Re: Next round PW settings
10-12 man family
12-15 families in the galaxy
2 sectors and take out 500 planets or more.
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10-12 man family
12-15 families in the galaxy
2 sectors and take out 500 planets or more.
How about your not allowed to rejoin the galaxy if you delete
The only reason there should be longer rounds is so that you can fight everyone.. But I dont think that's necessary in PW
I'd even suggest 4 weeks round, but start with more resources. And Fams around 10 players, with allies. Reshuffled every other round ![]()
make it an exclusive gal or just close it, there's no PW anymore when half of his players are idling there and playing in MW
the other changes do not really mind when I feel like Mizzle's asking 'hey guys what do you want for your spare time in this noobish gal??' <---- PWizDeaD
why so sad render?
Ive had a blast in PW this round, heaps of fighting and action all round.
It doesnt matter if theres some inactivity imo, as with the small size families we had this round there was always alot of families to fight, and with few players its easy for 1-2 active attackers to make a huge idfference.
for EOR i dont really think the galaxy is uneven at all, you have top 5 all within 75% of the top fam and there will be fighting to the very end.
Flips "How about your not allowed to rejoin the galaxy if you delete"
+1
Dont make the round longer... If youre interested in fighting more reduce the amount of systems or planets per.
I agree with Noir with Inactives not making that much of a big difference unless its your attackers. Render your fam started out with a full active fam and did well till every one got bored/afk'd/whatever. We started off with 3-4 actives at the bottom, killed off our inactives and got some fresh blood and worked up from 12th to top 3. Its not too hard to do if everyone is interested in doing well, just gotta keep things balanced with a good mix of infra and attacking.
Wish we had some decent cancel wars though, kinda made things a lil boring for us. Every fam we had cancelled on basically gave up (cept 70 being slightly stubborn which is to be expected with Render in there
) but still the there was nothing exciting about when the cancel ran out ![]()
Deal with the hand you get dealt with, you basically only need 3 actives to be a contender in PW.
and there wasnt anything said about once an inactive being killed off rejoining
just stop ppl trying to land in better fams at BoR.
juggernaut!
every other day a random fam becomes juggernaut , this gives the entire fam + 100 attack but, every fam can only attack the juggernaut fam
Same setup as this round, but less systems/smaller sectors = shorter ephase. Keep 4 sectors, or less, making yamas last round with 16 was a royal pain.
No allies. More starting res. No market delay, no ops delay, same attacking delay.
Had loads of fun this round.
> Poley wrote:
> Flips "How about your not allowed to rejoin the galaxy if you delete"
+1
+1 Again ^_^
5-6 man fams
15 fams max
no allies
5x - resources
nothing more, nothing less
Map size: 80x80 across 4 sectors
Systems: 827 (last round 1011 systems)
Families: 16
Family size: 10
Max allies: 0
Length: 6 weeks (6 weeks last round)
Attacks and ops: 2 days delay
Market: No delay
Resources: 5x
Families will be allowed a maximum of 3 Defense Stations.
This is a reshuffle round
How about this?
defo no allies! maybe less planets/shorter round idd
No.. larger fams.. and smaler fams.. longer round.. remove the delete options... and leave the gal size at like.. 950
> {Black Mafia} IC Death wrote:
> No.. larger fams.. and smaler fams..
i agree.
does it matter what IC Death thinks? 50% of the rounds hes inactive halfway into the round and the other 50% hes just inactive!
I'm not a fan of ic death, but I do agree on the points he's bringing up!
certainly the removal of the delete button is important!
Killas says:
flip and poley..,no
that only helps the big fams who are stacked when the round starts. Small fams rely on killing inactives and going for better randoms. We would have been screwed if josh didn't manage to random back in our fam as attacker.
Being killed off doesn't =deletion...
instead of reducing the system count but so much, how about reducing the planets per system??
make it hard for fams to fight for the systems.... rather then just bunching all the planets up in less systems... keep them spread out
how about a eco round.. ?
no attacks for first 3 weeks and everyone can at first only explore in a pre set core, this way each fam has a good eco wars will be a lot more fun ![]()
im sure lots of PWers would love a 3 week infrawhore streak, but the pre set core expo limit will take alot of coding (?), and the gain doesnt really pay the cost (time to reprogram)
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