101

(84 replies, posted in Universal News)

So, you cannot send a fleet directly to a homeplanet, you get a warning you first have to get all other planets. Then, you discover you can redirect a previously sent fleet to a home planet nevertheless, fully aware that the redirect feature is brandnew, and now it allows you to do something that you cannot do directly, and you think to yourself 'oooh cool feature' instead of 'oh look, a bug'. So either your intellectual capabilities stink harder than my dog when he has gas, or you just made the lamest excuse in the history of ic's lame excuses (even WS explaining why he didnt win AGAIN doesnt even come close). I leave it to you to pick your personal favorite.

on that note, you have to purposefully send a fleet to a planet without attacking it then redirect to a homeplanet for this to work. There is no 'oops i made a booboo' in this, this has intent and purpose, and is abusing a bug (they did it before on 09 too) repeatedly. This is by all means a bannable offense, and there is no amount of excuses that can alleviate that. If i dont see one ruled here, it would be the joke of the century.

102

(84 replies, posted in Universal News)

and no bureaucracy ...

*waves his walker in the air*
*falls over*

ouch

103

(84 replies, posted in Universal News)

yeah them oldies arent that bad, are they? tongue

104

(84 replies, posted in Universal News)

dont pursue that line of thinking too rigorously yourself, i'd say tongue

105

(84 replies, posted in Universal News)

and on the bright side, since gard and i are probably going to make this a yearly tradition, we might not be in next round wink

106

(84 replies, posted in Universal News)

1  300 (thousand) (9898) [5,29]  152 300396 6235

Gard, TCO, Ragnarokkr.
Yeah, what can we say without getting cocky? NOTHING ! So insert your own plethora of cocky remarks here, let your fantasy run wild, then imagine us making those wink
Contenders for it all.
 
2  Valhalla (9901) [12,14]  85 162472 4348

Looney, Shaitan, Hoffman.
They've been in a race with 99 and 03 for a while now, and seem to be pulling away a little now. Still, the differences are small and one jump can change the balance. For now they're doing good, but might have gotten in the wrong conflict at the wrong time.
Contenders for survival
 
3  Dutchies United! (9899) [34,15]  82 138957 4490

Mizzle, Easyway, Etro.
I actually expected these guys to keep up with us, but they must be taking regular naps. Mizzle knows which end of a fighter he has to point at the enemy, and that might in the end make quite the difference. Still, 3 dutchies against 2 belgians and their pet swede ... it's a ran race. Noone will deny chocolate and beer trump cheese and tulips any day wink Still ...
Contenders for survival
 
4  So Hardcore (9903) [15,59]  54 137232 4462

Seems Sir Duckie has got his underlings in a row. Got it ? Im so hilarious ! *slapping sounds* Yeah yeah Gard, i wont do it again ! Still, an unexpected team to remain in the race with the other fams that are doing well, well done guys. Hope you pull through the current unpleasantness to continue to do well all round. An inspiring example for the other random fams, this proves it IS possible to overcome random draft issues with good communication, planning and activity.
Contenders for survival
 
5  FoxSayXenoWonton (9909) [17,47]  59 103047 3785

Xeno and whomever.
They kept up with the other fams for a while, but are now finding out that popbanking on a pax is a very nice and safe way to set up a secundary banker, but that there is no such thing in a 3-man galaxy. Sure they have some good wizzs to protect that pop and make a lot of food, but at what price? Growth has been slowing gradually over the last few days and one can only wonder if they can grow pop fast enough to be able to stop scraping together that last bit of cash to send out some more explos. They'll be a tough cookie to crack, but once cracked, that fortune cookie will reveal that the fox only makes a wailing sound.
Pretenders for survival
   
6  Things that are FUN (9912) [29,28]  41 77127 4350

Chibi and 2 others.
I have no clue in which galaxy a desk is considered fun, but it sure isnt ON. Also, calling yourself Omnomnom is just presenting yourself as a tasty snack, which really isnt all that much fun either. Overall, their nw is too low, communication seems to be lacking, and they're allready suffering because of that. On the bright side, your suffering wont last too long anymore either.
Contenders for total annihilation

