82,106:6
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Imperial Forum → Posts by Undeath
82,106:6
Tick cast: W49 Y2835
coords:
83,115:1
82,116:4
80,118:5
83,110:1
77,107:6
77,107:2
81,108:6
All from Lloyd in 8341, lots of vulnerable planets in those systems if you take these off him.
Hi! I'm actively casting cpffs and will post the coords here, toodles.
Infinite loops should be a goal in all coding projects.
oooo What If I went offline and turned my redirect to Translucent, and Translucent had it set to me...and Devilz sent me 10mil gc....does it get lost in the void?
Well obviously I didn't know that X(
****Notice****
Just because IAs are legal, doesn't mean anyone has to take part in them. If so many players dislike it than stop doing it and bash on anyone who does ![]()
Include an "All" button next to each resource. Would make aiding from phone much easier.
Did you update this already? I don't see an overview anywhere.
Do we have a way to define core systems atm? I know with the old new map you could input the list.
Also, change it to GST (Galactic Standard Time) for theme consistency!
How are we going to moderate IAs?
What up with the
10k gold
250 food
375iron
25 oct
50 endo
Start up, sux when your in a family that has said nothing. Look almost inactive
And ppl have already deleted
That's the classic startup.....
It could be an issue with that 1st tick delay...
DustyAladdin wrote:Undeath wrote:I've always preferred to keep track of nw/planet myself (going strictly size leads to farming), but the popular opinion has remained size.
Ooh I'd love to personally go by that. It would require a change in the morale system though since having infra is currently discouraged. Last round in Starburst top two fams in size were bottom two in NW.
You mean it requires strategy and tactics? Cause you need to have enough infra to build and maintain the fleet to take the planets, yet be lean enough not be an easy target?
The win condition is, and always has been, size.
For you, sure. Personally idc about size. You don't win size by fighting the strongest families, you win size by vulturing, farming, and attacking people when they're weak. Those are valid strategies to be sure, I'm just not interested in them.
There's a basic design flaw in the game, and that's why things like super ia's and farming become such a problem.
The traditional computer game takes certain path. You play, you win or you lose, and then you can start the game again and try to do better. And then you have modern games that have a continuous format where you can always increase in levels.
IC doesn't follow either of these paths, or really any path that I've seen in other games. In monoply you can stretch out the game for awhile by borrowing money, but eventually you lose.
In IC, you have a fight, you get beaten up, and then you have to stay around for the rest of the round, with really no hope of winning. And so we try to implement things to prevent this. The moral system, the attacking limits, and so on.
I think the real problem is the staying around with no way to win. I don't mind getting beaten up and then having to try again. That's what a computer game is. But when you have to sit around in your own failure, it leaves you feeling bad. The point of a computer game is to feel good.
The moral system and the illegal alliance rules are an attempt to prevent a person from having to lose and the sit around and wait. I think that's the wrong direction. I think instead of preventing us from losing, we should have a way for a player to build up again and fight back into a winning position.
I think allowing ia could be a solution to this. If we allow 3 small families to team up, then they can take down the big family.
But we need to find a way to prevent the super alliances.
Actually, a better way would be to just allow people to lose, but that's hc and I gather that a lot of players don't like hc. Personally, I think a better solution would be for all galaxies to be hc.
I think this falls into the long list of issues that require a bigger player base to fix. Once we have a larger base built up, we'll be able to have more galaxies running. Once we can have more galaxies running, we can have galaxies starting more frequently. This should theoretically give people that want a fresh start more opportunities.
I still think it would be fun to have everyone as the same race..but instead of qezians it's one of the other races.
Sidenote:
We should come up with ways to make a bigger variety of start strats viable. Anyone that's played SN recently knows LG has this down to a pretty fine science, and while that's fun in a way, variety is neat too. Maybe go back to market being open at the start?
There's no magic button go push to make everything fantastic, but man is it refreshing to have a dev on hand that's taken an active role. Sure some of the experimenting is going to be frustrating, but it's necessary to make progress ![]()
The problem in the past was that the players that choose to farm would automatically win every round. You either held to your sacrificed your morals/honor/whatever you want to call it and joined in the farming, or you didn't compete. I don't know that this was always intentional, for many people it was an extension of PNAPs existing. Families sign naps that are beneficial to them early on only to get a month into the round and find that the only people left to fight are the small families that can't defend themselves.
Undeath wrote:Undeath is eating all the Oct in the galaxy, stop attacking him.
maybe you shouldn't explore into another teams core...
Maybe you should make an effort to communicate before hitting the biggest pax in the galaxy ![]()
Undeath wrote:LiGhTGuNs wrote:It is. All this switching is bound to mess up some people's start
mine X(
Oooooo, be realistic... Your start was messed up the moment you joined the galaxy.
Actually I forgot to join the galaxy, then went to join first tick only to see reports of the galaxy not starting...and got side tracked ![]()
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