ROFL..
" i am more of a person to work through things.."
scorp ur such a liar...
dont u prefer the 'delete' route? ![]()
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Imperial Forum → Posts by Torqez
ROFL..
" i am more of a person to work through things.."
scorp ur such a liar...
dont u prefer the 'delete' route? ![]()
w00t for clean fam forums!! ![]()
Dutcher!
:D
Nolio...judging by your reply to this post in less than a minute...
....by in some way did you have a hand in advising him to do this as a chance for something? ![]()
ok u got me..
i r too loyal ![]()
My fiancee might not be happy with that ![]()
/bored
Yea but DK....even Nolio says that big gary has some level of game playing skill.
Doesnt mean we'd compromise though.
I guess some ppl just have diff values ![]()
Yea, I don't want to talk about cores in this thread. Plus like I said you cant get rid of them. Cores whether defined or not, are naturally just a label for the 'safe systems' that u control..or the area.
Regardless, what do you think of the fams being so evenly spaced out? It's not very imaginative =/
I"m gonna make a fam next round and this is my lineup:
- Big Gary
- Arganon
- Artic
- Moulandrax
They'll all be attackers....and I shall let them loose on whomever I shall please
...winning strat! ![]()
Not sure if this has been talked about before or not...but its the first time I'm experiencing the new maps...
...and I don't realy like them.
They look soooo boring with the each family's Home System so evenly spread out.
Also I thought before, there was a lot of discussion about the naturally evolved style of gameplay using 'cores'. And that people generally don't like them (though they're a necessity - you don't choose to have them or not - they just naturally exist).
Regardless, what I see here is, that these maps facilitate people having large cores and just accepting what they have. What I mean is, a naturally defined core boundry exists. It's just the halfway point between your home system, and the family next to you in each direction. Naturally you just assume that thats your safety zone (the zone will be bigger/smaller depening on the strenght of the family), and anyone who's explored from a different area in it, needs to be removed ASAP.
I don't see any variabilty.
Also, exploring for 'spread' becomes something attackers will do less and less. Why? Because each place you explore out of the zone near you, is automatically in someones 'core'. I'm not saying it's impossible, ofcourse not, good attackers will always find a way and always set up their outposts - it's what we do. But for the large mass of ic players, I don't think its achievable easily.
I'm also not saying that the old maps were perfect nor fair to everyone. But when you find out that you're half a tick next to someones home system, then it adds a new dimension to the game. People have allied on that basis, or come to terms ie "you explore left, we'll explore right".
It just added a mix to the game and introduced nice strategies. Even for example when you'd identify there was a HUGE space in sector 4 or something, with heaps and heaps of clusters of systems, everyone knew that thats a prime place to set up a secondary outpost. And naturally throughout the round, it ends up being a huge battleground from all different fams of who can gain what territory. Everybody would identify it as a key location and would all target it.
It was definitely more fun. Ofcourse i say "more fun" even though I havn't seen the whole round yet in Capri, but I'm assuming it will be just as I describe.
Maybe some kind of algorithm to stop 10 families being all within 4 ticks of each other - cos that I think is really stupid and definitely limits gameplay. But overall, I like the old maps better. More dynamic and encourages different playstyles.
What do you guys think?
WinMEeeeeeeeeeeeeeeeeeeeeee
> Elbe wrote:
> Contact me Genesis! I'll be free to join tomorrow.
..so you ask the one person who says unfortunately they cant draft you...to contact you? =/
![]()
OMG!!
This sounds like the position i was applying for before Capri started...
Dunno wtf ur going on about =/
BUT..
"How To Win Friends & Influence People"
^^^ Great book!
Must have been #1437 and #1441s fault!!
Indeed.
Active bankers are the winnin strat. Without them, you're at a serious disadvantage.
Especially ones that take initiative, coordinate infra, not just their owns, but the fams....and then get stuff done.
Not many of them around actually.
