Re: Dungeons & Dragons IRC
For my side campaign:
Name: Davice Trannyth
Race: Human
Class: Level 1 Rogue/Wizard
Alignment: Neutral Good
Max HP: 10
Base stats:
Strength: 13
Intelligence: 18 {20} (+2 for circlet)
Dexterity: 17
Constitution: 13
Wisdom: 13
Charisma: 13
Skills:
Skill: Skill Points Used {Total modifier} (Accounting of all modifiers)
Concentration 4 {5} (+1 for Wis)
Disable Device 4 {9} (+5 for Int)
Open lock 4 {9} (+5 for Int)
Search 4 {9} (+5 for Int)
Escape Artist 2 {7}
Knowledge (arcana) 2 {9} (+5 for Int., +2 for Collegiate Wizards)
Gather Information 4 {5} (+1 for Char.)
Hide 4 {7} (+3 for Dex)
Use Magic Device 4 {5} (+1 for Wis)
Move Silently 4 {7} (+3 for Dex)
Tumble 4 {7} (+3 for Dex)
Bluff 4 {8} (+1 from Char, +3 from Familiar)
Sleight of Hand 4 {7} (+3 for Dex)
Spellcraft 4 {11} (+5 for Int, +2 for Collegiate Wizards)
Sense Motive 0 {4} (+1 ffrom Char, +3 from item)
Feats:
Collegiate Wizards
(+2 Spellcraft and Concentration, +2 new spells/level)
Precocious Apprentice
(One level 2 spell slot/+1 level 2 spell slot)
Equipment:
Rapier
Shortbow
20 Arrows
Spell Component Pouch
Bedroll
Silk Rope
Waterskin
Thieves' tools
Traveler's Clothing
Scholar's Outfit
Winter furs
Total weight: 32
GC remaining: 275.9
Special items:
Circlet
1: +3 to any one skill (Bluff)
2: +2 enhancement bonus to Intelligence
3: Alicritious Cogitation feat (one spell slot is reserved for the spell of my choice)
Necklace
1 reroll per day
Scroll Organizer
Carries 15 scrolls, pulling scrolls is a free action
Blue Robe
+3 Max HP
+1 caster level on Divination spells
Modifiers:
Attack roll: 1 (+1 from Strength)
Damage roll: 1 (+1 from Strength)
AC: 13 (+3 from Dexterity)
Initiative: 3 (+3 from Dexterity)
Fortitude: 1 (+1 from Constitution)
Will: 3 (+2 from Wizard, +1 from Wisdom)
Reflex: 5 (+2 from Rogue, +3 from Dexterity)
Familiar: Snake (+3 Bluff)
Focus: Divination (sacrificing Necromancer)
Current spellbooks
Spellbook 1: 32/100 pages used
Level 0:
No change (all spells in the PHB)
Watcher's Eye
Level 1:
Identify
Shield
Alarm
Disguise Self
Mage Armor
Insightful Feint
Magic Missile
Expeditious Retreat
Jump
Persistent Blade
Level 2:
Bull's Strength
Current spells/day
Level 0: 3+1 Divination
Level 1: 1+2 (Int. modifier) +1 Divination
Level 2: 0+1 (Precocious Apprentice, must be Bull's Strength)
Special note: One spell in daily list can be an open spell (don't need to pre-select spell)
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