7   (9900) [29,40]  27 53430 1993

Whiteheavens and ?????
Spreading out far and wide indeed makes it harder to take a fam out, but you'll have to spread over several galaxies to have any hope of survival i fear. A nice 2-man effort but this IS a 3-man galaxy and eventually you'll be eaten by the bigger fams.
Contenders for utter assimilation
 
8  Smokin' Sexah Spliffs (9911) [41,3]  24 43533 2153

I was gonna play hardcore, but then i got high.
I was really gonna do more, but then i got high.
Now I'm gonna get farmed, and i know why ...
coz i got high, coz i got high, coz i got high.
Contenders for being blown in the wind.
 
9   (9905) [51,14]  14 15004 2366

The same remark as 00, theres no chance for a 2-man team in a 3-man galaxy. Also, they witnessed the efficiency of Gard's attack planning first hand, and that never helps.
Pretenders for another 24h in ON

107

(84 replies, posted in Universal News)

I would also like to stress that our famnames and fampics are not to be taken personal, the famnames refer to highlights in our chat (after strenuous self-censoring in compliance with IC rules). Fampics are then selected based on the famname. They are in no way meant to refer to, make fun of, or look down on other players in the galaxy. Thought that needed some clearing up wink

108

(84 replies, posted in Universal News)

isnt that what one of the other galaxies is?

109

(84 replies, posted in Universal News)

quote : 'since TCO and Gard is practicly married in this game'

statistically speaking, we beat the average marriage allready tongue 9 years of IC'ing together and still not fed up with each other (or at least, no more than after the first week ... we just have high bullshit tresholds i guess tongue )

110

(114 replies, posted in Universal News)

rizz wrote:

were is raggy?

i thought this thread was about good leaders, not about drunkestest ex-f-mods o:)

111

(114 replies, posted in Universal News)

Do duos count? coz we're back wink

112

(24 replies, posted in General)

So, Remo, the most 'upright citizen' i know on this game, gets attacked for mod power abuse by a player frustrated for being killed off while he didnt even use any mod powers at all. Lee gets blocked again (anyone surprised? yeah, didnt think so) and lashes out whenever he sees the smallest excuse to do so. No wonder the previous thread got deleted, no use giving 2 dramaqueens the floor.

Spam, close and move on.

113

(21 replies, posted in Ideas)

if you'd make that dependent on the respective sizes/NWs of the fams involved when the attacks start (so the bigger the difference, the sooner the penalty kicks in), then it could work too smile

114

(21 replies, posted in Ideas)

As said before didnt do any numbercrunching on the whole thing, nor do i think im the best person to do that in the first place, and furthermore it would have to be betatested extensively to figure out the exact effects and how to best balance them. That said, in response to your questions :

1) EHR and FHR could be displayed as extra stats in the rankings. Whenever a fleet is in place for an attack, not only would the attack button pop up, but also a warning telling the attacking player how much EHR/FHR the attack will lose or gain. Corruption on the other hand would be displayed in the player's council for EHR and in the 'send aid' and marketplace pages for FHR. A benchmark list of what corruption corresponds with what EHR/FHR would be available in the guide.

2) as to allowing some attacks that are strategically sound : first off, attacking players that are only marginally smaller, in fams that are only marginally smaller than yours would give very low EHR/FHR losses, if any. Its only when the size differences start to get significant that EHR/FHR loss becomes significant too. Furthermore, i would make the relation between EHR/FHR and corruption a parabolic function, meaning that 'acceptable' amounts of negative EHR/FHR will give only minute corruption, but when the amounts start to get serious, corruption will start to ramp up pretty fast. As said before, the idea is NOT to keep big fams from attacking small ones, but to stop them from farming tiny fams into oblivion all round long just to win. This mechanic would favor those big fams that use tons of resources on that one war with a fam that is practically on the same footing, while penalizing those big fams that avoid serious conflicts all round and farm themselves to a size win, whereas the current game mechanics do exactly the opposite. It also favors fams that fight wars and stop when theyve won, then move on, over fams that fight wars, then keep grabbing planets till the other fam barely exists anymore. Overall, it should level the playing field somewhat, though without getting TOO opressive and killing gameplay totally.

