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1mAnaRmY wrote:Maybe a little more constraints on frequency of ops used. Based on op/spell is in order. As compared:
Using a cpff or pi. Vs. Using nuke or oct hurricane.
Maybe based on duration (length of effect) or impact on empire (devastation created) should monetize on how much morale is spent. So if the op destroyed portions of entire population or last eight ticks then it should cost more. Than an op that would just view an empires hq, or show the infra of a single planet, or sabotage a portal. Then should cost less then in comparison.
http://imperialconflict.com/forum/viewt … 1#p1745651
Also to some extent aggressive ops are still constrained by their success rates. If you're a pop banker, and someone is able to get off 15 estorms on you, you didn't have enough wizards built.....
Non-Aggressive operations will cost a flat rate of 5 morale.
Examples of non-aggressive ops: Planetary Infrastructure, Vision, Infiltrate (Complete list to come)
Nobody likes? 
Fyre wrote:I never got why it was based on planet count back then and now less so. Except back in the day (10+ years ago) I recall players had a bit more "honor" or were more interested in looking for a worthy and challenging opponent as opposed to easy and guaranteed victories. But I digress...
If anything, NW should be even more heavily weighted in morale calculations since planet count is in no way an indicator of a given empire's capabilities nor a predictor of outcomes from a conflict. It always seemed a tad bit arbitrary. If my NW is 3 times bigger than you due to my gigantic fleet, but we have comparable planet counts, you bet your sweet *ss I'm going to run your portals and start wiping you out in a few hours even if you try to fight back because 1) I'll loose negligible morale per hit and 2) I know for a FACT my fleet outnumbers yours. If I take out your military NW enough without draining your planets, I can get it down to where you will not be able to recover in a timely fashion and then I'll commence taking out your planets. I can't possibly lose. Have fun being under protection. Better luck next time, kiddo.
I tried to avoid exploiting this except when someone just insisted in trying to portal in my systems over and over again. But that's just my own restraint. Or maybe I'm just too old school.
I'm going to test this further this upcoming round. Stay physically small but carry a ridiculous fleet from the start of round--Overwhelming and virtually Untouchable. Best of both worlds. And the only reason I could get away with it--if I devise a plausible long-term economic strategy using MS Excel and Solver to sustain and grow such fleets with fewer planets--is because people have always thought planet count matters more, for some reason. Open season on large game.
So yes, I want that Morale NW vs Planets formula for nefarious planning purposes, lol. Unless lots more emphasis is placed on NW vs Planets, in which case, then this whole strategy is moot. 
If we have the same planet count, but your nw is 3x higher than mine you'll lose roughly 17 morale with each attack/op you perform on me. If you started out with max morale (110), you could do 6 attacks, and then 1 attack every 3.4 ticks. There are 24 ticks in a day....[does maths]...if you only attacked me over the next 48 hours, and you started with 110 morale, you could do a total of 20.5 attacks in 2 days. Taking into consideration that with each attack you do the difference between our planet count and nw will grow, you won't even hit that number.
I'm trying to understand where you're coming from 
Fyre wrote:I don't know how different this morale overhaul is compared to how it was before, but I can totally see why new players are not at all encouraged to stick around for long. This morale system allows top ranked veterans 2-3x their nw to keep farming them. If this was my first round ever, I wouldn't want to come back next round just to get farmed at the very end.
The old formula only took planet count into the equation and completely ignored nw, and while the ability to farm hasn't been lowered in Supernova as drastically as it is in Starburst, it's still significantly less than it was before the change. If you have suggestions on how to tweak the morale formula we appreciate your input 
(Ender) wrote:Here is my idea. Please don't jump down my throat.
On top of the whole new UI. Bring in Achievements (Ex: Achievement Unlocked "Active" Login once a day for 2 weeks). Much like other games where you earn an achievement and it gives you coins or something. These coins can be traded in for whatever the player might need at the time. (money, certain resource, an expo ship)
It wouldn't be significant but something that could help build their economy early in the game. Something like speed up some buildings. Or give yourself a little extra starting cash.
This would all be in the starter galaxy. Helping ease them into the main one. Once in the main galaxy you can still earn achievements, but all it does is give you a more prestigious title in game. And maybe better profile picture or something
This would make sense if we had enough new players to dedicate a galaxy to training them like we did with Virgo. (I did something similar when I was a tutor through having them screen shot various actions, taking a short test that highlighted the basics, etc. etc.) Personally I like this idea, IF we ever get a big flow of new players to justify opening up a dedicated training galaxy.
At the time you could only delete once every so many days
-=Haste=- wrote:Why has it been deleted for that reason though, isn't that a good thing? Finding an active fam if you're active also?
