- More Families: To create a target rich environment
We can do this, but as discussed before without more players this won't work as we'll end up with more families without enough active players to do anything
- More Morale Planets: Basically every active or big player now needs 5 as standard.
This is being discussed
- Increase Morale Planets: Maybe from 1% a tick to 2%.
No
- Retakes: Make all retakes a lot cheaper morale cost.
Don't believe this is an option
- War: Adjust the war settings / war benefits so when you declare you get more morale off.
Might be possible
- Limit NAPS: Maybe to 1 PNAP per round, and 2 other NAPS which can be broken, leaves possible targets and cancels open.
I prefer no naps, but meh.
- Science: Stop science points adding to NW so attackers can still research without even more NW added
Doubt this would be effective as it would decrease morale across the board.
- Banker Bonus: Maybe if you hit a certain planet count 200+ you get a bonus in morale regain, bankers can then retake more.
Doubt this is possible
- Increase Morale Operation: Probably take to much messing around but getting rid of "Find Targets Planets" would even out the operations choices. Currently wizards get 12 options where as agents only get 11 operation choices. Remove find target planets which is useless with this number of players and then add an "Increase Morale" operation for wizards and agents so both then have 12 options to choose from rather than 11/12 as it is now.
Would need a lot more details on how this would work
- Attacking Morale: Okay so basically it costs you 15% to attack that planet, if you WIN however it only costs 5%, if you lose and they defend the planet it costs 15%.
Doubt this is doable. If it is doable, I'm not sure what it would do besides possibly stopping fleet running...which isn't effective with the new system anyway.
- Morale Building: Again probably to much messing around but you could create a 1 off building that each player is allowed to build, the closest example we have so far would be a "Defence Station" something that each player can only build 1 of but that does a lot. For example you can build 1 Morale Icon and get an extra 5% a tick back if you manage to build it.
Doubt it's doable
- Limit Attacks: Boo don't like it but basically if you could only attack a player say 20 or 30 times in 24 hours then sure the small players might take 20 planets, but bankers could retake 10 of them. As it stands now the small attacker can attack you about 200 times and you can retake maybe 5. If fixing morale is not an option then smaller attackers need limiting as its not fair them having 1000 attacks to our 50 retakes.
Doubt it's doable
- Flight Time: Silly idea but in reality people stuck on a ship for 6 weeks knowing they are flying to battle would have worse morale than a fleet that landed straight away. What we need to attack, when do we arrive, 2 hours? LETS GO!!!! The shorter distance would have the less morale cost. If I send 1m soldiers away for 1 week then okay people back home get a little worried for a week, if I send 1m soldiers away for nearly 2 months then yes it would effect morale back home more and in the fleet itself.
Using this logic, if you sent 2 million droids it wouldn't matter how long it took or what their morale was since they're..you know...droids
- Sacrifice Morale: You would imagine in real life the bankers would support the attackers, throw the attackers victory parades / marching to war parades / controlling media. That the bankers would do all they can to boost the morale of their attackers so maybe a system where a banker could sacrifice 25% / 50% of his morale and give it to an attacker could work.
Doubt it's doable, if it was it would just lead to players complainign that bankers can't retake
- New Random Event: Doesn't really solve the problem but sure a new random event like when your wizards or agents run away. For the next 8 weeks players get a +x morale regain because of some celebration.
Kind of cool, but probably counter-productive
- Change No Fear: +10 Attack and +1% Morale Regain for 5 ticks.
Might work
- New Player Honour System: Mods, leaders, and active players adopt a honour system where "New Players" are identified at SOR / early round and are left alone. Say for example I attack a smaller family to much (which I wouldn't) but then sure mods, leaders, other players could message me and say, hey you have taken 30 planets leave them alone their noobs, or 3 or 4 fams will hit you.
If something like this is to take place, it would be community driven.
- War Morale Boost: When war is declared you get given a free 100% morale. If your morale was at 0% it would automatically rise to 100% when war is declared, OR, if you morale was at 110% then it would rise to 210%. Basically you get 100% extra morale when a war starts and its gone when used.
I think the game would probably reject this as the hard cap on morale is 110%...but increased regen or something along those lines when you're at war might be good to look at.
- NW Related Morale: Really you would imagine the bigger your NW the faster your morale recovers. That actually the person with the higher NW has more fresh troops / more rested troops / more new equipment / better medical care. For example for every 2 million in NW you get an extra 1% morale regain per tick. That would mean that the small attacker can still attack you 100 times but that the bigger attackers or bankers can recover morale that little bit quicker and do a more fair number of retakes.
If we increase the # of morale planets, this should be taken care of as theoretically bigger families would have more.
- NW Costs: Lower the NW costs of certain things:
Current Costs:
Bomber: 5 NW
Transport: 6 NW
Fighters: 3 NW
Buildings: 4 NW
Population: 0.025 NW
New Planet: 800 NW
New Proposed NW Costs:
Bomber: 4 NW
Transport: FREE or 4 NW
Fighters: 2 NW
Buildings: 2 NW
Population: 0.015 NW
New Planet: 600 NW
Not sure if that would help but in theory it should give the same advantage to the smaller player but keep NW down for the bigger active player. That the ones would are really active done NW themselves out the game.
Again, I don't think this would have much of an effect as it would take place across the board
- Revenge Attack: For every 5 planets they take from you, then you 1 get free attack back at 0% morale cost for every 5 planets.
Doubt this is doable
- Loss Morale: If a player loses over 35 planets in 24h then their population up rises with a fight or die mentality and the player gets a free 100% morale. So if they were on 0% it goes straight to 100%.
