First to 2013!
/win
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Imperial Forum → Posts by Torqez
First to 2013!
/win
For which idea, specifically?
It's sidebar related (not sure why, havn't looked into it).
For now, the quick fix is to use a different sidebar (e.g. Primavera or Marble).
Thanks
Hmm..
If you beat us to 2k..
We'll race you to 13m nw!
Yea.. F them.. They try to lie ......
Since when do you have a problem with lying?
You make some good points!
Even a simple 'shout cast' type thing on Family screen would be cool.
I shall submit this to the Devs!
We do have a fam chat? ...Yes, it's a crappy lil Java Applet, but we do have one.
Or did you mean one that automatically connects you or something? ...maybe a chat similar to facebook chat, with a lil window or something?
Pie is looking into upgrading this little java applet atm, anyway, I believe.
cant beleive i got trolled by melvin
imo, u got trolled by parrot
...even tho he's not even here. ....damn he's good
That, and 38 and 30 had the best starts and took early leads.
Why is that absurd?
I wouldn't mind seeing something like 50% Iron, 20% End.
These days with the starting res and the # of explos given ...hp hardly makes a difference. But it's an easy change, so I don't see why not.
Yep.
Also, yea Orbit - I wouldn't mind trying a round with the same # of players in MW or PW, where everyone plays SS and aid is disabled. Everyone plays for themselves, fully responsibile for their own empires - yet teamwork is still important.
Yep, that's the intention!
I was just pointing it out ![]()
Disagree. The # of Roles and Distribution should be after you know the final player count (for balance purposes).
So once you're ready imo, create a new thread with rules - then give ppl 24h to check in, at which point after you can do the role assignment.
Just my opinion!
Well, we've already shown we own you in eco for now ![]()
Rest is outta my hands! ...will leave that for the attackers to slug it out ![]()
Correct.
Except, it's not random - people will need to try and figure out the combinations of people voting against a mission.
Edit: In hindsight, this could not be good. Given town are reluctant to figure things out on their own and usually rely on the cop
X(
Yep:
Max Losses Portal
Ground = 15%
Figs = 30%
Max Losses Stationed
Ground = 30%
Figs = 30%
In light of recent changes made available to all players, we have been looking at ways to improve the benefits of becoming a premium member. With that in mind:
- VIP players are now able to play in both Pinwheel and Milky Way!
If you are interested in becoming a Premium member, please visit: http://www.imperialconflict.com/donate.html
We are continuously looking to improve gameplay for all players and VIPs. If you have any ideas, head on over to the Ideas Forum!
Thanks to Stefan for bringing you this change.
Enjoy! ![]()
An example game set up, (which we will try first), will be
Total Players = 9
The Resistance (Good guys!) = 6
The Spies (Evil guys!) = 3
![]()
"The huge plus this game has over games such as mafia, is that no one dies mid-game, everyone gets to play till the end."
+1!
I'm thinking you don't recall the 3 check-ins we had for the Primo/Arby game ![]()
Some people actually have fun with these kind of details. Me included ![]()
And I used to love min/maxing everything. I loved the intricate detail required. But, a lot of that is lost now, cos people just "want to get on with the game". Different people enjoy playing games differently ![]()
It's okay guys, snailex cleared the issue:
19:04 snailex: I just guessed That, That was the reason and stole your name to justify it
19:04 snailex: I was lieing
[10:50] <snailex> I just called torq THE developer h
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