115

(11 replies, posted in Ideas)

get ic4 going allready big_smile

116

(21 replies, posted in Ideas)

Let me first state that i myself am fine with the game as is too, but then again, i tend to be in those top fams when i play anyways. It seems however that for an extraordinary amount of time, this honour forum had been up, with no result whatsoever. It is impossible to set up a 'code of conduct' and then expect people to abide with it, it's a war game that we all love, and as everyone knows, all is fair in love and war. So people will take any edge they can get if they feel they need it, and honour is the first thing to go out the window in such cases. It is also quite impossible to enforce such a code of conduct as in a large majority of cases, there will be a good excuse for someone's actions available. The only option you have to enforce it is to make dishonourable behaviour costly to the players involved. Hence a system that will allow for a few transgressions left and right, with barely any cost involved, certainly if you do the right thing once in a while too, but if you consistently rape smaller players, the cost for your empire will quickly ramp up. Once again, i dont need it, but it is the only alternative to endless useless banter about an 'honour code' (and with that i dont mean my idea is the only alternative, i mean making one's actions have consequences ingame is the only alternative, and i just provided a possible idea of how that could work).

117

(21 replies, posted in Ideas)

and they can still attack if they like ... they'll just have to accept the consequences. It'll be a matter of weighing the pros (being able to attack, gaining planets) and the cons (losing EHR on some empires and losing FHR). The whole idea is to still allow the big fams to attack smaller fams, but to penalize them for it, at the same time slightly equalizing the playing field.

118

(21 replies, posted in Ideas)

Now, i have been watching this forum for quite a while, and with a certain amusement. It's a very commendable idea to try to set up a 'code of conduct' kinda thingy, but since people will barely be able to agree on what is or isnt honourable, it'll be very hard to set up such a code, leave alone enforce it. The easiest way to enforce honourable conduct is by attaching in-game consequences to one's way of playing. Of course, at this point these are merely ideas, and could use some serious finetuning and numbercrunching.

Honour Rating and Corruption
---------------------------------

An Empire's behaviour, i.e. the decisions made by its ruling body (that is, thus, the player), will reflect on how the inhabitants of that empire will think about the loyalty they owe their empire, and the shadier the actions of the empire, the less the people in it will be willing to work towards the 'common good' of the empire and the more selfish they become, in essence mirroring the behaviour of their ruling body. This will lead to ever more corruption taking place within the empire : money gets siphoned into private pockets, resources get stolen and sold on the black market, soldiers and pilots feel less inclined to perform their tasks to a certain standard, faulty AIs get installed into droids to shave off a couple bucks, researchers prefer playing computer games over real R&D, etc. Overall, the performance of the empire as a whole goes down. On the other hand, the more an empire gets treated badly by another empire, the more the people will rally to its cause, going that extra mile to support their government.

Also, the family of empires that a certain empire belongs to has an influence on that empire, and each empire has an influence on the family of empires it belongs to. In the first case, if an empirebelongs to a big family of empires, the negative effects of its actions will be more severe, while the positive effects will be reduced. In the second case, all actions performed by any empire within a family will contribute to the Family Honour Rating. As the honour rating of a whole family goes down, it will also suffer from corruption, in the form of losses incurred to any aid shipments sent, and due to the bad reputation of the family, traders on the market will need more convincing to make deals with such untrustworthy empires, resulting in heftier fees for their services.

ingame effects :

Honour Ratings

- Attacking smaller players will give negative Empire Honour Rating (EHR). The exact amount of EHR lost is a function of the difference between both empires in 'power rating'*, modified for family size. Retaliating after being attacked by a smaller empire reduces this effect significantly (but still does not totally cancel it) for a period of time.
- being attacked by a bigger player gives a positive EHR, with the same base function of size and nw being used, then modified for family size.
- Attacking a bigger player gives a smaller positive EHR (for bravery), modified for family size.
- Being attacked as the bigger player has no effect at all.
(*power rating is a function of planet size, networth, and attack rating of the empire. Bankers will automatically have a lower power rating than attackers of same planet size and nw, thus.)

