The Guide - Races

In the Imperial Conflict universe, there are 5 big races fighting for dominance. Each have both weaknesses and strengths. There are also many small races, who only control a single empire.


Partaxian
With ancestry dating back between species, Partaxians developed from a mix of Humans and Dreamweavers.

In the last few centuries they have lost all memory of the science used in combining these races into one, and have also come to shun technology in its more obvious forms. With inbred magical skills, this race relies on their native talents for combat, wielding Nature's own curse against those who oppose them. Nonetheless, hypocrisy lies within their roots, as a space-faring nation which relies on copying others to keep their foundation up to standard.

Spells
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station
Octarine Hurricane
Operations
Spy on Target
Investigate Portal
Planetary Infrastructure


Income: +30%
Research: +30%
Magic: +70%
Wardancers
Warrior race whose ancestry is not quite clear. They are made up of both alien and earth races and it is this unique blend which makes them awesome fighters. They are not happy with having either technology or magic, they want it both. They have a little knowledge of each due to the fact that the disillusioned Quantams and Dreamweavers join them.

Their society is loosely built and leadership changes often. Despite this they appear to be highly organized.

Their agents are highly specialized and most of their resources come from scavenging and stealing.

Spells
Vision
Generate False Info
No Fear
Electric Storms
Find Target Planets
Operations
Spy on Target
Check Allies
Terminate Scientists
Investigate Portal
Planetary Infrastructure
Specials
Droids


Attack: +70%
Research: +40%
Speed: +40%
Magic: +10%
Quantam
Their ancestors were the scientists and engineers. They consider themselves above the other races due to the fact that it was the expertise of their ancestors that built the ships to leave Earth.

Due to their high concentration of engineers they have more efficient ways of building and mining.

Their society is based along strict lines and obedience to the government is not just expected but demanded and willingly given. They prefer order to chaos. As the name already suggests the scientist are really the ones in power.

Spells
Vision
Find Target Planets
Sense Defense Station
Space Amazement
Operations
Spy on Target
Plant False Info
Infiltrate
Place Nukes
Check Allies
Destroy Units
Terminate Scientists
Sabotage Portal
Investigate Portal
Planetary Infrastructure
Destroy Cash
Specials
Tax Office
Droids


Population Growth: +25%
Income: +30%
Research: +70%
Magic: -30%
Speed: +20%
Camaar
From the outer limits of the universe, a relatively young race of aliens has been spotted moving towards prime galaxies such as the Milky Way and Andromeda with terrifying speed and aggression. The Camaar as they are known as appear to be a pirate race, appearing out of nowhere and striking their opponents with a short, decisive hit before claiming the rewards of battle and sneaking back into the shadows. Their ships get their immense speed and thrust from some form of alien technology; the Camaar seem to lack the scientific knowledge to design such a sophisticated piece of equipment. Needless to say, the Camaar rarely settle in one place for any length of time as they fare much better on the run, so their troops tend to have no formal training. Instead they learn how to fight merely by participating in raids and battles from an early age. The Camaar also seem to possess stolen technology for battle, such as droids and a small range of spells. Even though they possess the technology, it is debatable how effectively they can use it.

Spells
No Fear
Find Target Planets
Space Amazement
Operations
Investigate Portal
Specials
Droids


Population growth: -10%
Income: -10%
Research: -30%
Attack: +50%
Speed: +200%
Revalons
The trader race of the Revalons is an extremely wealthy, yet relatively young race. They are adept at earning money through any means necessary to support their developing empire; from trading, working, blackmail, investment and countless other methods. The result of this is that the race is hideously good at earning money, and when large enough, an empire of Revalons can hire an empire from another race to defend them – Revalons frown upon war and the construction of war machines, they feel this taints their hard gained coins. The Revalons even worship their currency and huge golden temples filled with treasures are commonplace on planets controlled by Revalons. The Revalons’ social system is one where the wealth is shared almost equally between the members, and the race lives in a day to day state of harmony and peace with one another. All Revalons aim towards a "greater good", a single focused aim of driving the races they deem unholy out of the universe for good. Revalons believe they hold the key to a universal monopoly and constantly strive for it.

Spells
Hypnotize
Reduce Food Production
Destroy Iron
Operations
Place Nukes
Terminate Scientists
Destroy Cash
Specials
Tax Office


Population growth: +10%
Income: +60%
Research: +30%
Attack: -30%
Magic: -10%

Last edited on Feb 01 2011 12:58:43 by primo.