Yeah any time you put into these is awesome ![]()
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Imperial Forum → Posts by RisingDown
Yeah any time you put into these is awesome ![]()
Note that none of my races have TO's. They are all designed for SS gals without markets, i.e. galaxies where you have to be TRULY self sufficient. TO %'s get ruined by the amounts of res buildings you are forced to get.
Research centers always outperform funding unless you have reasons not to build them (such as TO %'s). Plus, even at high ob%, they remain (relatively) cheap.
Although your point about research being opped is a fair one. Again, I think it's up to personal preference. I myself like the early edge before science kicks in
.
Take care HydroP, and I hope you recover soon!
yes that is what I used to do, but I find it too much trouble to turn it off/on every time I go to the fleet page to trigger a fleet...
EDIT: council page as well, due to the planet links
lmao, looks like everyone abandoned me!
But I like SDSS better anyways, looks like that's what I'll be doing this round. Actually getting me pumped to play!
Also, while you did add exceptions to the Map Links addon, you seemingly have not added these to the Fleet Boss addon. Due to this, I get the "Make sure you have IC Map Links installed" message when I try to access my ingame messages, and the a-button feature of Fleet Boss (where the bar on the bottom of the window pops up, in which you can input fleet numbers, as well as the ability to directly go to the attack page) does not work.
Could you please add the same exceptions to Fleet Boss as you did to IC Map Links, or at least remove the "Make sure you have IC Map Links installed" message?
Thanks in advance Toadies, you the best ![]()
EDIT: The Fleet page gives the same message.
Toadies, when I try to install the vip_map_page_transformation.user.js, it just gives me a page full of code without actually installing:
//
// Copyright (c) 2008 Mathew Schofield <[email protected]>
//
// Description:
// Alters the map page for VIP users.
//
// Transformations:
// - Adds a 'generate list' button.
// This button creates a list of currently highlighted
// (outlined) systems.
// - Adds a 'change family' button.
// This button appears when you have selected to view the
// systems of a specific family. If you click this button,
// you will be prompted to enter a new family number.
//
// ================================================================
//
// ==UserScript==
// @name VIP Map Page transformation
// @namespace http://www.imperialconflict.com
// @description Please see the script file for a description.
// @match http://*.imperialconflict.com/map.php?*
// @version 1.1
// ==/UserScript==
//
//
// Generates a list of currently highlighted (outlined)
// systems.
//
function generateList()
{
var table = document.getElementsByTagName("table")[0];
var form = document.getElementById("form");
var html = "<p id=poo><p><span class=title>System List</span><p><textarea cols=50 rows=7>";
var type = "";
var seltype = form.elements[3].value;
if (seltype == "0") {
type = "images/Systems/owner.jpg";
} else if (seltype == "6") {
type = "images/Systems/enemy.jpg";
} else if (seltype == "1") {
type = "images/Systems/empty.jpg";
} else if (seltype == "4") {
type = "images/Systems/friendly.jpg";
} else {
/* Huh? =P */
return;
}
var tds = table.getElementsByTagName("td");
for (i = 0; i < tds.length; ++i) {
var temp = tds[i].innerHTML.toString();
if (temp.indexOf(type) != -1) {
/* <img src="images/Systems/enemy.jpg" onmousedown="w(13,25)" border="0"> */
/* Add a system to the list... */
html += temp.substring(temp.indexOf("onmousedown=\"w(")+15, temp.indexOf(","));
html += ",";
html += temp.substring(temp.indexOf(",")+1, temp.indexOf(")"));
html += ":99 - ";
}
}
html += "</textarea>";
form.innerHTML = form.innerHTML + html;
}
//
// Runs when the page is loaded. Duh.
//
function loader()
{
var form = document.getElementById("form");
if (form == null) {
/* You do not have VIP... */
return;
}
if (form.innerHTML.toString().indexOf("value=\"6\" select") != -1) {
form.innerHTML = form.innerHTML + " <input type=button value=\"Select another fam\" onclick=\"showFam();\">";
}
form.innerHTML = form.innerHTML + " <input type=button id=generator value=\"Generate System List\">";
if (window.addEventListener) {
//document.getElementById("generator").addEventListener('click', generateList, true);
document.getElementById("generator").addEventListener('click', generateList, false);
} else {
document.getElementById("generator").attachEvent('onclick', generateList);
}
}
/* Attach the loader depending on our browser... */
if (window.opera) {
loader();
} else if (window.addEventListener) {
window.addEventListener('load', loader, true);
} else {
window.attachEvent('onload', loader);
}
378: Trans-Cosmic Proctologist
I really want this one. I NEED this one. On my honour as a medical student, I SHALL get this one!
