126

(28 replies, posted in Universal News)

LiGhTGuNs wrote:

MOD team
Half built planet 5 ticks
Explore planet (1 tick best case)
Built lasers (8 ticks)
Total time 14 ticks

Me, camaar
Built trannie (12 ticks)
Take planet at tick 13

For MOD team to beat me they have to put alot of gc into construction, not miss a tick and be at 1 tick distance.

or click the "48 hours before attacks" button

127

(28 replies, posted in Universal News)

Undeath wrote:

the mod team explored the new planet built...say...50 lasers on it, and put that account to sleep just logging in often enough that it doesn't get auto deleted.

Finish the quote X(

128

(28 replies, posted in Universal News)

I don't really like the idea of the shorter round.  You don't truly feel the scarcity until your planet is 500%+ ob and you're trying to decide if you want to build 1 mf or 3 cfs

129

(28 replies, posted in Universal News)

We might be able to leverage the KOTH map to make people equidistant from the planet...at least within 2-3 ticks of the same (I was 11 ticks from the planet this round:()

What if to slow down the capturing of the new planet, we created a dummy account that a moderator would give an exploration ship to along with resources to get it sent out...the mod team explored the new planet built...say...50 lasers on it, and put that account to sleep just logging in often enough that it doesn't get auto deleted.  That would keep someone from exploring the new planet too quickly and force everyone to decide if they want to establish their income or go after the new planet asap. 

I'm with Zarf on the resources.  Sure, we could add planets and starting resources...but the entire point of the round was scarcity...

130

(6 replies, posted in Questions)

Investigating!

131

(5 replies, posted in Questions)

and make sure he does it all while standing on his left foot and touching his nose while singing the theme song from titanic.

132

(2 replies, posted in Questions)

Since a number of players will join 3 days before the round starts and not show up until the round actually starts, I don't think this is something we'd be interested in changing.

133

(1 replies, posted in Ideas)

I don't think it would be possible without a full rewrite and a server upgrade.

134

(4 replies, posted in Questions)

I might experiment with this in testing gal and get back to you tongue

135

(56 replies, posted in Universal News)

My fault, I updated the dates but not the days.

136

(3 replies, posted in Questions)

If you're talking Supernova, probably not much benefit as you'll have lots of MF's, rs's, etc. as well.

TO's give you 2% increased income for every % of your total buildings that are TO's.  When banking in SB, I do the same thing Lightguns is discussing.  Typically I'll get to about 50% cfs, 30% rcs, 20% TO's, which gives you 40% increased income.  Once I destroy the RC's I'll get the ratio to about 60%cf, 40% to.

137

(5 replies, posted in Questions)

That's odd, I can see mine:
2016-03-28    Size rank 35
2016-03-28    Networth rank 14
2016-03-28    Galaxy round ended in Starburst

Not sure why it would only record some players' info.

138

(40 replies, posted in Politics)

The Great Eye wrote:

http://www.nytimes.com/2016/03/29/techn … .html?_r=0

All that without needing to give ISIS a key to every iphone in the world.  It's almost like heavy-handed solutions might NOT be the best fix.  yikes

I really really really hope the solution was trying his mother's birthday as the password.

139

(5 replies, posted in Questions)

It looks like Supernova isn't being recorded for some reason.

140

(5 replies, posted in Questions)

No, if the buildings weren't finished for you they disappear.

141

(0 replies, posted in Announcements)

Size: 100x100 (last round 100x100)
Systems: 651 (677 last round)
Families: 8 (8 last round)
Family size: 9 (10 last round)
Drafts: 1
Max official allies: 0 (same)
Length: 6 weeks (6 weeks)
Market:  2 days
Offensive Operations: 2 days
Resources: 10x
Defense Stations: 3
Starting Saturday, April 2
Ending Tuesday, May 17

142

(19 replies, posted in Questions)

DarkClovers wrote:

ok got some lasers and trannies don't be surprised if i test some early haha just for fun tongue

You won't be able to until the 4 days is up smile

143

(19 replies, posted in Questions)

To clarify, the buildings have to be completed before you can expo.

144

(6 replies, posted in Questions)

Yup.  Playing in the same galaxy with friends is fine as long as you follow the rules listed in the thread I posted above.  If you're going to be playing from the same computer it's safest to let us mod folk know.

145

(3 replies, posted in Questions)

Confi...heyyyyyyyyyy

146

(3 replies, posted in Questions)

LiGhTGuNs wrote:

Last 2 rounds additional cores came into affect after 3 days, instead of 7.

Is it changed back again to 7 days in SN round 20 or is it still 3 days? It really makes a big difference in my gameplay. If 3 days gets confirmed I could be more agressive.

Forwarding your message to devs.  I'm guessing it's going to be 3 days.

147

(2 replies, posted in Announcements)

UPDATE:
Starting: Tuesday, Mar 23
Ending: Saturday, May 22

148

(1 replies, posted in Questions)

Yes sir.  Good catch.  There was an issue when we originally reset Supernova, for some unknown reason everything went through on our end, but the game never initiated the gal.

149

(206 replies, posted in Universal News)

Pretty common theme from what's left of our community.

150

(206 replies, posted in Universal News)

There was talk of bringing in someone to work on an overhaul, but I'm not sure of the status.  If I remember correctly the issue is going to be that this game was coded years before the idea of mobile gaming existed, so I'm not sure how compatible with current standards it is.