent amount into agents and/or wizards, respectively.  Moreover, if you put your savings into the other resources, there's absolutely no counter.  In fact, particularly with the administration idea, it's not even a strategy that encourages activity.  I could literally log in only enough to ensure my account wasn't deleted, and the game would be playing itself.  It's utterly nonengaging in the world around the player, and frankly, not something we should encourage.




Moreover, in regards to pretty much everything here, you're still missing my fundamental point.  Everything you said could be done by a fam bank strat.  The team strat would simply have one guy as the fam bank, who'd invest in administration and also get 500m GC.  "Hey, this worked for that SS player, so I'm going to do that.  Also, send me your spare resources so we can multiply that too."

***************Every tool you have provided above can be used by a team strat player as good as, if not better than, the solo player can use that tool*************

That is my only point.  "SS players can use this" isn't responsive because team players can use it too.  They can do it better due to specialization.

So... bringing this to the simplest point.  Is the starred statement above correct?  If not, show examples... not of stuff SS players can do... but of stuff SS players could do with the above tools that team strat players ***would not*** be able to do, including why those team strat players would not be able to do it, and how it gives them an edge above team strats.  Unless you can do that, the above idea would simply serve to better team strat play.  Not that they're necessarily bad ideas, mind you... but they don't serve the purpose initially articulated.

92

(20 replies, posted in Ideas)

Xeno wrote:

Construction worker isn't really a new strat.

wink


It's not a new strat for BOR.  But this would allow it to be playable into EOR with reduced large empire size.



Xeno wrote:

]And, I would hope the idea would be to ensure this is good for both SSers and fam / team players.

As for your research model, I would think even the pop banker would want to research administration, as the benefits of associated cost savings should be worth doing so.  For instance, overbuilding with a high NW is very expensive when you have high NW / empire size, and it's not as if you can call in your construction worker to take over your planet to O-build your lqs (pop would get killed).

So, I would think the pop banker would want to research quite a lot in administration and logistics, especially since the modifiers would stack.

Fair enough.  Still, the pop banker is the only one aside from a fam builder who would need to invest in it.  The fam resourcers and CF bankers could simply pass their planets as needed... creating the advantage for the fam that an individual player can't capture.  SS players would benefit... but team players would benefit quite a bit more.

93

(20 replies, posted in Ideas)

*hurls out a generic response because the massive post that was being typed got lost in a computer freeze*

I love this idea.  It would absolutely kill SS strats, and I like team play, so yay, go this!

Seriously, though, why would this kill SS strats?  Because you're giving team strats more tools for players to become more specialized and do even better at what they were already good at.  Hell, I see at least one entirely new team role this would create.

Let's take your example above of how a partax pop banking SS would research.  Okay, cool.  Now how would a banker who didn't give a crap about ops research?

Military:
ground defense (improves attack strength for ground forces when defending)
ground offense (improves attack strength for ground forces when attacking)
armaments (improves attack strength for fighters, bombers, and lasers)
engines (improves fleet speed)

Income:
production (improves cash factory income)
administration (lowers cost of bureaucracy and other costs associated with empire size and net-worth)
*5%infra maintenance (lowers cost of building upkeep)
*5%unit maintenance (lowers cost of unit upkeep)

Welfare:
*5%longevity (improves population growth rate)
*35%prosperity (improves income per capita)
*15%education (improves research per capita)
*15%spirituality (improves magic per capita)

Resources:
storage (lowers food, iron, oct, and end decay rates)
mining (improves iron, oct, and end yields)
agriculture (improves food yields)
exchange (lowers market fees)

Construction:
labor relations (faster building)
*5%engineering (build more with available resources)
*10%architecture (lowers overbuild penalty)
*10%logistics (lowers construction costs associated with empire size and net-worth)


A pop banker won't be producing resources, so no need for that white noise.  Also, in this model, the fam bank would be a small player who could research more... so upkeep/decay is of limited use.  More important, though, this means that while the SS player gets more tools to spread out their benefits and make up for their weaknesses, a specialized player can outsource things like holding the fam bank and put more research into what they do best: make money.  Meanwhile, the resourcer is going to do the same thing... ignore the sciences that don't help them and focus on resourcing.

Moreover, looking at this, I could visualize at least one entirely new role a team strat would get out of this.  A small player who dumped science into labor relations, engineering, architecture, logistics, and maybe the bureaucracy/decay sciences could effectively function as a fam construction worker, getting planets in a fam's core sent to them, building those up at dirt cheap prices, then passing them back to the banker/attacker those planets are supposed to go to.  This player might also double as a fam opper.

Long story short, this idea has it 100% backwards.  Adding more options doesn't make it easier for SS players to compete with a team strat.  While it gives an SS player more tools, it also gives a team strat group more tools that they can divvy up among each specialized player, ensuring little research is done unless that research is part of the overall fam strat.  And, like with the current sciences, TOs, and race bonuses... long story short, the specialization is what gives the team strat its edge.

That's not necessarily saying this is a bad idea.  But be careful what you wish for.  wink

94

(20 replies, posted in Ideas)

Actually, bureaucracy has little to do with the state of your empire.  It's just a .5% loss to your currently held cash per tick, just like resource decay (except it'd be kind of odd if gold decayed, so the name was different).

95

(1 replies, posted in Announcements)

Congratulations to Revenge, our newest forum moderator!

In other news, due to an utter lack of imagination on my part, I'll be taking suggestions for rules-appropriate witty announcement comments that could have been used in announcing Revenge.  The winner will receive 1 tag point and have the post edited to indicate their witty comment, with the winner's name cited as the author.  Private message any submissions via forum inbox.  Moderators and forum moderators are ineligible.  I'll take suggestions for the next 2 days.  smile

96

(3 replies, posted in Announcements)

One slot has been added to each family.

97

(0 replies, posted in Announcements)

We will not be deleting empires for the purpose of drafting.  Please plan your galaxy entrance accordingly.

98

(3 replies, posted in Announcements)

Has been opened!  Stats:

Size: 100x100 (last round 100x100)
Systems: 673 (699 last round)
Families: 8 (8)
Family size: 9 (Increased to 10) (was 11)
Drafts: 1.   
Max allies: 0 (same)
Length: 6 weeks (4 weeks)
Market:  2 days
Offensive Operations: 2 days
Resources: 10x
Defense Stations: 3
Start: 2015-09-02 17:00:00
Ending: 2015-10-17 17:00:00

99

(197 replies, posted in Universal News)

Well, when someone said "Someone should make a PvC," you immediately said "No."  Twelve days ago, after already collecting a ton of info based on an assumption that you were going to make a PvC, you cancelled the PvC you were planning because you had too much info (sort of like someone starting up a kickstarter to create a product, then cancelling it because they got too much money).  Also, there are 6 days in the round left, so "Who is a contender and who is a pretender" has almost been decided.

Long story short, that is quite possibly the most unconvincing method to have other people do your fam surveillance work I've ever seen.  tongue

100

(197 replies, posted in Universal News)

Yes!  Perm ban that guy!  He sucks X(