The fam bank is wasteful and inefficient. Ressers or bankers tend to aid in once or if lucky twice a day. There is thus decay not only as it sits in the resourcer's or banker's coffers all day long, but there is even more decay on the GCs / res as it just sits there in fam bank every tick waiting for the person who needs it to come online. Often, even when the person who does need the GCs / res finally does come online, that person ends up having to spend yet more time getting the attention of the fam banker, end up waiting around for the fam banker to respond to their message or even come online herself. Then, maybe another tick is wasted because the fam banker and the builder have to discuss what they're going to build, where, how much, and, then, they have to do their calculations, etc, etc, ad nauseum ... People don't think about how much waste of income / GC there actually is with the fam bank system. TICKS IS MONEY, PEOPLE.
The fam bank isn't only inefficient, but it also actually encourages inactivity. Why do people tend to aid in only once or twice a day? Why don't they log in every tick to do something? It is because under a fam bank system, there isn't anything for them to do every tick. The fam banker wouldn't permit them to do anything even if they did because fam banker has a plan for when and how to use the income, and a schedule for its distribution. This is their job. And because of this, everybody knows that even if they were active every tick, they wouldn't be allowed to do anything. Therefore, why bother logging in except when they are supposed to get something done with fambank funds or to aid in to it? Moreover, because players know that vast amounts of income and res are going to be there (rotting away) when they should be there, players just log in when their are supposed to on schedule an no more than that.
The system I propose, on the other hand, would effectually have everyone aiding in every tick so that income and res doesn't sit around in bankers', ressers', and fambank's coffers most of the time and can instead be used the same tick it is produced. Moreover, because everyone would have access to all the res and income produced by the whole fam each and every tick, people would know that if they were to log in every tick, there would be income and res available to them to do something every single tick. This provides the potential for a fam to be 100% efficient with the fam's entire GC and res production.
This efficiency would in turn encourage activity. With the potential for fams to be up to 100% efficient, there would be more incentive for fams to make better use of the full res and GC income potential of the fam. We'd see very quickly the effective success of those fams who use the merged funds system. Those operating at close to 100% efficiency using the merge funds system would leave those fams who use the 'aid-in-once-a-day-fam-bank-system' far behind in the dust.
We all know the way to have a successful fam is getting the player who is to conduct plan A online at the right time to do it. Often, a fam banker will wait for the player in question to conduct plan A holding on to res and income even more ticks. They'll hold it even if that player is many ticks late. The fam banker might have no choice but to do so because the plan calls for using plan A's res or GCs. Moreover, plan B is put on hold because it depends on the leftovers from plan A. Under merge funds system, however, if the person who is supposed to do plan A doesn't show up, the fam can use their income / res for an alternate plan A with a different player who is online. This would motivate people who are to conduct those essential plan A actions to be online when they should be, because if they don't show up the fam will find someone else, and use their GCs and res to do so.
The merge funds system would also provide flexibility for those cases when that person, in spite of all their intentions to do so, can't show up on time for one reason or another. I mean, let's be real here: there are plenty of great players who would like to be online at those most opportune moments, but simply can't due to their other real-world responsibilities. Why should a fam suffer simply because they've got important !@$# to do in real life? Not all of us have the luxury to sit around at our computers every tick of every day, except maybe mods like Arby
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Arby. You claim this system would be open to abuse. I don't see it. It is a fully transparent system, far more so than the fam bank system. Also, if anyone can cut-off anyone else from the system at any time, any abuser, even the fam leader, could be held to account.
Also, this would be an optional system, not a system any fam would be forced to use. Any fam could revert to the fam bank system, teams, or go SS, as they'd see fit, and, therefore, I don't see any reason why we shouldn't provide the players the opportunity to use such an additional optional financial system. The more options available to players, the better...
Overall, the merge funds system would be more efficient, fairer, increase activity for those who should and can be more active, and relieve pressure on those who want to but actually can't be more active.