must. refrain. from. making. comment. about. Wendy. being. 'down'.
failed X(
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Imperial Forum → Posts by TCO
must. refrain. from. making. comment. about. Wendy. being. 'down'.
failed X(
nah teddy isnt going to the island, since he's allready taking you to town ![]()
> Baratheon wrote:
> I'm building a dynasty around my core drafted players currently in my fam.
Soon my fam will be the flagship of Milky Way; the omnipotent dreadnought consuming more space then it occupies; the one true sovereign power that governs all others.
A Baratheon alone poses a frightful threat any day of the round; but a Baratheon in the right fam hearkens to no one, and concedes to even fewer.
I blame Kollop for this ![]()
> Kollop wrote:
> Well Lee the only thing you have proven is that Baratheon took the good decision to rogue you and kill, since as soon u randomned again this fam you did exactly what he tried to prevent the first time...
![]()
cause and effect ... youre doing it wrong? Sorry Kollop, but this is exactly why i made this thread. Baratheon IS the reason that rule exists in the first place, he violates it, and then gets justified coz of the result of his rulebreaking? And this should reinforce our trust in the impartiality and fairness of the mods how exactly?
And let me point out that i couldnt give a dirty rodent's behind about Lee being blocked or not. God knows we've had our history. What I am trying to do falls into the category 'whatever you allow to befall your worst enemy, might one day be used against you too'. (not that Lee is my worst enemy either, but let's be friendly and say we're not each other's biggest fans).
1) even with the new wording, many of the cases i presented COULD be interpreted to fall into this category. The ones you present are clear examples, the ones i present are more or less in a gray area, and thus totally up to the disgression of individual mods to rule as they see fit. My main concern is that rules which are meant to protect players can easily be turned into a tool for random terror if they are not clear in scope and wording, and based on verifiable proof of ill intentions. Actually, issuing blocks based on circumstantial evidence could even be considered to fall within the existing rule of "Abusing ingame functions denying other players the possibility of gameplay (is a serious offense and will result in an official warning and subsequent block of the offending empire)."
2) That said, as i allready pointed out, the rules allow you to block for any perceived abuse, and if necessary make up new rules as you go. The Terms of Service also allow you to terminate any account without explanation. I never said mods abused their powers, i've actually allready argued that you were well within your authority.
3) Since we poked the bees' nest anyways, in this particular case i find it quite disturbing that a player whose efforts were ruined by his leader through an action that falls DIRECTLY under the rule of "Abusing ingame functions denying other players the possibility of gameplay is a serious offense and will result in an official warning and subsequent block of the offending empire." gets blocked as a result of an interpretation of the spirit of that rule, while aforementioned leader is still playing while having violated the letter of the same rule. This will be the only time i refer to the actual block itself, and then only because of the strong impression of favoritism it conveys, once again with the intention of showing that it mostly comes down to the narrow scope of investigation and simple interpretation of circumstantial evidence by individual mods.
On a sidenote : Yes Kollop, I KNOW you guys mean well, and try to do the best you can. All I want to stress with all this is that mods should be very careful in issuing blocks, do FULL investigations into the matter INCLUDING the precedents which led up to the offense, and should better err on the side of caution by issuing one less block than to block in a way that could further alienate mods from the player base.
> Dukey wrote:
> If all your rules was to become, there would be like 4 players left in the game ![]()
This is not about 'my rules'. This is about a rule, as posted by a mod, which was used to block a player. As also stated before, this thread has no intention to discuss said block in any way. All i did was take the rule as posted and considered its ramifications. Your conclusion, however, is spot on.
> Undeath wrote:
> TCO sucks
I am, kind sir, deeply impressed by the depth and wit in your repartee. It definitely shakes the very foundation of my argument, and puts into question both my ability for logical thought and my literary skill. I am deeply humbled.
hey middle ! ![]()
And Rchie ... last time we took a vacation is Syria, we tried to explain the idea of a hardcore round to them. Look what happened eh?
Oh cmon kollop, start that hc round allready, and i promise gard and i will be REAL active. Or maybe that was exactly what you didnt want to hear? ![]()
> Render wrote:
>"what's the difference between TCO and TBO?? --> 1 character" ![]()
Indeed. I have one.
I have noticed that some confusion exists about the current rule. Many seem to think that the rule mentioned above is derived from the post somewhere deep down on the announcement forum, that sadly enough is not in the actual rules, nor in the guide, nor on any other easily accessible location. (I would like to adviSe everyone who hasnt done so to read every post on every page of the announcement forum so as not to miss any rules that have allready been posted.)
The rule i am referring to is : "Abusing ingame functions denying other players the possibility of gameplay is a serious offense and will result in an official warning and subsequent block of the offending empire." It is obvious that the new rule as mentioned by FD has nothing to do with this, as going from that one to "'Anyone who performs an action that ruins the fun of their family will be blocked" would be an interpretation of a possible explanation of the spirit of the first rule. That would be stretching it a little thin, even for a mod. What we have here is a good example of another rule which IS actually in the basic rules of this game :
> http://www.imperialconflict.com/explain.php?what=game_rules
>Notes
>In addition, using ways of abusing the game or site not directly covered by the rules may also be reason enough for deletion of accounts.
