So, again I'm at work and have only had time to glance at these numbers quickly, but a few things.
1. Supernova was originally put into place to give newer players a place to get the hang of the game without having a leader bashing them over the head with what they "have" to do. It was never a galaxy aimed to cater to the top players, I believe it was just opened as ftp because there was room and it gave people a chance to play solo. (correct me if I'm wrong other mods)
2. The concept of NW factoring into morale loss at all is entirely new to the new system. It used to be 100% individual size.
3. As stated, the new system was aimed at leveling the playing field.
4. As long as Size is what is considered the winning factor, it will be taken into account for morale.
Round 18
47 players
2 players with less than 10 planets
Avg planet count from 20-30: 210.9
Avg planet count from 1-10: 438.9
% of Mid players to Top players: 48%
Round 15
39 players
2 players with less than 10 planets
Avg planet count from 20-30: 157.7
Avg planet count from 1-10: 469.7
% of Mid players to Top players: 33.5%
Round 11
48 players
12 planets with less than 10 planets
Avg planet count from 20-30: 99.09
Avg planet count from 1-10: 450.8
% of Mid players to Top players: 21.9%
What I'm seeing strictly from these numbers...is an evening of the playing field. Granted it's difficult to pin down exactly what's going on. I've been told this round there was an excess of planets (we're working on this, next round we may cut the # of available planets in half), which would also lead to less conflict as exploring is just plain easier than trying to orchestrate an attack. 50 planets in 5 days from a small player is considerably less than the damage that used to be done by farmers
Round 15:
NW: 14 Give me Wings! - LiGhTgUnS (1550) [43,34] 1009 3730441 35483
Size: 1 Give me Wings! - LiGhTgUnS (1550) [43,34] 1009 3730441 35483
(we all know it wasn't just top players that contributed to that planet count
)