Re: Strategic Portals
Just write it out in pseudo code.
What, like with a lot of let x=blah and if x and y = blah then blah , these kinds of clauses and such? It's been a long time since I did any programming.
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Imperial Forum → Ideas → Strategic Portals
Just write it out in pseudo code.
What, like with a lot of let x=blah and if x and y = blah then blah , these kinds of clauses and such? It's been a long time since I did any programming.
There's no reason this can't be done by a team of programmers incentivized to do so, somehow.
You should find yourself a team of programmers and start incentivizing them somehow!
Xeno wrote:There's no reason this can't be done by a team of programmers incentivized to do so, somehow.
You should find yourself a team of programmers and start incentivizing them somehow!
Or you could just kidnap pie and lock him in a room with nothing but a laptop with the code to work on, feed him bread and water according to how much he works on it, until it is done ![]()
Sigh....
A couple more things:
1. There should be a little check box to indicate damage by bombers and destroyers to be inflicted is to be dispersed, or concentrated.
2. If launching an attack from a carrier, the player should be able to select which and how many forces he wants to use for the attack.
3. A carrier defending an attack will automatically launch figs, just like stationed figs or main fleet figs would. It could also launch bombers in defense, if the controlling player has checked another little check box next to the carrier as it is listed in fleet pane: (launch bombers when defending an attack if enemy destroyers are detected). This would provide carriers a bit of defense without destroyers.
Also, the 'make capital ship primary target' check box should be revealed for the attacking player when ANY fam member (not just the attacking player himself) has successfully detected a capital ship fleet at the target location with scan system for capital ship fleet (whether to make the op a scan system for capital ship fleet or scan target planet for capital ship fleet is a matter of game dynamic balancing).
Also, the 'make capital ship primary target' check box should be revealed for the attacking player when ANY fam member (not just the attacking player himself) has successfully detected a capital ship fleet at the target location with scan system for capital ship fleet (whether to make the op a scan system for capital ship fleet or scan target planet for capital ship fleet is a matter of game dynamic balancing).
Let's be clear, capital ships are not coming to Imperial Conflict any time in the foreseeable future.
Let's be clear, capital ships are not coming to Imperial Conflict any time in the foreseeable future.
And I go inactive.
Undeath wrote:Let's be clear, capital ships are not coming to Imperial Conflict any time in the foreseeable future.
And I go inactive.
And I go active.
Let's be clear, capital ships are not coming to Imperial Conflict any time in the foreseeable future.
That pretty much because it is unlikely for IC to have much of a future left.
You could use the code for DSes, but only insofar as how capital ships would be moved. You wouldn't be able to recall them like you can fleets or units. They would have to move from system to system like DSes.
Aside from using that bit of code, capital ships would have little else to do with DSes.
Lets take this idea down a notch, instead of capital ships there would be "fleets" they would be permanently independent units wether they have anything assigned to them or not. If nothing is assigned to them they are inactive until they receive units.
A fleet would behave exactly like a DS, it's coordinates would be a system not a specific planet. It would belong to an empire and not the family because then it defeats the purpose of limiting portals, if there are 10 players in a family and 5 fleets per player then the family would deploy fleets in 50 different locations because everyone could use each and every fleet as a springboard for attack, on the other hand if they are limited to just the individuals using them, there might be 2 or 3 fleets from the same family deployed to the same system.
So instead of calling it a DS it becomes a fleet, instead of being family asset it becomes an individual asset and instead of destroying 15% of attackers it can hold 15% of the fleet of the owner. It moves from system to system like a ds and never merges with another fleet, you can move the units from one fleet to another but never merge the actual fleets. Fleets may or may not be able to move through portals depending on the difficulty of programming.
The way I've figured it, it wouldn't be a percentage of fleet, but a set amount per carrier.
Setting the amount per carrier/fleet would make them either too strong or too weak.
Anyway, that's all I've got to say about how capital ships could work, for now. If there's no will to implement them, what's the point?
The way I see it, adding fleets or capital ships would be for one purpose and one purpose only, it would be to force people to use strategies and not always relying on brute force. It could be either a fleet or a carrier and making it a carrier adds destroyers to the equation. Destroyers could be transports with attack and defence values added. Either have destroyers deployed only to systems instead of planets, or have them allowed to defend a system even if they are deployed to a specific planet within that system.
If you have 100 destroyers deployed to 15 planets in one system, then if one planet is attacked all destroyers move into the defensive.
A fleet would behave exactly like a DS, it's coordinates would be a system not a specific planet.
The way I figure it, capital ship fleets would have to travel from planet to planet, always a planet, because the whole point would be to defend or attack a single planet.
One of the main ways destroyers would be use is to have instant laser traps, that you could position hovering at a newly explored (or taken planet), and potentially have a 1k+ laser trap (10 destroyers) the moment you explore or take it.
Carriers would be used mainly to be an instant portal, and allow keeping a system clear as a fam explores it.
Destroyers on offense could also bombard a planet, tick after tick, to keep it free of lasers (that a defender might be creep-building) in preparation for a major ground offensive.
The introduction of capital ships could lead to 'blockades' and such, whereby the income generated by a blockaded planet is saved by the system, and distributed to the player who takes the planet, or, if the blockade is broken, to the owner of the planet.
I imagine capital ships could allow for longer rounds, as, after all planets in all systems are explored and fams are pretty much well entrenched, capital ships would be the only way to break stalemates.
Oh, and I am against your limiting number of portals idea. It's an artificial means to make capital ships necessary or to stimulate attacking.
I don't like it.
One last thing: it would have to be set up that a player defending against a blockade could attack his own planet to engage the enemy capital ship fleet and break the blockade.
It would also have to be set up that any fam or allied player of the player defending against a blockade could engage the capital ship fleet by attacking the blockaded fam member's or allied planet. By having done the scan system for capital ship fleet and having selected 'capital ship fleet is primary target', the fleet of the player who is attempting to break the blockade does not attack the planet's lasers or figs, but rather, only the capital ship fleet. In the event the capital ship fleet is destroyed, there is no fight for the planet. If wanting to take the planet (as an intrafam swap) a subsequent attack would have to be launched.
I think that is it for details that would have to be worked out.
Alright. So that's it then, goodbye IC.
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