Rogue, where are you, we need to get some mad amounts of points asap!
(perhaps someone could finally start handing out tag points for all the pvc's Rogue and I have done? (although Rogue's definitely outnumber mine by thousands
))
Would be nice if we could just post images, rather than having to post links (with the linking systems not always working as it should do, with the way it shortens long links).
Couldn't this simply be done by turning the [img] tag option from off to on for the general forum populace?
(And I suspect the fix to the bad quotation system the general forum populace is forced to use currently is very similar, as it is just an option that is turned on for certain groups (Mods, Fmods, Developers, Stefan) and not for the rest of people. Would be very nice if we could get that as well! (mentioned in the following thread: http://www.imperialconflict.com/forum/viewtopic.php?id=169917 ))
Although at the same time I feel that the 20 race points it costs to get Income from 40% to 50% is A LOT. these could be used to increase Attack or Research 20%, the latter perhaps being best (as in an SDSS round without market you will not only be making cash, but also resources. Resource income will benefit from resource science, and obviously won't from race Income).
This'd give a race like the following:
SS Test *No Market*
Population growth: -30%
Income: 40%
Research: 30%
Attack: 10%
Magic: -30%
Speed: 60%
Spells
No Fear
Space Amazement
Operations
Infiltrate
Destroy Units
Sabotage Portal
Planetary Infrastructure
Specials
-
are droids really necessary nowadays? With sols having been buffed attack-wise so much, and still going 1 on 1 against droids when defending? I think those 10 (or 20?) extra race points can be allocated somewhere else more effectively.
Perhaps something like this for an SS round without market:
SS Test *No Market*
Population growth: -30%
Income: 50%
Research: 10%
Attack: 10%
Magic: -30%
Speed: 60%
Spells
No Fear
Space Amazement
Operations
Infiltrate
Destroy Units
Sabotage Portal
Planetary Infrastructure
Specials
-
Income at max, Speed 60%.
-30% Magic and -30% Pop growth because basically, the points are of better use elsewhere.
Then allocate the remaining points to Attack, Research and Speed
Variations could be:
Research: 0%
Attack: 20%
Speed: 60%
Research: 0%
Attack: 10%
Speed: 80%
Research: 20%
Attack: 0%
Speed: 60%
Research: 10%
Attack: 0%
Speed: 80%
Increasing speed would be depending on activity: a very active attacker could use the speed to kill further away or more spread out targets quicker. A less active person will have close to no benifit from the extra 20% and is better of keeping it at 60% (or even 40% at that, if they really are not active. Then again, what are they doing playing SS but feeding other people planets?)
The question whether to increase Attack or Research is a tough one. I feel like attack will benefit you more early on, and science will catch up later. Early on you will not be building too many rc's nor investing into your research, so the research bonus will give close to no return on investment, while the attack bonus may just give you that little edge. Later in the round researching military may give you an edge, as this'll give you a defensive bonus as well (although there's been news lately that Attack race bonus may give defensive bonus as well), and at the same time your research bonus will be making it easier to get your construction, income and resource bonusses up to maximise your income. I think this will depend mostly on personal preference.
> Nox wrote:
> I thought 60 was gonna war 58
What was the point of this?
I still want to do that ![]()
Warning: my race requires a lot of activity and dedication. Not necessarily skill, but some knowledge of the inner workings of the game doesn't hurt. Might not be the best race for just anyone to try out, although I must say, it is a hell of a lot of fun
.
Whenever there is an SDSS round, especially if it's with allies and no market, I like to be super agressive and kill everyone around me asap.
To be superaggressive early on however, you do need to sacrifice a few perks in your race. The most costly being science, which will give you a hard time may you survive till late round (I'd say from 2 weeks + you're already getting behind).
Eat Your Fugu!