The mass deletes and rejoins during the joining phase of a round were really messing with the random placement algorithm. We might end up with 7 families of 7 players, and 1 family with 3-4
Also, situations like this one are why I'm trying to come up with ways do move away from the traditional family system. You're right in saying that it's unfortunate for the rest of your family that you were stuck with someone that people don't trust at EOR, the only real choice in the matter the rest of you had was voting him leader. I'm trying to come up with a way to allow individuals to decide who they work with rather than randoming in and getting stuck with whoever, posted it in ideas forum yesterday.
Orbit wrote:So you allied us with the intention to break an alliance with us? It doesn't make any sense, if you dislike Colo so much you wouldn't be his ally. One dishonorable act is not made right by another. You have become no better than him. So now you are also not to be trusted, who is left to trust in this game?
1. I was against allying with him from the start
2. As far as I know when the alliance was made we had no intention of breaking it
3. It's not about dislike, it's about lack of trust. If others in this game choose not to trust me because I was banking in a family that, during a chaos round, chose to break alliance on a family led by Colorado before he had a chance to do the same to them (as again, he's known to do at eor with or without his family's approval)... I'm ok with that.
Ferengis wrote:I don't want to suggest big changes, only small things to give attackers more possibilities.
- Make it possible to change cords of a moving fleet:
The travel time to the new cords won't be the travel time from your portal to that planet but the location of your fleet to that planet.
- Make it possible to send a fleet to an unexplored planet and station it when explored:
Should make it possibly to get shares much easier or to defend them better at least.
- don't automatically recall/station a fleet after an attack:
Make it possible to decide what you can do with the fleet. For example; hover/move to a second planet in that system/station
Might have some more things bumping up later but these are the once i could think of right now. I have the feeling that a lot of you won't like this idea as it will change a big part of the way an attacker plays but in my opinion it only adds more fighting to the game.
I was reading opinions about what people are playing nowadays (in the new players topic) and one solution i could think of is to make this game more aggressive. If you can take an entire system in 1 tick because you broke fleet then this will motivate people to put time and effort into being online to get there fleet wherever needed. Now it takes some more time to get the same effect.
( I personally am happy with the way it works now, just brainstorming here. More aggressive game play = more fun? )
All feedback is welcome but please be constructive. 
These would be cool changes for Attackers, but would kind of suck for everyone else.
Masse wrote:No Colorado world have attacked us. I knew about it 12 ticks before it happend. Yes we explored each others core as precaution. Now it did end this way, feels a lot better then if Colorado would have done it twice in two rounds. And orbit, he didn't ask his family last round he wouldn't have this round either. Next time make sure u lead if u end up with him again.
^^
When you elect someone with Colo's rep as leader, it's hard to knock people for not trusting your family.
Yup! People are interested in something they can enjoy for their 10 minute poop break at work. The # of people playing games has increased exponentially, the #of people playing games that are interested in the community of players playing those games though...not so much 
Cjay92 wrote:Masse wrote:Shame it ended like this. Colorado would have attacked us sooner or later so we took to call to get the first hit. Lesson to be learned Colorado, what comes around goes around. Last round I got raped like this, this round colo got raped. What hurts me is that good people like orbit had to take the hit for it.
No shame on u and your family for this dishonest act. shame on u when u decide to ruin other peoples round for your petty act of vengeance against a single player. Shame one u
Undeath wrote:You hit our other allies in order to try to overtake us for 1st place... Not sure what made you guys think that was ok and/or honorable 
That being said, I don't believe for a second that you guys wouldn't of hit us by EOR if we didn't pull the trigger first. We've been watching you guys plug your small Camaar in all over our banker systems for the past 2 weeks. I'm sure that wasn't intended as an aggressive move though.
They were your allies, not ours. What that means is that u take the high ground and stay out of any fighting between allies.When u have allied a family all round, and set up in their core from the beginning of the game, knowing full well what u had planned for the end of the round, is completely dishonourable
As for the second part of your comment, do u really think I would have sat by and let colo do that without doing/saying something about it. I've completely trashed my empire in the past/or refused aid because of acts such as this. I would have called to take away his leadership and placed him rouge
A lot of ppl in this game need to know what the word honour really means, rather than what their own concept of it.
fulfill (an obligation) or keep (an agreement).
"make sure the franchisees honor the terms of the contract"
synonyms: fulfill, observe, keep, obey, heed, follow, carry out, discharge, implement, execute with honour
Or how about being honourable
1.
bringing or worthy of honor.
"this is the only honorable course"
synonyms: honest, moral, ethical, principled, righteous, right-minded
At one time this game have 100's of ppl playing it, now it 50 on a good round, but really more like 40.
