Okay, fixed x(
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Imperial Forum → Posts by Torqez
Okay, fixed x(
Okay guys, we're back for a round, hardcore style!
Read Announcement for details!
This is the thread to discuss the Statistics for this galaxy.
It will be a 3 man Family with Drafted Fams (if you wish). We will also enable randoming, after teams are placed.
The stats that we would like to discuss are:
- Number of Fams
- Size of Map (e.g. 80x80)
- Number of Systems (e.g. 600ish)
Please give your opinion and any comments
I'll try to collate this by the end of the week so we have something to set up ![]()
That's right! At the conclusion of Supernova (September 16th), we are going to switch in a round of a Hardcore settings galaxy, Orion Nebula.
The family size will be 3 players.
We are still finalizing the setup details, and this is where we need your help! We would like your opinion on:
- Number of Fams
- Number of Systems (roughly)
- Size of the Map
Please refer to this thread for your feedback on the Galaxy Stats.
We are also going to allow Drafting for this galaxy, so get in and make your 3 man teams! We have a signup thread created here.
What we will most likely do is place teams first, and then open up the rest of the galaxy after a day or so for randoms. The spots available will be determined by the number of families, obviously.
So yea, start your planning ![]()
I am not necessarily a better player, rather I do not have much else to do in the real world.
My main objective (just me speaking), would be to change this. I'd really love for this game to take less time, yet let skills come out.
Not really sure how to achieve this ![]()
PWers killing PWers!
I agree that policing illegal agreements is impossible, and don't think that needs to be a focus of the mods and developers. Personally, I think the round has been fun though after playing to this point I have a few suggestions:
1. The map was too big. We need more players or a smaller galaxy.
2. Find target market. I have heard this is supposed to be a galaxy for new players. I have also heard that this is a SS Hardcore galaxy. First the decision has to be made which it is and then the follow through of changing rules to reflect should take place.
3. Eliminate PNAPS? Especially for the size of the player base in the galaxy, I think permanent naps can decrease interest in the game later round. If the top few empires are PNAP, they will continue to attack lower ranked and not have the fun battles against each other. One problem I have was though I'm all over the map, I have no shares with anyone in my range. I only had one good war (that I jumped way too much for, but that's another story).All this said, again I have had a fun time and met some good people still playing this game. I think the race being the same and having access to a market while being SS wasn't bad at all.
Cool thanks - we need feedback to see how we can tweak the next Supernova round. I've heard from a few people that the map was too big - so we can change that.
RE: Target Market - this is always a dilemma. We wanted to have a galaxy for SS players in a non HC round, so you can't get completely decimated. So we still want it competitive too. But we want 'some' kind of protection for newer players, which is where the "cores" come in.
RE: PNaps - similar to illegal alliances. We have them ingame to stop the dishonourable "omg we had a pnap but u attacked and totally killed me" type things. If we didn't - I'm sure people would still make agreements outside of the game NAP system - again, hard to police.
That is a good idea you had before, yea. Not sure how possible with this setup and design - would need a bit looking into.
There are no inactives, we only just started this.
But yea, if someone becomes too busy to be able to help (some breaks are okay, ofcourse - we're not going to remove people for not being around for a few days), then yea, we'll gladly take in more helpers.
Good thing is though, shift-click still works!
If you don't know how to use it, refer here!
Hopefully I'll take a look at the Toggle thing today.
I actually wrote about this in chat earlier ![]()
It needs a bit of Organization. Didn't htink about it fully, but we could have some sort of stuff like
Empire
- HQ
- Council
- Planets
- Research
Social
- Messages
- Family
- Forum
- Diplomacy
Attacking/Offensive
- Fleets
- Build Units
- Map
- Quick View
- Magic/Ops
That's kinda what I had in mind - but yea, could be a better way to organise - and a better design too.
Hmm, could be due to the Form I added for the Family input box on Side Bar. Will have to take a look tomorrow.
I think everyone said this a while back ![]()
Not sure if this is on the agenda though - I have no expertise with making apps, and I think almost a whole re-write probably has to be done. Or we could get another Dev who has experience with this stuff doing it /shrug
It would definitely solve a lot of mobile issues though.
Couple of sidebar additions!
- Family Input Box is now brought back... \o/
- Shortcut to Aid sending is now added for Mobile Users
FYI, the sidebar could potentially be looking a bit overloaded now - so perhaps a reorganization for this is on the way! Would be nice to keep this looking neat and clean, as well as being practical.
Can you show rankings list? So that us lesser's who don't play, can at least make fun of those who are losing!
The organizational structure.
1) Get a proper game designer/software architect on the dev team. Let her/him call the shots regarding changes to game mechanics, future development, and prioritization of things to be done. Not Stefan. Not the mod team. If Stefan is unwilling to part with $$ to make this happen, try and convince him to part with a minority % stake in the company.