I cannot see her tonight./ I have to give her up/ So I will eat fugu.//
Population growth: -30%
Income: 40%
Research: -30%
Attack: 40%
Magic: -30%
Speed: 80%
Spells
No Fear
Space Amazement
Operations
Infiltrate
Place Nukes
Destroy Units
Planetary Infrastructure
Specials
Droid
Explanation of this race:
40% Income gives nice quick return on investment on CF's, very necessary to get a quick start to get ahead of the people around you. Without this upperhand you will only be able to catch people by surprise, with it you can actually take on prepared foes.
40% Attack makes that you can kill enemies with relatively smaller fleets. Very nice for portalbusting and killing people off, which is the sole purpose of this race.
80% Speed because as you start killing off more and more players, your travel time will become larger and larger. People will spread out to several systems as round develops, and to prevent people from retaking you'll want to kill them off in as few ticks as possible. During the round I played this race, the retake-delete gayness was very rampant, therefore prompting me to utilise this high speed to get around this.
-30% research is the major drawback of this race, but required to get the points for income, attack and speed.
This race has all the really necessary ops to attack: infiltrate to find out fleet numbers and portals (requires some dedication keeping infils up to date), DU to kill stationed units, PI to get laser counts. NF for easier attacking, SA for cheaper exploriation and spreading out.
FTP might be advised for people without VIP. Whenever I attack, I get VIP, so for me FTP wasn't necessary at all since it's 1 man fams, basically making a YAMA = plist.
This I might change:
- Remove nukes: Nukes are a very difficult op to land, and require you to almost be dedicated to building agents. Now this race requires some high agent counts to keep succeeding infils, but I feel like nukes are just a waste.
- Remove droids: with the recent changes I feel like droids are obsolete. One could utilise this race to go more CF and RS heavy, building less MF's, relying on sols primarily for ground. This would make better use of the 40% income.
---------------------------------------------------------------------------------------------------
However, I've been playing around with the following idea to be used in galaxies for SDSS with allies:
Stage one: after getting my eco settled nicely with my high income % and speed, I can quickly start building portals and fleet. My race has major drawbacks that only become bigger as round progresses, so I will need to utilise it's pros asap.
Stage two: I grab planets early on, use my high income to make nice shortterm profit from my planets. My grabbing all these planets I create a buffer zone around me and my allies, so that my allies can easily infra up while I keep all threats at bay.
Stage three: One of my allies, preferably Quantam, starts overtaking me in economy due to his very nice science bonus. At this point he could start building my planets for me: I provide him with fresh/low ob planets, he does the expensive high ob planets, keeping some and passing some on to me. This'll ensure that I can keep up my economy without having to fund into science too much. Building fleet will still be a pain with my low con, and my income will never be as high as his, but at least I can survive until his science finally REALLY kicks in during late round.
I've tested a strategy very much like this one in an SDSS with allies round some time ago, in which I was allied to Munder and Parrot (who replaced Easyway after he had to quit). I knew that I was going on vacation 2 weeks into the round, and that therefore I couldn't finish the round. I decided to clear the way early on for Munder and Parrot to have as easy of a rest of round, giving Munder my planets when I left, which gave me a lot of fun in the process. Munder and Parrot (together with their later ally, Hc4e) went on to win the round.
funniest part: Gx completely overjumped ![]()
I am already talking to you on irc. There is no need to make these kinds of remarks, just taking a dig at somebody in uni news, when you have already said them to me in my face and I haven't disagreed with them in this particular situation.
Yes! Finally it's not my wizards dying.... ![]()
And as long as that family has the space to accomodate 3 new people ![]()
> Render wrote:
> yea Cloud has been raped ![]()
surprise surprise ![]()
I think the problem is in this:
BBCode: off [img] tag: off Smilies: on
Aside from these options being turned off, for players the quoting option is also turned off. Wouldn't it be an easy fix to just turn this on? ![]()
EDIT: also turn on the [img] tag for everyone! ![]()
Yeah it's lame >:(
hahahaha >.<
well go Render, don't let those nubs in 63 win the round ![]()
I'd think 55 has different worries...
Seems pretty close. What'd be interesting to know is where those planets are located, who previously owned them, and whether the attacks were on planets full of infra or whether they were just retakes on empty planets. Otherwise those numbers really do not mean a whole lot ![]()
Imperial Forum → Posts by RisingDown
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