The Guide - Special Operations
![]() Your agent network allows you to send out agents to disrupt the enemies' activities. An agent action would currently cost us 1234 cash. |
![]() Magic is in many ways similar to your spy operations. A magic action would currently cost us 123.4 octarine. |
On the Special Operations screen you can perform different operations where
you send agents or try to cast magic. Agent operations costs cash. The amount of cash is dependent on the amount of NW you have. To be precise: OpCost = NW/15. Magic actions require octarine. The amount of octarine is dependent on the amount of NW you have and the race magic bonus you have. The choices of different operations you have depends on the specifications of the race you chose at the registration of you empire. You also chose a magic race bonus then, varying from -30% (custom) to +70% (Partaxians). Note that these boni/mali count for both defense as well as offense!
Supply the required coordinates for the planet owned by the empire that you wish
to attack and select an agent and/or magic operation.
After performing the op you'll see whether you succeeded or failed.
Note that with every failure you'll lose 5% of your agents or wizards. |