it would be neat to have a score system based on planets net gain from other families but this would be a dirrect indication of war to everyone.
perhaps a score based dirrectly on production, i though about one based on traded resources but that would be cheated and meaningless
Did you just suggest two ideas ...and then negate them -_-
you're the developer! you tell me how it will work in practice lol
-_- I only implement stuff ![]()