Buildings are essential to your empire. Buildings increase the value of your planets radically, and are one of the keys to success. Each building costs 1 gc maintenance per week.
Laser Defence-only weapons that can add significantly to the defence of a planet. Each Laser can shoot down up to 10 transports and bombers.
700 35 1 8 weeks
Mining facility Mines one unit of iron per week.
200 5 1 12 weeks
Research center This facility works independent from your other scientists, and adds 20 research points each week.
100 1 14 weeks
Portal Between two planets with Portals, transportation is instantaneous. A Planet with a Portal is also defended
by your Main Fleet.
Note that while building a portal its counted as a building, as soon as its finished it no longer is seen as a building.
15000+planets*1000 400 110 80 40 weeks
Hydroponic farm Produces 100 units of food per week.
160 3 1 10 weeks
Refinement station Produces one unit of endurium per week.
300 20 12 weeks
Occult center Produces one unit of Octarine per week.
400 15 4 12 weeks
Tax office Increases taxation on the planet through magical means. For every percent of your total
number of buildings that are Tax Offices, your income is increased 2%. They are only available for certain races.
200 15 1 16 weeks
Living Quarter Increases the maximum population of a planet by 650.
200 25 1 8 weeks
Cash factory Produces an income of 8 cash each week.