>These rules are subject to change.
For those who are a little unclear on this, let me put it in other words : "The mods can always block your arse for any perceived offense, real or otherwise. They may also always make up rules to explain themselves as they go."
The new rule, which surfaced for the first time today, clearly falls within the scope of this rule, and so the mods are absolutely within their authority, according to this rule, to act upon it.
Hope this further clarifies this matter for everyone ![]()
I wish to stress that this post was made to clarify the current rule, not to discuss blocks, actual or possible. ![]()
> Noir wrote:
> This thread was not a fun read, please block TCO
As i am not playing in any galaxy, i am not in any family. Therefor I cannot ruin their fun. I am, thus, not breaking any rules ![]()
And before you mods decide this is a thread discussing a block, it is not. This is a thread intended to discuss a rule, and its possible consequences. It is here for the enlightenment of other players. You should give me tagpoints for it.
Under the rule 'anyone who performs an action that ruins the fun of their family will be blocked', the following types of players should all be blocked :
- Any leader of any non-top-10 family in any galaxy : by not drafting the right people and not coming up with a better strategy, you have obviously ruined the fun for your family. Block.
- Any player who deletes with planets still on him/her : you ruined the fun for your family by destroying a lot of useful infrastructure, and leaving planets open for exploration by other families, thereby offering shares to them. Block.
- Any player who attacks a family that has, say, 50% more NW. Yes, even when corecleaning. You definitely have the intention of getting your bankers raped. Block.
- Any attacker that allows a much bigger family to set up shares with his fam. You are letting them farm you eventually. This definitely ruins the fun for your family. Block.
- Any attacker in a family that just lost a war. Your family lost a lot of planets due to your inability to perform. Your actions have ruined the fun for your family. Block.
*note : considering the previous 3 points, i advise strongly against playing an attacker at all unless you are in a family that is GUARANTEED to be top 3. Even then. But it's your call in the end.
- Any banker/resourcer that fails to make enough $/resources to outsave any other fam that cancels on you. You ruined the fun for your family by losing the war, and thus a lot of planets, even before the war started. Talk about intent there ! Block.
- Anyone that doesnt log in at least twice per day, with a combined online time of at least 2 hours. You're too inactive to really contribute to a top strategy. You're letting your family down badly. There goes all the fun. Block.
- Any inexperienced player that makes mistakes. Really, what ARE you doing here? This is a game for inbred oldtimers, you are ruining their fun. Go away. Block.
- and so on and so on. the possibilities are legio, and only limited by the imagination of the mods in interpreting something.
Actually, all said and done, i advise against playing IC at all unless you are very experienced (at least 10 years of playing ic), very active, very motivated, have a fam full of topdrafts, are strongly organised and have everything planned out beforehand. Otherwise, youre bound to let your family down in one way or another, earning you a block. I hope this helped a lot of people out there.
Yes teddy, i know. Its called penis-envy ![]()
> SunShine wrote:
> this is a strong argument, if she had said any of this when i argued with her instead of threatening to quit, i may have heeded her. for the record though, i still disagree with you.
>quote : "50 v 60 income: saying 6.66% sounds small, but the fact is youre throwing out over 1.5 ticks of income every day. SA is a good get (the only real advantage of this race imo), but if you explore smart, 20-30 eships at a time, you can get by without it, in fact most popbankers do."
as said, if your bankers are inactive or semi-active, this holds true. If you have a banker (like dixie) who is on 16h per day, SA will allow you to explore at 16 explos allready and still make a gain compared to banker without SA who launch at 24 each time, with the added bonus that you build a lot of cheap infra a day earlier each time. This will speed up the reinvestment cycle, and actually improve overall growth of the fam (as everyone knows, the sooner you start making more money, the sooner you can reinvest it into making even more money, which will make even more etcetc).
>quote : "0 v 10 pop: suggesting that taking an additional penalty to popgrowth in a short lived galaxy like pw is silly. 10% is low enough, and if you want to run a custom race, it should do something DIFFERENT than revs do, and this is a key area that could be improved, not slashed further."
i've said it before and i'll say it again, popgrowth bonusses are highly overrated. The points you invest in any bonus over 10% popgrowth bonus are better spent somewhere else, the number of turns gained to achieve same pop get ever smaller and smaller. Sure, 50% popgrowth WILL pop up quite a bit faster than 10%, but its NOT worth the 40 creation points for sure. Furthermore, as said before, popbankers sit on fully popped up planets a LOT of the time, in which case there is absolutely NO difference between -30% or +50%, making the 'put the points somewhere else' argument even stronger.