Doubt this is doable
- Population Costs: Obviously needs to be looked at, it would be totally stupid to let the new morale system ruin pop banking as an option. Killing the NW of population would hopefully still allow pop banking and make sure families stay a little closer in NW.
Disagree that the new morale system is ruining pop banking as an option. Pop bankers typically make more cash than cf bankers...families that go with a big pop banker are just knowingly sacrificing morale.
We are however looking at a few options to give pop bankers a little help
- Double Account Galaxy: I guess this would only work for the hard core players who can be very active, but perhaps setting up a galaxy where there were 3 players in each family, but each player got to control two races in that family. Loads of 6 man families basically but run by teams of 3 people. Who cares if its open to abuse, who cares what the problems are, if we had 2 million players it might be more of an issue. This would however increase family numbers if done right, that teams were picked and drafted. No, no, negative, no, nope, no. Would make tracking multi accounts in other galaxies almost impossible without a significant change to our tracking.
- Undefended Planet Bonus: If you attack a planet and it has no defence at all, no portals, no station units, maybe even no hovering fleets then you take that planet really easily, you don't have a single loss, your men / fighter crew all rejoice, they are all happy so get a serious reduction in morale costs for taking that undefended world. If however there is reticence either via portal or even 1 station droid then it costs full morale.
Doubt this is doable
- Visible Morale Planets: Don't like it us attackers would just spend all round fighting over them, more morale planets is a good idea. But no I don't agree visible morale planets would be an answer.
Since attackers are constantly complaining about there being a lack of targets in competition, what you describe seems perfect 
- Home World Morale Planet: One option is to make everyone's starting world a morale planet, that would assure each player gets at least 1 morale planet and would also mean you only need to find another 4 to hit the max of 5.
Again, this wouldn't help with the balance issues as it would be across the board
- New Forces Morale Boost: In a realistic theme you would imagine building new forces added morale, that if you built 100'000 new solider's you would get a +1% morale bonus back. That when your people see those 1 million new fighters flying over the capitol you get 10% bonus back.
Doubt this is doable
- Morale Storage: Have a system where you can save 25% of your morale. So when your sat there not fighting and you have 100% morale you can move 25% to a bank. You lose 25% of your morale and it slowly rebuilds each tick until 100%. Then if a war does strike you have 100% morale and 25% in the bank.
Doubt this is doable
- Noob / Inactive Family: If mods could simply draft all the new or semi active players into one family. Even if they missed a few if like 80 or 90% of the new players could be put in the same family then we could simply leave that family alone. I am sure certain players would even draft in as mentors / guides to identify those new players who are active and willing to play.
Seems like it would be terribly boring for the few new players we get
- Operations OR Attack Morale Boost: Maybe when you made a race you could decide between getting a reduction in your attack costs, or a reduction in your operations costs. Like when you start a round you pick to either be a opper or attacker and get a small 2% reduction in costs for whichever you pick.
Might be a neat idea...
- Activity Morale: Not sure how but its a shame we can not link morale regain to activity, say for example that every tick you send aid to the family you get an extra 1% morale regain that tick. Okay you still have to sleep but for those ticks you were there, building, sending aid, sending fleets you got an extra 1% each tick as a reward for activity.
Not sure that we have enough players for a system like this.
- Laser Morale: Not sure how this would work but one would imagine if you lived on a planet that had say 250+ lasers you would feel lot more defended. Maybe an empires number of total lasers could somehow effect morale, for every 10k lasers get 1% morale regain. Doesn't matter if their all built on 1 planet or spread over a 100 planets just matters that with each laser the population feels a bit safer hence more morale.
Doubt this is doable
- Increase Custom Race Points: You currently get 120 points to build a race, we could increase that to say 140. The reason for that would be so players could at least try some new combo's, could take a few more of those operations. That really for some bankers life is proper boring, with a few more points they could at least be involved more on a operations side. In this climate we need bankers doing PI / basic retakes / operations support. In the current round Northern Army in 67 has done really well despite adding a ton of NW to his family, however if he had another 20 race points he could have picked 4 more operations and been more involved / even more helpful to the family all round. Like say hey morale sucks, but at least I do get some involvement now. Anyone who has built a custom banker race knows that as banker with +50 income your points are soon gone, we have attackers loaded up with 10 to 15 operations and bankers with 2. In my opinion +50% income costs to much, I say more ops would bring banker involvement even higher. Most attackers would pick +20% magic or less income loss.
If bankers don't know how to build a custom race with ops now, I'm not sure an extra 20 race points would help
- Fleet Admiral Morale: Fleet admiral gets a extra +1% morale regain would be a good addition.
Might be doable
- Leader Morale Bonus: Leader should get +1% morale regain per tick for been leader.
Might be doable
- Fleet Marshal / Field Marshal: Rather than having "Fleet Admiral" create 2 new tags the idea been a family would have someone dedicated to attack and someone dedicated to defence. The fleet marshal would obviously be the attacker with fleets to fly away and attack other worlds, where the field marshal would be the defender. Both get +1% morale regain per tick. This would allow active members of the family to get a reward for been active and to reform a few more retakes a day.
Might be doable
- Increase The Cost Of Attacking: From a money point of view if it cost a little more to send to attack fleets then the smaller attacker could still attack, but a little less. Where the big attacker or banker could do a few more retakes as they earn more. Maybe a system where attack costs increases depending how many you do it 24 hours, each attack gets a little more expensive.
Might be doable, but it would be % based...so not sure how much change it would really have.
- Defence Station Morale: Each defence station adds +1% morale gain for that family.
Not sure if this is doable
Overall.......
I really don't think we need this system to protect new players because there are very very few new players, and very few new players who would understand morale or the game.
Think by now I'm just rambling as per usual, but there are some suggestions at least, even if for the future.