- all actions of any empire belonging to a family have effect on the Family Honour Rating. When any member of a family attacks a member of a smaller family (size/nw), the family gets negative FHR.
- when a member of a family is attacked by a member of a bigger family, the family gets positive FHR.
- when a member of a smaller family attacks a member of a bigger family, a small amount of positive FHR is gained.
- when a member of a bigger family is attacked by a member of a smaller family, no effect occurs.

Corruption

- the amount of corruption taking place in an empire is a direct result of its EHR. The worse the EHR, the worse the corruption. Corruption takes the form of reduced income, reduced resource production, reduced research output, and reduced combat efficiency. Though the effects might be negligible at first, as an empire keeps perpetrating atrocities, the effects of corruption will quickly ramp up and start crippling the offending empire. On the other hand, positive EHR will give a slight boost in all aforementioned areas.
- family-wide corruption is a direct result of the FHR, and takes the form of penalties to aid packages sent (as crime syndicates raid the transports, or corrupt banking institutions make some of the money disappear) and increased market fees in the case of negative FHR. Positive FHR has no effect on aid packages or market fees, but will increase the effects of positive EHR of individual empires, or lessen the effect of their negative EHR.


As said, just an idea, there's quite some numbercrunching and live testing involved which would have to happen, but in essence it's an ingame system to penalize honourless behaviour, and to reward those players who DO play with honour.



special circumstances :

- within a range of 3 ticks travel at base speed (1 camaar tick) of the fams home system, no negative EHR of FHR is applied for any attacks. 4-6 ticks at base speed from home system, the effect is reduced with 75%, 7-9 ticks away by 50%, and 10-12 ticks out with 25%. Also, negative effects for other fams attacking in that zone are increased with 25-50-75-100% as they come closer to the home system, while positive effects are reduced in the same way. This is the family core bonus. Outside this range normal values apply.
- the sentinel gets no EHR penalties for his attacks, and effects of his attacks on FHR are reduced by 80%.

119

(6 replies, posted in Community)

considering it's you, it's actually quite timely tongue

120

(52 replies, posted in Universal News)

I'd like to quote :

> Virgo Legend wrote:

> Bah we won't break nap.. there's no reason to. What a horrible HC round.

Thank you for your attention tongue

121

(181 replies, posted in Universal News)

hey, im happy for you and those other 15 players that are having fun. the rest of us will wait for the next one tongue

oh and about SS HC, thats for SD methinks smile we could even run a SS HC in SD and team HC in Orion at same time so people can choose (or try their hand at both, though i'd personally advise against it, considering that pesky little thing called sleep tongue).

122

(181 replies, posted in Universal News)

you mean me, gard and whoever else ... that said, i think a lot more people had more fun for a longer period of time during that round smile actually, there were more people left there one week before EOR than there are in this one one week after SOR smile

123

(181 replies, posted in Universal News)

6 days into the round, and look at the ranking tongue i'm so amused. Big shout-out to the mods : 'Told you so!' big_smile

and i quote poley : 'this is sposed to be an ongoing hc galaxy' - yeah, and if you set up a round every 3-4 months, and then make most of those rounds use a sucky setup, you are guaranteeing continuity. I wouldnt mind you guys experimenting with the setup AT ALL if i didnt have to wait half a year to play a round if i skip just one round coz i dont like the setup.

125

(17 replies, posted in Universal News)

i'll take a wild guess and say middle school tongue