>quote : "0 v 10 magic: if a pax wants to kill your pop, its done, whether you have 0 or 10% makes no difference at all. the only instance this would help is if a random opper came after you, and having enough wizards should cover this. as for non pax oppers trying to kill your pop, it isnt that common of an occurence, and if they are determined, the same applies."
It's PW, with low number of poppers and quite a bunch of bored paxes. Any extra protection you can get against random ops is a bonus i'd say. Just an opinion though ![]()
2 more remarks : first, i'm just defending this race as a popbanker in PW, this doesnt mean i would actually use popbankers in PW myself, to be honest, i probably wouldnt. Second, Dixie designed her race not with the intention of doing something totally different than a Rev, but she REALLY wanted SA, so custom was the only option. Anyways, i'm still convinced this race will work at least as well as a Rev, and definitely a lot better than a Pax as you guys also came up with.
> SunShine wrote:
> Try ME plz
Income: 50%
Research: 30%
Attack: -30%
Spells
Space Amazement
Operations
Planetary Infrastructure
Specials
Tax Office
>This raceis inferior, simply an nerfed version of revs, somebody please tell me if im mistaken...
Actually all custom races for popbanking will gravitate towards something rev-like. That said, this race has Space Amazement and 0% magic, at the cost of 10% income and 10% popgrowth. Now let's look at some realistic figures :
- 50% instead of 60% income : this makes an effective difference of 6.6666% income per tick. This will be offset by the Space Amazement, and will only start to matter when there are no more planets to explore. In PW, where 90% of the round is explo phase, the gain period is simply too small. So, with 8 explos per day and low infra ob at the early stages of the round, the SA will heavily outweigh the 6.6666% extra income, saving lots of money in exploration, allowing for earlier exploration and thus earlier no-ob building, making more money faster, which will allow for faster growth etcetc ... in the end, it will make you a lot more money, actually (in the case of an active banker anyways, this does not work on a banker who logs in only 2x per day).
- 0% instead of 10% popgrowth : yup, this loses a few turns in popping up new planets, or after being opped. Once planets are fully popped up and being jumped, the loss is negligible though. Since popbankers spend a lot of time sitting on fully popped planets too, the loss is even further reduced.
- 0% instead of -10% magic : requires paxes to have 11.111% more wizs to op the same number of wizs at same efficiency. The gain is even more impressive for races with lower magic bonus than a pax trying to op this banker.
All in all i think it's a matter of taste and playing style, this race will perform just as well, if not better, than a rev in the hands of an active banker. As a bonus, it allows for supporting attackers with that PI. I truly dont see the problem you have with it ![]()
lol Dixie, your race has my blessing. It's more than playable. If any of your fammembers still has problems with that refer them to me, i'll explain every last bit of the maths to them if necessary. Point them to my tag first though, so they think before they start a discussion ![]()
edit : and now i found out this is for PW too ... what ARE those fammembers going on about? PW is THE galaxy to try out different things, if she wants to play this race, then she plays this race. Hell, i once tried to play pop with own food production in PW and still ended up 2nd best banker that round, and indeed i found out it doesnt work, but i had a lot of fun and learned a lot about finetuning your infrastructure. If winning is more important than having fun and learning more about how to play IC, then PW is the wrong place to be, go be an arse in MW or something ...
> [PW2] PICKLE ARMY wrote:
> When is IC 2 coming out?
make that IC4 then ![]()
And on a sidenote, the second your leader sets someone to rogue status, that person no longer has access to your forum. Still, wrong thread. So, back on topic, GO WIWI !! ![]()
just got the same question from someone else ... they put a player in pmode after taking 1/4th of his planets, not 50%. Please check.
lemme make a wild guess ... this was your last post in this thread?
As an outside observer i can only conclude : if your name pops up once in such a thread as 'Scumbag at work', it might just be you pulled a nice one on another fam and they're hating on you. If it happens twice in the same round, you're prolly playing dirty games. If it pops up once or twice every round, you ARE a scumbag. If it happens EVERY TIME you have a war, youre a silly little loser who needs to lie, deceive and betray just to get anywhere. Not that you ARE getting anywhere, KTiger, which makes things even worse. Stop barking up the wrong trees, you're picking a fight with people that have the automatic credibility advantage over you, like Zidi, who was one of the best this game has seen, this guy doesnt need to make up stories to prove anything. My personal advice to you : delete your account, get a new one, start all over again, and do it right this time. Really.
> {Black Mafia} IC Death wrote:
> Aleph learn english before u insult me.. and SHUT YO FACE, BEFORE I MURDER YO FACE!!!!
> Murderface lol
you're one to talk ![]()
Tico ... Noir even wins when he goes inactive, there is simply no beating that
And to be honest, if i had the choice, id move to Norway, for all kinds of reasons (even the beaches
im not much of a swimmer and those fjords are quite a nicer sight than those endless strips of white sand imho). So there, tico 4- noir 1
and he didnt even have to type it himself (goes to prove my first statement
)
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