I don't particularly care what you've done in the past. When it comes to this talk of vengeance I don't even have any reason for that...I've been on Colorado's side as he systematically wiped out the small families on multiple occasions (can't say I ever liked the strategy, but he's effective) As stated before, it watched your small attacker inserting himself into our core. It's unfortunate for yourself and others in the family that Colorado is in there, as likely something like this would have been overlooked... but when a player has a reputation such as his, he's been elected the leader of the family, and it sure looks like he's setting himself up to smash our bankers for planets (everyone knows Colo will do anything to win the round in pcount)....
You guys throw the word honor around like nothing. We fully expected that if we waited too long we'd be the ones in here complaining about dishonorable play. You had multiple attackers that were set up in areas that only had benefit if you planned to attack us... and we acted preemptively.
Well, if it looks like a duck...and it quacks like a duck....it's probably a what now?
exceed wrote:Undeath wrote:exceed wrote:i'm talking about your 'vengeance' against a person because he seem to pulled that on you last time etc
As you all know we can not choose our fam members except for the 1 draft, i never chose to be in a fam that has to get backstabbed because of some vendetta here or there. Play rounds seperatly
AND still i believe the morale overhaul isn't what its suppose to be, it missed its goal. Its been boring all round and before IC could sometimes be very boring, now its complete.
Yes i am a sore loser, now let this loser delete
I keep seeing complaints about this being a boring round...but I can't remember a round where there's been more fighting between the top few families...
When u perform a pi and then want to remove a share or 2, u have no more morale. Then u have to wait a day before removing the other guy that costs you 100 morale. Thats straight out boring to me, all is left is keep sending aid..
Someone mentions about a silly race.. Well we cant alll be the #1 attacker with 20 planets or less, its roleplaying. You want complete fam full of attackers then? Hey why do we even have different races then? Its bs. Get it more tweaked either by addons to races or by changing the formula. Sadly enough that last is again top secret, if public at least we would understand how it workz.
Oh and more action this round: Cant it be from the chaos rounds by allowing ia ??
You're describing attacking a small player in a family half the size of your own. If that's what keeps a round from being boring to you, than I apologize.
You're right, the chaos round could be causing more action... but the morale formula is keeping it around families that are closer in nw, rather than big families farming the pants off smaller ones to compete for the final pcount win.
Paininside wrote:i took some planets of a guy same size as me (170), due to nw losses on his side, figs mostly. my morale cost per hit went up from 13% to 36% no more then 10 planets has been taken. The formula doesnt scale well at this point i feel its far to much influenced by nw.
Were you running his fleet...because that's a pretty steep jump
Believe it or not, we're following this discussion and actively planning adjustments accordingly! I'm at work now, but today I'll be going through and giving some details on changes being made for next round.
Killas wrote:I just got estormed 15 ticks in one tick by somebody who is roughly 30% bigger than me in nw and planets. That is way too op
You should build more wizards.
logansport wrote:my question is are you going more NW or are you going to stay with the planet count to figure moral, if staying planet size let me know so I will not waist my time trying to build a empire where some one can hit me when he has just a few planets but NW quite bigger than me, but if I try to retake it cost over 40 moral points or as 1 hit me and would cost 100 moral points to retake
What?
Fyre wrote:Can't we just get a nice formula we can use to gauge precisely how this works? I would love to play and experiment with its variables in my handy excel sheet....
I'll put the question to the mod/dev team!
Rev wrote:Undeath wrote:I keep seeing complaints about this being a boring round...but I can't remember a round where there's been more fighting between the top few families...
If they decide to be a banker or some other silly race which makes it boring for them more fool themselves than the structure they followed like mere cattle.
Banking doesn't have to be boring! Unless you go Revalon...cuz all they do is poop cash and aid out as fast as they can.
exceed wrote:i'm talking about your 'vengeance' against a person because he seem to pulled that on you last time etc
As you all know we can not choose our fam members except for the 1 draft, i never chose to be in a fam that has to get backstabbed because of some vendetta here or there. Play rounds seperatly
AND still i believe the morale overhaul isn't what its suppose to be, it missed its goal. Its been boring all round and before IC could sometimes be very boring, now its complete.
Yes i am a sore loser, now let this loser delete
I keep seeing complaints about this being a boring round...but I can't remember a round where there's been more fighting between the top few families...
You hit our other allies in order to try to overtake us for 1st place... Not sure what made you guys think that was ok and/or honorable 
That being said, I don't believe for a second that you guys wouldn't of hit us by EOR if we didn't pull the trigger first. We've been watching you guys plug your small Camaar in all over our banker systems for the past 2 weeks. I'm sure that wasn't intended as an aggressive move though.
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