1

(5 replies, posted in Bugs)

> Mission wrote:

> Er, because you got owned?


^^^^^^ correct

2

(1 replies, posted in Ideas)

how about changing names?


Cash Factory - Money Makers

ect ect

im not good at coming up with names but just to change it up a little bit, might give newer players the idea that its all been redone?

3

(29 replies, posted in Ideas)

family absorbing sounds cool enough but i donno about it, if we are interested in trying it out, it could be used as a stand alone gal contest style(Orion ect)just to have some other kind of fun/test it out

as for family bank thing - makes for less strat, more building, and then were starting to get into having other people have access to your empire to a certain degree - i think before we even explore this we as a community should get the rest of the bugs in IC figured out(this includes population/forums/GC ect)

4

(10 replies, posted in Ideas)

well, in terms of the tags that are evil, they could be defo be WAY more evil - im just saying since tag points are a side part of the game that is IC - it doesnt need to have that much importance placed on it, updating it was good enough

5

(10 replies, posted in Ideas)

too much?
i mean we added a huge amount of tag points/names to begin with - having another set, unless properly set up just will look like too much to me

6

(1 replies, posted in Bugs)

when a family signs a NAP, on the map page, they get tagged as 'ally' which is incorrect if its just a NAP

i would suggest a different colour, orange perhaps?

Green for ally
Red for war
blue for own family
orange for NAPPED families


i donno i was just looking through the map and it kinda hit me that we dont have any allies, but it says on map that we do

7

(10 replies, posted in Ideas)

that Gwyn should not be able to post anything ever.  LOL big_smile

8

(21 replies, posted in General)

lulz, im a truck driver in Canada, i have a mini fridge with microwave in my truck so that i can get the proper meals without eating super bad

9

(1 replies, posted in Ideas)

make it a family calender? so that an opper can post and then an attacker can come online a tick later or 2 and see it on the calender?

could add NAP endings or dates that NAPs were signed as well, stuff like that

10

(518 replies, posted in Universal News)

yes i have a big boobs...... mental block atm too

11

(190 replies, posted in Universal News)

he hit a touchy spot wink lol

12

(2,376 replies, posted in General)

Top Gun/Kenny Loggins - Highway to the Dangerzone

13

(8 replies, posted in Community)

gwynedd is a loser for moving this X(

14

(135 replies, posted in General)

giants who barely

/me agrees with Pain - dont admit to breaking a NAP and then expect to win anything -  esp in the forums

isnt the first thing you do when you sign on(get back) to check forum/ingame/mIRC??? before you do anything???  i learned that in what round 2

16

(51 replies, posted in Universal News)

> Remo wrote:

> lol funny how you spin this. we cleared you guys from our shares which was roughly 30 planets or so according to news. we offered you guys free ingame nap out of coutesy, you laughed so we kept going. also, was just looking in uni news to see if there was anything about you guys warring, there isnt. and if you were already in a war then it would have made alot of sense to nap us after 30 instead of laugh at us wouldnt it have?



Uni News is the new hot place for war topics?  if it anit there it anit happening???

17

(15 replies, posted in Ideas)

lolz, big fams would never buy if that were the system TBO

18

(2 replies, posted in Ideas)

incentive to actually sign ingame?
or to just fight it out until you cant hit them no more?

19

(15 replies, posted in Ideas)

i think i would rather spend my cashies on things that i will be garunteed to be able to use

20

(7 replies, posted in Ideas)

1. maybe a counter would be a cool side fact - but dont make it mean anything...

2. why not?

21

(41 replies, posted in Ideas)

nice analogy EMP big_smile

22

(8 replies, posted in Ideas)

im with the idea, but render, to avoid it being OP.... which is sending 100k droids... ect ect... make it so only certain percentages can be broken off of the main fleet
main fleet is -
100k droids
10k trans
100k figs
20k bombers


lets say 5/10/20% PER convoy sent out...
i trust you can all do simple math........save Primo or Glue...

that would limit its.... farming motives to satisfy those pansies out there, but would also keep it in play for the guys who would actually use it

OR make it so once the 'convoy' has made an attack on a planet(after being on the Death Star IE Offence Station), have it have a cooldown or something... like 3x the normal wait time or... make them half as effective on the defence after taking a planet due to having not enough morale support or some BS

just throwing drunken ideas out there

23

(679 replies, posted in Universal News)

hi

24

(528 replies, posted in Universal News)

not RD!! X(

25

(679 replies, posted in Universal News)

> Cap 1 Winner & Leader wrote:

> cause if he stops .. that means i have to sad



no offence but wasnt the last round in cap like round 5 or something??
just saying...