Hah, heya DDK ![]()
...I've come back for a one-round wonder too
![]()
*rolls eyes*
Ofcourse, (and I might just add, since this is more Strategy, rather than just a quetion), that although it may seem that what I'm saying is that it's better to do a big jump from 100% to 300%, it isn't always.
Big jumps will only be good if that Large Empire cost will have a big difference (ie you have a lot of planets/units, therefore networth). And big jumps will only be good if the advantage you get from Construction Bonus is going to be real good.
Otherwise, people often forget that its really good to be continuously building. If you build from 100 to 200% for example, then you'll have a whole lot more buildings making more stuff for you.
So you really need to see what might be best.
I often build in waves (like every 100%) across all my planets, and then work as a fam to get to a certain percentage on al lplanets. And then when the time comes, fund a lot of research, and get ready to jump big and then build all at once.
People also get stuck on the values of 100-300-700 etc. But sometimes its not godo for you. Often i go 100-200-500-600-700 or anything.
Just depends on the situation ![]()
Its sorta works both ways.
Strictly speaking, from an "OB" perspective, the cost will be the same. Ie, building all up to 300% in one go, or building from 100% to 200% and then to 300%, it will cost the same.
The difference however comes in the form of the other factor, "Large Empire Cost".
While building from 100% to 300% in one go, you have the Networth of all the buildings at 100% and so will have a smaller Large Empire Cost (which is just a percentage increase).
If you build only to 200% thats fine. But then from 200% to 300% you'll have the networth of all those extra buildings. Your empire will be bigger and you will have an increased cost there.
And this is aside from the fact that with the more networth, you'll have less research in Construction Bonus (because its based on how big you are), and so by having more buildings and more networth at 200%, you'll have less research and again, it'll cost you more.
Hope this helps and makes sense.
> Zidi wrote:
> The fam bank evolves naturally. I would say PP was the first person to use it effectively from what i've heard.
For me I started with playing as teams, then two teams start playing together, and then eventually by midround it was just all family bank play.
I agree with this completely. PP may have been the first one to implement it more effectively, or even make it known public.
But it was natural progression, natural flow of economy within a Fam to get better and gain a competitive advantage over other fams.
- My first round ever was as a Quantam, just learning the ropes and being SS.
- Next few rounds I learned about teaming with someone and banked for them. Essentially this was a control of both our resources and we both using our heads to see where funds were needed. It was team play.
- Then I changed roles a few times, and saw the need to incorporate a resourcer, hence 3 man teams. (This I found worked awesomely later on, when I got to revist 3 man teams in the 3 man Draco. Varlokas was an insane attacker, h4e was opping/minor attacker and resourcing, and I was pure banking. We wont that round and it was fun as hell working in a 3man team again, as opposed to the stress sometimes a whole Fam Bank strat can bring).
- Then maybe needed another attacker, to rake in more planets.
- Another mix type of banker to add to the team. Maybe someone to opp too. All of a sudden you have half the fam in your 'team'.
The people not in the 'team' were the people less active and didn't want to be involved. They soon fell behind the rest of the fam and saw the need to evolve.
So yea, PP might have publicly made it aware, but Zidi is right. This was an evolution of game style that led to a more cooperative game. It's the community and the interaction between each other that keeps me interested in IC, the actual gameplay isn't 'that' great. The Fam Bank system enchances this experience, because it increases intrafam communication and you get to talk about strats and what not.
But yea, very nice post Orbit. Coulda done with a little less "PP did this, and PP did that"...but yep, I think it's important to show people that Fam Bank is not a dictatorship. ANd the sad thing is, a lot of people may have been burnt with a wrong system thinking it was the "Fam Bank" system that they were playing.
All in all, those that are against it, I just hope you land in a fam that manages to use it effectively. It really works.
sigh @ Gen & Nolio
infact...double sigh!!
ahh yea i remember kappa ![]()
Heya Dutcher
....u been around since too? ![]()
oh and yea... I just randomed in this Capri thingy ... the guys that wanted me initially, dont want me anymore. Something about not being able to play unorthadoxly.
w/e i reckon.
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