Unfortunately, I don't think this is possible. I'm sure it's a case of "will ic be a good income for me in future" if so, then it justifies the cost to add a developer. This really is a question for Stefan, so I'll forward it on to him.
2) Get more people onto the management/mod team who are clued into the game in terms of the mechanics, strategies, etc.
3) De-centralize and reduce power in the mod team. Let them moderate the community and not make decisions which affect round statistics/planning, game design, etc.
Yep, I like this idea. I don't think we need to necessarily change the Mods for this. I mean, what we want is people who know how or what to do in terms of game direction. Or at least have ideas and move things forward. What we could potentially do is keep this separate from the Mod Team. I mean, we don't want these same people changing races, doing multi checks etc.
This was the original concept of the Think Tank - by Elrohir. I really loved this idea, but it grew way too big and we lost control. If possible, I'd like to bring this back in some shape or form. On a much smaller scale though. This way we have people who are directly helping with game mechanics and how to improve IC (ofcourse with limitations of dev capabilities and possibilities etc). I'd be very much interested in this.
I'm not sure if people have noticed, but I've been trying to get a lot of feedback and work closely with teh community. There's only a few of us left, really - and it pays to try and fix the game up for us, while having a bigger picture of where to take IC. We don't all have the answers, so it's good to get a good interaction going - which is what I've been trying.
PS: Don't take this as criticism towards the mod team. I know they put in a lot of effort and mean well. Unfortunately they are simply underqualified to run an MMO.
Constructive criticism is always needed. Afterall, we're all volunteers trying to save this game. It's served us well for so long and we are just trying to improve on it. We may not always have the answers, but we're definitely trying.
My biggest change atm: Multiple attack/explo from new Map. Biggest time waster atm, imo.
Yep, this looks like a good idea. Right now, those numbers just do some kind of crude calculations based on what you have on hand.
Just for the record though:
Right now, I want to FB a planet, if I move slider to the right top I kan build 261356 mining fazilities ... lets be serious, I kannot build more than 186, if you want to show those big numbers do it, but set the top at the mazz size.
So it should stop at 186 (meaning, the right top of the slider should be 186, not 261356)
Although it doesn't stop at 186 - if you do select 261356, and hit build, it'll only build 186. Should be made better though, yep.
Thanks guys
We have a Test Envirionment set up, for certain things we want to test. Mainly bugs that get reported and also new features we want to implement (like the Top Lists) etc. We can make changes there without affecting normal live IC.
Ofcourse it's not as meaningful with such few numbers of players - but it definitely helps us when we need other ppl to try stuff out.
Right now, we have enough people who volunteered (the first wave of people), so I don't think we're looking for anymore just at this stage. We'll keep this in mind though, when we need to top up some people.
Also, perhaps we can get our Testers a different Forum Tag, so that people can know who is helping to Test.
@ Torqez multy and illegal aliances are 2 different things!!
Ofcourse they are different. But they are both against the rules, is what I meant.
Torqez this problem is since the early rounds. i remembered when i offered lizzy a fully proof, in a conversation when 2 guys admited and coordonations and stuff, and nothing was made.
Oh, I see. So because of an action a Mod 10 years ago didn't take, the current mods take blame for similar things?
and yea i criticize because this is a bug, and nothing is made
Wait, so this is a bug now?
if is so hard to deal with it, make it legal, and that way all the problems are done.
Sure, why don't we also make multiying legal too? That way we can all have 10 accounts and do what we want. No, this isn't the solution - but at least its an idea.
you will expect that 4 guys jump on you and take you down anytime.
Why don't you expect this anyway? It's a game - and if you're doing well, or moving strategically then obviously people will get against you. Having diplomacy is part of the game.
Yes, them doing it with coordination, is against the rules, but this isn't always easily proven. So not much mods can do. If you have a solution, then lets hear it - rather than blaming Mods.
Also, we "have" had illegal alliances permissible in some HC rounds before - just to try it.
Sorry if I come across a little harsh. It's just tiresome when people blame mods for everything. Especially ethical behaviour - which is hard to control. And not even sure if possible or that we even should.
that this problem isn't solved because of mods being affraid of loosing players, but is a problem that have to be solved.
lol, i love how cos your round is not going well, you think it's the mods fault.
Illegal Alliances, sure, they may exist - what do you propose to do about them? How do you identify them? How do you police them? What can be done?
So easy to criticize and say what's wrong with the game, without offering up legitimate solutions.
Okay! Now PvC writers have more stuff to write about!
...and so you have all been empowered ![]()
Check out the new Top Lists page, to see added individual and family rankings for economy
This is also linked through the side menu.
In future, we'll be looking to add stuff for Attacking too! For now though, enjoy the added information! Also, head over to Feedback forum if you think something could be added or improved!
Thanks Orbit for the initial idea, and to all our new testers who have been putting it through the motions - appreciate the help and energy! ![]()
Enjoy! ![]()
=]
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